Assuming wrathnars purpoes is an anti swarm general:
Ability 1: masive leap.
Flies for 5 seconds. Cant be targeted or stunned. Moves at 3/4 speed. Enemy units will all get +6 fire in a 3x meric range. Stun 1 unit on direct hits. 35 second cd.
Ability 2: ring of fire. Stun and burn 4 enemy units with +4 burn and boost alied units in meric range. Buffed units take 20% less damage from burning enemies for 7. 25 second cooldown
Pasive Ability : compunding fire. Burn stacks if its from different sources (example: 2 projectiles will not stack fire. 2 Explosions dont stack fire. 1 projectile and 1 explodion do stack fire). Mellee attacking abilities now apply +3 fire. Bomber explosion is counted as ability and fire. Wrathnar abilities counted as all types.
600g 200c 9 pop 50 cd.
Order/ light/ magical
450hp 25 (+10l) sword speed
Magical as i think the traitor generals should be magical as they each have an element. (Not archis tho)



