#kick ability

1 messages · Page 1 of 1 (latest)

spark vigil
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hmmm

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what if the kick is available halfway through the attack, sounds complicated, but i can uhh uhmm

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👍

glossy flare
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Maybe make it so when you click the attack button a second time it kicks

icy spire
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I've had an idea similar to this, but I think this ability might make cgiants overall worse outside of spam

frail token
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what are you taking about

icy spire
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Imagine atreyos and spearos users abusing this cgiants ability to pretty much launch themselves into the enemy backline kekw

frail token
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Bro, that ability is especially for when the giant has to fight alone against another user.

icy spire
frail token
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I also have the idea of ​​kicking to both sides, meaning that there is a button to kick forward and another to kick backwards.

icy spire
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There's only one button in the photos

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I also made an ability with a similar usage, which could hit enemy units in front of the giant and also behind the giant, but no matter where it hit, it still would've launched the enemy forward

frail token
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Believe me, I've seen thousands of players who have used the giant alone against players who use generals and they haven't been able to land a single hit on the other users.

icy spire
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Why would anyone send a giant ALONE, which is an unit who's counter has ALWAYS been juking its attacks if it's alone in EVERY sw game, against a general that can 100% juke it?

frail token
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Sometimes the normal units die first and only the giant remains and always as there are few others from the enemy team left they take control of the user with generals and start attacking you only from behind and they kill the giant very quickly.

icy spire
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How do the normal units die first before the giant

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The giant is the massive hitbox Frontline unit

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No way they're not taking down the giant first

frail token
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The giant is always the one that has the most range and does not get out of the army forward and the only units that are exposed to attacks are the speartons who receive more damage from attacks by melee units and archers units.

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Archers sorry

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Of all the players there will always be players who like to use user control with the giant

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But then the typical problem of not being able to hit the other enemy players because of the giant's slowness arises.

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and bro always remember that those who attack the giant from behind are not normal units, they are controlled units, besides, anyway if the giant were not slow would turn around to attack being fast when hitting him the same thing would happen as with the kick

carmine bronze
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Earthquake is better than this, but hey, I respect your idea. 👍

frail token
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That earthquake thing will be there one day but nerfed but if you think about it the earthquake will be the 2nd skill, skill 1 will be the kick and skill 2 will be earthquake, there will be 2 skills that the giant has.

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It would be nice if the giant had 2 skills

spark vigil
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same thing for slow generals like zarek and marrowkai ☠

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in your backline literally

sweet haven
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2 SECONDS COOLDOWN?

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what's this thing's damage💀

glossy flare
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It would be funny if the ability picked up the unit and then bunted it across the map

sweet haven
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idk pretty unbalanced for 2 seconds

frail token
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If the ability lasted longer charging then it would not work because otherwise you would receive more hits from the other enemy team and it is worse when they use generals like xipnos or spearos or atreyos, they do too much damage.

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Remember the 2v2 mode where Atreyos and Spearos can attack you at the same time or a Spearton and a Swordwrath

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And by the way remember that the attack only affects 1 unit

sweet haven
frail token
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what you are seeing in the image

sweet haven
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80 FCKING DAMAGE?

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WITH 2 SECOND COOLDOWN?

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Nvm

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but if it takes an entire swordwrath's half health

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no

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Also, why give them an ability to counter the very own tactic that the devs implemented for them as a countr

frail token
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bro do you understand that it only affects 1 unit and that it only lowers half of its life?

sweet haven
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they wanted you to UC control and dodge giant attacks

sweet haven
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like half of any unit's life?

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I don't like this, stone giants's specialty was their fast attack speed but low splash, in exchange for some ridiculous health

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I don't like giants kicking

frail token
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Not any unit, sorry for my bad English, but I said only a swordsman loses half of his life since they are weaker..

sweet haven
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since it pretty much ruins their main counter

sweet haven
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or unbalanced for that much

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Also you'd be bringing 7 other giants or so

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imagine all of them chaining kicks to keep stunning you all

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UC giant

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hmm

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I'll give this a maybe

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but then again it defeats the purpose of their motto
“stop moving puny humans” or smth

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since it references the constant dodging UC players do

frail token
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bro if you compare it with the damage that the generals do it's nothing

sweet haven
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Its 2 seconds

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that thing deals like 40+ dmg

frail token
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By the way, the skill can only be used in user control.

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Don't you understand that most of those who use units to kill the giant are the ones who use the generals who are more resistant and cause more damage?

sweet haven
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they stall and deal damage

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also won't there be other giants to back you up

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or do you just solo giants

frail token
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Most of those who use giants only use 1

sweet haven
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why

frail token
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Of all the thousands of players who play the game there will always be those who like to use the giant and use user control with it and only those who have the giant as their favorite unit will understand why I want to improve the giant.

sweet haven
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giant is balanced/decent in current stick war

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if you exclude the existence of overtime

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infact giant spam might still be a great late game strategy

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cgiant spam might be threatening late game

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egiant spam is way more threatening

frail token
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I don't want to talk about this anymore

icy spire
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Also this ability is literally useless

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Giants aren't meant to be used without the support of other units, that's why they're late-game units, you get them in late-game when you have a strong army set up to further strengthen your army

spark vigil
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are what 😭

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theyre meant to tank the other units, sometimes its the only tank that can be used with the support of other units

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like ripp giant (who uses this)

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or an endgame push, not like you can rely on giants alone

icy spire
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giants without mono arent tanks

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theyre siege machines

rocky verge
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I haven’t backread, but purely looking at the post. I don’t think its a good idea for the ability to kick from behind. first and foremost its extremely niche, and second you wouldn’t want the enemy to distract by going on backline(much like issue with reap). and third its again too niche, too niche to the point I think it servse no good purpose, it sounds like an answer to backshots, but inreality I don’t think what id does will be of any use as I see no competitive circumstance where you would need the Giant itself to fend of a backshots

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I think it would be more useful for the kick to be on front then make the foreswing short, so that the enemy has little window to react against it, it would still serve the same job a back kick will do

frail token
frail token
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@rocky verge I can't draw the front kick because I don't know which is the giant right foot xd

sweet haven
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also the front foot is left, and back foot is right

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or like

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the foot on the right in OUR perspective is left, and the foot on the left is right or smth