#Juggerknight general

83 messages · Page 1 of 1 (latest)

nimble hatch
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(old image) lore:bernos,founder of the juggerknights who was the brother of the founder of speartons,bernos died of old age but has been resurrected by the marrowkai to destroy order!
How to get general:this general is not a part of the campaign but a challenge levels like voltaic showdown where you have to face the marrowkai berserker brothers juggerknights and 5 bombers that will attack on their own without command which will spawn every 30 seconds,you will be accompanied by atreyos in this level,after beating the level you will get the jugg general
Stats: 45 damage(+5 light) 950 hp 30% resistance to damage a 4 second attack animation and slow walk speed like slower than a normal jugg,voicelines when you spawn him(deep jug aggresive jugg voice):"Their heads will be our trophies" no2"their skins shall be used to make our new flags" cost:950 gold 350 mana
Abilitys:unchargeable desire when used all juggerknights will charge even if their normal charges are on cooldown these charges will do more damage and the stun will be longer if the enemy is retreating and you use this ability then the juggerknights will charge forever untill they hit a enemy and there charge speeds are fast for example:let's say your in a battle and you use the ability and you are training juggs to replace dead ones these new juggerknights that have just been trained and are at the goldmines and you use the ability they will charge super fast to the battlefield till they hit an enemy to not lose new juggs too fast you can stop the juggs to charge by clicking the hold button stopping all jugs to charge btw the jugg general will charge too when using the ability this ability can be useful for retreating as your juggs in defend mode after switiching from attk mode will run fast to your statue and stop charging once they reach there

nimble hatch
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I think the charge ability is too op

runic cedar
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Wall text pain

nimble hatch
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Yes

runic cedar
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Mah brain dead_serious

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I can't read

nimble hatch
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Should I change the charge ability?

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Fine

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I will explain it in simple terms

runic cedar
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The text is too confusing for me pain

nimble hatch
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You get the general from beating a mission level thingy after defeating him in battle in that level

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And

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To NOT have the jugg general make the devs change the entire lore for it

runic cedar
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What's the cooldown for the charge

nimble hatch
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Extremely long

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Should of mentioned that

nimble hatch
runic cedar
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The ability costs mana?

nimble hatch
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Yeah

runic cedar
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Also how much is the charge damage and stun for each jugg

runic cedar
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It's an ability

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For an expensive general

nimble hatch
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Oh

nimble hatch
runic cedar
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The stats are more fitting for a spearton general and the ability isn't properly explained

nimble hatch
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Alright let me explain the ability "properly".

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So basically

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When you use the ability

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All juggs will charge each charge does more DMG than there normal charge and longer stun

runic cedar
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How much is the damage, the stun, and the cooldown?

nimble hatch
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And if a jugg does not hit a unit when you use a ability it will continuously move in charge animation faster till it hits something

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To stop new juggs from dying

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So quick from castle archers you can have the hold button which will stop all juggs from charging like ones which did not hit anything

nimble hatch
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Even if

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The juggs normal charge are still on cooldown

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They will do this special charge that I am talking about

runic cedar
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Okay but what's the damage and the stun

nimble hatch
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Alright let me say

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The damage is i really can't decide between from 12 DMG or 15

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But I am choosing 12 dmg

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You think it should be 15?

runic cedar
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15 is better

nimble hatch
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Next is

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Ok

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15 it is

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And the stun is

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When they stun a unit

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The units will be stunned for 8 seconds

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Did I cook?

runic cedar
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For EIGHT seconds?

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That's way too much

nimble hatch
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Ye

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Just as I thought of

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But

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My first thought was

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Maybe 5 or 6 seconds?

runic cedar
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4

nimble hatch
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K

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4 it is

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To get this general

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Instead of the progressive system

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You have to beat a mission which has you having atreyos against the marrowkai berserker brothers jugg general juggs 5 bombers attacking without command spawning every 30 seconds and some giants

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You have to beat the level on insane normal and hard

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Once AGAIN

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The level is a challenge battle which appears randomly like voltaic showdown meaning if you don't get the level

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Then you have to wait for a new battle in 6 hours something

runic cedar
nimble hatch
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Oh

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Do you think it should be a proving grounds level instead?

runic cedar
nimble hatch
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K

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Anyways i'mma sleep

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Gtg

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Cya

runic cedar
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Bye

nimble hatch
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Back

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So if you have already beaten the daily level for the jugg general

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And let just say you encounter the daily level again