#Giants
1 messages · Page 1 of 1 (latest)
also it's logical: no way giants can fit inside your garrison
second: their hitbox would make it so that they could still be hit through the garrison
third: unbalanced
and where do they come from then?,🗿
fourth: why tho, they are supposed to be outside your statue at all times since they are the ones that are protecting it
not even riptors can garrison
tho because of a bug they could
Ripriders*
also in stick empires you literally have an entire castle as a garrison
and because you can see units in the garrison and building upgrades where there
tho in stick war 3 they aren't planning any of those
to simplify it ig
Well, let them at least hide behind the statue, it's hard to hide them all behind it
they won't be able to reach ranged unis
units
the ranged units will just attack the statue without being bothered
by the giants
and the giants won't be able to block enemies before they can reach the statue
Giants aren't able to garrison due to balancing reasons
and what about the enslaved giants?
However, making them be able to garrison would be good, but just make it less than the normal tank garrison healing for balancing
giants are now only used in 2v2 mode anyway, he is already dead

It'd also increase the skill ceiling of giants since you'd be able to save giants, rewarding players who bother enough to bring their weak giant to garrison instead of just letting it die
I suggest giving something that's specialized in making giants survive longer or atleast heal better if they aren't planning to make them garrisonable
Better merics
meric giant
no I mean
Oh
Heals 75 HP per heal with 6 seconds cooldown
I was thinking of releasing smokes of healing
for each damage it took
no like for every 100 HP lost it releases gases of healing
nothing would be able to touch the statue if this existed
no
idk abt sw2 but like seeing 10 egiants come out would be funny
tho thats less dps
imo it wouldn’t really be busted, Zarek takes ages to full health and he only has half the hp of a monstro giant
