#Theodore, The Phantom King

416 messages · Page 1 of 1 (latest)

indigo obsidian
#

Tags - Phasma/Heavy/General

Description: A powerful general with the ability to switch between a sword for higher attack and move speed at the cost of being frail and a heavy battle axe for better tanking potential and monstrous splash damage at the immense cost of speed and a complete lack of abilities

Stats:

Cost - 800 gold 300 crystal

Pop - 9

Training time - 50 seconds

Health - 400

Damage - 35

Walk and Attack speed - swordwrath

Abilities:

Shatterer Kick: (requires temple 1 and forge 2)

Theo speeds up (about to the speed of a shadowrath) and on second tap he delivers a devastating kick to the nearest unit. Felling any unit not powerful enough to withstand the blow

45 Second cooldown

Instantly kills any unit hit except generals and giants

Deals 25% damage to generals and 20% damage to giants instead

Wave of Denial:

Theo slams his sword on the ground, Knocking back any units in the radius of a magikill blast

deals 10 damage and knockback to a max of 5 units in the radius of a magikill explosion

30 second cooldown

all abilities except stance switch can only be used in sword stance

Stance switch [main gimmick]:

22 Second cooldown

Changes Theo's weapon from a sword to an axe, changing his statistics

Axe damage - 60 (+20% S) [hits 4 units]

Axe stance gains 45% damage reduction

Axe attack speed - 1.7 seconds

Axe walk speed - dead

(first time posting an idea here, give me feedback on if this is overpowered or let's be honest it's probably overpowered)

(this post got 12 updates in total and might get more)

#

(credits to @reef imp for helping me with the balancing)

dire jetty
#

JESUS CHRIST

indigo obsidian
#

that was a mistake.

reef imp
#

50 second.

indigo obsidian
#

it's supposed to be 50 seconds

dire jetty
#

ok good

indigo obsidian
#

but I brain farted

#

I'm fixing the mistake rn

dire jetty
#

shatterer kick might seem OP, but then again it requires two max upgrades

reef imp
#

(1 second train time actually)

dire jetty
#

hmm

indigo obsidian
#

yea I really wanted to make sure it wasn't op

dire jetty
#

id say its decent

indigo obsidian
#

thanks mate

dire jetty
#

its not really OP, and not UP either

#

hes balanced, very gud

indigo obsidian
#

man. I did not expect to hear that from my first post here

dire jetty
#

true, most first posts are pretty unbalanced or braindead

indigo obsidian
#

honestly his main idea is to be more skill based in the timing of switching his stances

#

so that if you switch to sword stance too early. you can easily lose him

#

and if you switch to axe stance at the wrong time you can't catch up to units

dire jetty
#

one thing im concerned about is

#

if he switches tk his ax, does it save its health till the next time he uses it?

#

cause its quite gimmicky

marsh anchor
#

the doore

dire jetty
#

considering it changes its max health

marsh anchor
#

THEO

#

@Ameth-

indigo obsidian
dire jetty
#

does it save its ax health and stay the same for when it converts back?

reef imp
dire jetty
#

or does it instantly regain 650 HP back

indigo obsidian
dire jetty
#

like if it has 500 HP in ax state and comes back to sword state, when he returns does it go back to 500 HP?

indigo obsidian
#

yes.

dire jetty
#

im not too sure about that

reef imp
#

for example.

dire jetty
#

id much rather like it if the axe state gave him more damage reduction instead

indigo obsidian
#

hm. how much though?

dire jetty
#

since tampering witb a unit's health from the get-go is quite unbalanced

reef imp
marsh anchor
#

Cloud

#

Later in DMs'

reef imp
#

atleast I think.

dire jetty
marsh anchor
reef imp
indigo obsidian
#

because 350 health is quite low.

reef imp
#

then yeah, damage reduction on the axe stance.

dire jetty
#

i think its better if its around 60-75% dmg reduction

#

since its already slow af

reef imp
#

and he takes extra damage on the sword stance.

indigo obsidian
#

aight. that could work.

reef imp
#

it’s balanced.

dire jetty
#

considering its a heavy, it could already benefit from HHW

dire jetty
marsh anchor
#

Cloud dont mind the Ping in #music

reef imp
#

he had two moves for both the stances btw.

dire jetty
#

pls show

indigo obsidian
#

didn't add them though since they felt too strong.

#

the ideas were a sword spin move for sword stance

reef imp
#

one’s an AOE knockback, one’s a sword spin.

indigo obsidian
#

and an AoE earthquake thing for axe stance yea

reef imp
#

abyssius hakgnes but better.

dire jetty
#

and what dmg

#

thats really the main factor for abilities

indigo obsidian
#

to be honest with you. those didn't even go into the stats department.

#

I just skipped them over.

reef imp
indigo obsidian
#

I felt like he was already complicated enough.

