#grab/ attach

76 messages · Page 1 of 1 (latest)

urban oar
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Crawler pasive requires lv1 forge:
Pull an enemy closer per attack. Like jugg knock back in reverse. If 7 grabs are performed on an enemy under 1 second it stuns the enemy

Cralwer lv 2 forge:
Applies 5% slow for 1 second, this stacks. Attacking units from behind applies 10% slow for 2 seconds, this does not stack.
Stacks up to 75% mobility slow.
Stacks up to 25% attack speed slow.

Dead lv1 forge:
Deads can attach onto an enemy and do 50 damage over the span of 10 seconds. The dead dies when performing this attack but the damage is guaranteed. This stacks. UC only.

Tldr: you sacrafice 1 dead for guaranteed 5 dps over 10 seconds on an enemy.

bleak ridge
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do slow stacks?

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for dead forge, I suggest for it to be manual activation but last until the dead is killed, ability deactivated, or triggered successfully

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imo the crawler slow should be on dead forge instead

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the pull alone is good enough for what is essentially free benefit

urban oar
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I wanted to originaly grab to both

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One to chase down straglers one to pull enemies into the horde

bleak ridge
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so literally just 5-10% slow?

urban oar
urban oar
bleak ridge
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AI sounds stupid

urban oar
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Oh yeah

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It would be

bleak ridge
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contradicting the meatshield role of deads

urban oar
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I know

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But its boring gameplay

bleak ridge
urban oar
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Oh fair

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Yeah ill add that

bleak ridge
urban oar
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i also made it so crawler attacking from behind slow doesnt stack but attacking crawler from the front does

bleak ridge
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what you could do since it stacks, is either reduce the slow effect per hit or add a limit to how much slow a unit can recieve from crawler stacks

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withing 20 hits the unit is rendered immobile

urban oar
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I generaly feel putting a limit anywhere would be annoying but yeah

bleak ridge
urban oar
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For ballance reasons

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75% maybe

bleak ridge
urban oar
bleak ridge
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giants, ripriders, and generals will have a big trouble with this

urban oar
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Yes devious

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Oh i should probably make it require an enchant? But then again i hate unit exclusive enchant

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I feel this gives crawls more of a late game presence butttt alsooo they already do en'mass

bleak ridge
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I wonder if you can seperate the crawler power between forge 1 and 2

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so forge 1 will be weaker but you get the full effect at forge 2

urban oar
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Oh yeah thats intresting

bleak ridge
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youd also have more space to make it stronger if needed

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since it could be locked behind forge 2

urban oar
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Done

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The slow is lv2

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The reverse knock back is lv1

bleak ridge
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forge 1 is kinda underwhelming

urban oar
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Pulling enemies into a swarm is scary still

urban oar
bleak ridge
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crawlers don’t get increased dmg from forge 1

urban oar
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What

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Are you serious?

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Like are you kidding

bleak ridge
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they do 4 dmg, +10% thats 4.4, it would be rounded down to 4 again

urban oar
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Ohhh yes

bleak ridge
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forge 2 is equal to 4.6 that would be rounded up to 5

urban oar
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Oh dear

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Ive moved the stun to lv1

bleak ridge
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now all we need to do is wait

urban oar
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Certainly

bleak ridge
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did you know hellfist knocks enemies closer to kai?

urban oar
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Really?

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Wow

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Intrestimg

bleak ridge
urban oar
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Hmm

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I wonder what kind of shenanigans can be done with this

bleak ridge
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stronger crawler grab

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prevent enemies from escaping

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get magic units to engage in melee

urban oar
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Oh i mean with kai knockback

bleak ridge
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yes thats what im talking about

urban oar
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Oh

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Ohh i see what your talking about

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Yeah exploit the speed dofference between units

bleak ridge
bleak ridge
urban oar
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@weak raven

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@hard blaze