#Finishers Update

68 messages · Page 1 of 1 (latest)

unique pecan
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t cannot

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@spare mirage @brisk frigate @misty drift @subtle osprey @rain flint

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Please expain

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I need to sleep

spare mirage
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no

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finishers take up animation time and will make both units invincible

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imagine chasing an enemy with a UC spearton, they then got away because your spearton did a kill anim on an enemy's archidon

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also imagine backline snipers like atreyos being completely invincible just because of this

rain flint
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Short kill animations could work
For example
Spearton stabs the head of the killed unit
Sword stabs the killed unit with the sword and it goes all the way through
Magikill disintegrating animation not being implemented is so criminal too
Their death animation looks cool
Jug will chop the head quickly and throw the body away
Crawler will pounce on the unit and bite at the neck
Deads will bite the unit at the jugular
When bomber kills a unit with it's explosion
It disintegrates the killed units
Hell fist grabs the killed unit as it returns to the ground

Etc etc

spare mirage
terse rose
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@lost knoll

Check this idea out

spare mirage
rain flint
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I don't think he's coming

terse rose
rain flint
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Having kill animations and making them purchasable by gems would be a good chance for monetization
Maybe some people would buy them instead of just grinding them

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Each kill animation costs like 200 gems I say

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And there's a kill animation bundle that's priced at 10 dollars
It has all kill animations in it and 500 gems to do whatever you want with em

spare mirage
subtle osprey
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Kill anims pose such an issue

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Kill anims require the final hit be a special animation but the issue is sw3 is much faster than sw2 and units often body block one another mid attack

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If a unit cant move while in kill anim (which the shouldnt) they would be unable to follow orders and you would lose your army to all your units doing glory kills

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If you really want see and experience kill anims then they must be given some sort of invulnerability but of course that makes invinceable units that can take infinate damage for a fraction of a second

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If kill anim units cant be targeted that would just make your army much slower as they would need to wait for each enemy unit to finish kill anim before advancing

inland oyster
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1 That’s why he made them short

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2 ^

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3 ^

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4^

inland oyster
spare mirage
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he's talking about kill anims like in stick war 2

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those sht take a long time

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like 4s

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or longer

inland oyster
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He purposely labeled them short kill animations

spare mirage
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who

inland oyster
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The OP

spare mirage
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where

inland oyster
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Look back at the top

spare mirage
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???

inland oyster
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Wait

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Nevermind

spare mirage
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:facepalm:

inland oyster
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Herald of Settra said that

spare mirage
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facepalm

inland oyster
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But he aint OP

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So, nope

inland oyster
spare mirage
inland oyster
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Yeah, but I changed my damn mind, and you’re still pushing your opinion in my facr

spare mirage
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when did you say that

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so, nope?

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what does that even mean

inland oyster
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That means that I no longer agree with the statement I said

unique pecan
spare mirage
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how's this good

subtle osprey
spare mirage
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bad to release because it's literally a bad idea

unique pecan
inland oyster
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Yeah, because turns out that they aren’t

spare mirage
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stickman war saga

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are you serious

subtle osprey
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Smh

spare mirage
unique pecan