#kick ability
1 messages · Page 1 of 1 (latest)
what if the kick is available halfway through the attack, sounds complicated, but i can uhh uhmm
đ
Maybe make it so when you click the attack button a second time it kicks
I've had an idea similar to this, but I think this ability might make cgiants overall worse outside of spam
what are you taking about
As shown in the photos, it kicks the unit behind the giant, launching it into the backline, which is NOT good
Imagine atreyos and spearos users abusing this cgiants ability to pretty much launch themselves into the enemy backline 
Bro, that ability is especially for when the giant has to fight alone against another user.
In what situation do you get a giant that early
I also have the idea of ââkicking to both sides, meaning that there is a button to kick forward and another to kick backwards.
There's only one button in the photos
I also made an ability with a similar usage, which could hit enemy units in front of the giant and also behind the giant, but no matter where it hit, it still would've launched the enemy forward
Believe me, I've seen thousands of players who have used the giant alone against players who use generals and they haven't been able to land a single hit on the other users.
Then they're dumb
Why would anyone send a giant ALONE, which is an unit who's counter has ALWAYS been juking its attacks if it's alone in EVERY sw game, against a general that can 100% juke it?
Sometimes the normal units die first and only the giant remains and always as there are few others from the enemy team left they take control of the user with generals and start attacking you only from behind and they kill the giant very quickly.
How do the normal units die first before the giant
The giant is the massive hitbox Frontline unit
No way they're not taking down the giant first
The giant is always the one that has the most range and does not get out of the army forward and the only units that are exposed to attacks are the speartons who receive more damage from attacks by melee units and archers units.
Archers sorry
Of all the players there will always be players who like to use user control with the giant
But then the typical problem of not being able to hit the other enemy players because of the giant's slowness arises.
and bro always remember that those who attack the giant from behind are not normal units, they are controlled units, besides, anyway if the giant were not slow would turn around to attack being fast when hitting him the same thing would happen as with the kick
Earthquake is better than this, but hey, I respect your idea. đ
That earthquake thing will be there one day but nerfed but if you think about it the earthquake will be the 2nd skill, skill 1 will be the kick and skill 2 will be earthquake, there will be 2 skills that the giant has.
It would be nice if the giant had 2 skills
lmao
same thing for slow generals like zarek and marrowkai â ïž
in your backline literally
It would be funny if the ability picked up the unit and then bunted it across the map
idk pretty unbalanced for 2 seconds
If the ability lasted longer charging then it would not work because otherwise you would receive more hits from the other enemy team and it is worse when they use generals like xipnos or spearos or atreyos, they do too much damage.
Remember the 2v2 mode where Atreyos and Spearos can attack you at the same time or a Spearton and a Swordwrath
And by the way remember that the attack only affects 1 unit
how much damage
what you are seeing in the image
80 FCKING DAMAGE?
WITH 2 SECOND COOLDOWN?
Nvm
but if it takes an entire swordwrath's half health
no
Also, why give them an ability to counter the very own tactic that the devs implemented for them as a countr
bro do you understand that it only affects 1 unit and that it only lowers half of its life?
they wanted you to UC control and dodge giant attacks
any unit?
like half of any unit's life?
I don't like this, stone giants's specialty was their fast attack speed but low splash, in exchange for some ridiculous health
I don't like giants kicking
Not any unit, sorry for my bad English, but I said only a swordsman loses half of his life since they are weaker..
since it pretty much ruins their main counter
I still think 2s CD is rigged
or unbalanced for that much
Also you'd be bringing 7 other giants or so
imagine all of them chaining kicks to keep stunning you all
UC giant
hmm
I'll give this a maybe
but then again it defeats the purpose of their motto
âstop moving puny humansâ or smth
since it references the constant dodging UC players do
bro if you compare it with the damage that the generals do it's nothing
By the way, the skill can only be used in user control.
Don't you understand that most of those who use units to kill the giant are the ones who use the generals who are more resistant and cause more damage?
that's literally the point of generals
they stall and deal damage
also won't there be other giants to back you up
or do you just solo giants
Most of those who use giants only use 1
why
Of all the thousands of players who play the game there will always be those who like to use the giant and use user control with it and only those who have the giant as their favorite unit will understand why I want to improve the giant.
giant is balanced/decent in current stick war
if you exclude the existence of overtime
infact giant spam might still be a great late game strategy
cgiant spam might be threatening late game
egiant spam is way more threatening
I don't want to talk about this anymore
Cap
Also this ability is literally useless
Giants aren't meant to be used without the support of other units, that's why they're late-game units, you get them in late-game when you have a strong army set up to further strengthen your army
are what đ
theyre meant to tank the other units, sometimes its the only tank that can be used with the support of other units
like ripp giant (who uses this)
or an endgame push, not like you can rely on giants alone
I havenât backread, but purely looking at the post. I donât think its a good idea for the ability to kick from behind. first and foremost its extremely niche, and second you wouldnât want the enemy to distract by going on backline(much like issue with reap). and third its again too niche, too niche to the point I think it servse no good purpose, it sounds like an answer to backshots, but inreality I donât think what id does will be of any use as I see no competitive circumstance where you would need the Giant itself to fend of a backshots
I think it would be more useful for the kick to be on front then make the foreswing short, so that the enemy has little window to react against it, it would still serve the same job a back kick will do
now later i make a post publishing the front kick
@rocky verge I can't draw the front kick because I don't know which is the giant right foot xd
why does that matter just use any foot
also the front foot is left, and back foot is right
or like
the foot on the right in OUR perspective is left, and the foot on the left is right or smth