#Gamemode idea
30 messages · Page 1 of 1 (latest)
you done cooked
it will just be who lost their early game unit first tbh 
Yeah but the center doesnt really give a huge advantage here so its more on how expensive the army used is and does it have economic boosts
Losing the first early game unit will put you into a massive disadvantage even without tower in this gamemode
Other than that, is the gamemode balanced?
The spell and upgrade costs being increased is completely unnecessary due to the lack of economy, and miners mining 5% less resources is just 
Also wdym by pike walls
Didnt word it properly, the upgrade that allows miners to build walls is unallowed
Thats the point of the gamemode, starve to death.
Miner walls
Ye
1 mana 2 gold nodes is already a massive eco nerf, you don't need to make upgrades and spells more expensive and make miners worse
At that point, it's too punishing on eco
Why wouldn't you allow miner walls?
Poor economy, its a cheap upgrade which you can build in center and will completly destroy your enemies low amount of units or delay them heavly
Yeah thats the point.
Adapt or die Holmes
300 gold is a hefty price
300 gold in this isn't cheap, and it's basically the only proper tank you could use since tanks are usually too expensive for this
Yeh, but how are the cheap units gonna get through that wall
Also, miners wall require you to make one or 2 of your miners stoo mining, which would be devastating for you
to keep it fun, why not buff garrison heal for this game mode
It has 250 HP only
It deals damage
350 at max
neglible
Not enough to be a threat
And as I said, you'd have to sacrifice a good chunk of eco for a single miner wall
Maybye will consider that
Ok i will settle that, but im keeping the poor eco