#Rune Of Reanimation Rework
36 messages · Page 1 of 1 (latest)
2 hp?
anyways i think Rune would fit in temple more than barracks
that aside, this is fair enough
1 hp acid rain
(except for the heavy/light conversions since it require more scripting and is unnessessary, and the Toxic Dead forbidden to use Blazing Bolts is bad too, because it's supposed to be for all projectiles)
cool
although that would take even more scripting for a diffrent poison effect
Ok ill look some stuff over and change it
because poison is a global effect and not acid rain-exclusive
The hell are these changes?
This doesn't give it more uses, it just remains as the deadspam enchantment card
It just buffs deadspam
And since the +10 extra HP is in the buffs, I'm assuming that RoR still has the damned 20% HP bonus for deads...
82 HP deads without the need of armory, totally balanced
280 HP tdeads with faster movement speed
Are RoR tdeads not tanky enough?
RoR doesn't give 20% hp anymore
And fcking 100 HP deads from the deads tower spawn...
Oh
That's good
Also, you just nerfed tdeads damage
Do you not realize how trash their damage is now?
Oops
Since when did tdeads do fire damage?
They never had fire damage, the hell are you nerfing?
With the fire mythic thing
That's a fcking mythic
Which affects all ranged units
Why should tdeads be the only exception?
It's just a fan idea dang