#

ok infinite pierce in this game is really strong man.

reef imp
#

since uh, it’s mainly used to push enemies back for breathing air.

reef imp
indigo obsidian
#

also. why would the tanky stance who relies on splash damage need a pushback move?

reef imp
#

plus.

#

you’d just have the giant situation all game.

indigo obsidian
dire jetty
#

hmm

#

yeah id say its balanced

indigo obsidian
#

eh. what about sword spin tho?

reef imp
indigo obsidian
#

how much DPS?

dire jetty
reef imp
#

also, dps.

#

one slash of the spin deals low damage.

indigo obsidian
#

I feel like the moves should be switched

dire jetty
# reef imp exactly.

hmm, what if it pushed back light units and projectiles, but only freezes heavy units (makes them unable to move but can still attack), and only slows down giants

#

overall, this is some nice balancing ngl

indigo obsidian
dire jetty
#

ill continue reviewinv tomorrow

indigo obsidian
dire jetty
#

i gotta sleep cause its 1 in the morning in my time

#

goodnight

indigo obsidian
#

fair. it's like 8 pm for us.

#

g'night

reef imp
#

aight, cya mate.

hearty stream
#

This seems like a melee general

indigo obsidian
#

mostly so.

hearty stream
#

So it is underpowered, VERY underpowered

indigo obsidian
#

oh.

#

please explain

reef imp
hearty stream
#

For a heavy melee general, the HP is like melted butter

#

Along with the abilities requiring upgrades, which are expensive as hell

indigo obsidian
#

he used to have like 650 hp for axe stance but it was changed to a high resistance

reef imp
#

and he can stun enemies to avoid attacks.

indigo obsidian
#

and I could change shatterer kick's upgrade requirements

reef imp
#

honestly, it doesn’t really need changes.

indigo obsidian
hearty stream
#

Shatter kick definitely deserves it, but considering how expensive temple 2 and forge 2 is (a total of 900 gold and mana, which is expensive as FCK), I feel like the cooldown is too much

indigo obsidian
indigo obsidian
hearty stream
indigo obsidian
#

eh.

hearty stream
indigo obsidian
#

the point of sword stance is that it's supposed to be more squishy in exchange for higher damage output

#

oh actually that works.

indigo obsidian
hearty stream
#

So, this is lacking in stats but a bit OP in abilities

reef imp
#

though, shatterer kick is definitely not good in crowds.

indigo obsidian
hearty stream
#

In that case, I think 45 seconds cooldown would be more fair

indigo obsidian
#

or do that and buff the sword stance damage.

reef imp
hearty stream
#

I think the blade spin cooldown is also too fast, also is it single-target or AOE?

hearty stream
hearty stream
reef imp
hearty stream
#

What?

reef imp
#

basically attacks from behind and infront.

#

it’s a horizontal spin.

hearty stream
#

Does it damage multiple enemies or a single enemy?

hearty stream
reef imp
#

maximum is 3 because of it’s insane dps.

indigo obsidian
#

I do wanna make sword stance intentionally squishy. and 65% damage resistance on 500 hp is monstrous.

indigo obsidian
hearty stream
#

500 HP for such an expensive general is quite squishy already

indigo obsidian
#

fair enough.

#

honestly 500 health is basically just a jugg's health

hearty stream
indigo obsidian
#

and it juggs are tanky

reef imp
hearty stream
#

So I think the cooldown should be increased to like 20-25

indigo obsidian
hearty stream
#

65% damage reduction is a bit too much, I suggest decreasing it to like 50%

indigo obsidian
#

aight. that could work.

reef imp
hearty stream
reef imp
#

fair enough.

hearty stream
#

Even if he had 500 HP, that's still effectively the tanking force of 1K HP

indigo obsidian
#

is 400 hp good or nah?

hearty stream
hearty stream
reef imp
hearty stream
#

You can't forget the cost of upgrades to unlock this guy's full potential too

indigo obsidian
#

actually yea fair enough.

#

overall though. what do you think?

hearty stream
#

Not worth the cost

#

Wait

#

Lemme check the new version

#

What's the wave of denial cooldown?

indigo obsidian
#

oh I forgot to add it

#

I'm dumb

hearty stream
#

I think the axe stance is too weak ngl

reef imp
indigo obsidian
#

how do you think I should change it?

reef imp
#

to be honest it’s used as a more of get out of jail free card.

#

rather than an actual attack.

hearty stream
#

While it does have more tanking power, it just doesn't match up with the DPS and mobility of the sword stance

reef imp
#

eh?

hearty stream
# indigo obsidian how do you think I should change it?

I feel like changing axe stance to be more of like a walking wall of death with stronger DPS and tanking force than the sword stance in exchange for weaker abilities and less mobility would give both stances more of a reason to use over the other and make them more unique

indigo obsidian
#

so i increase DPS and make it slower?

#

(and nerf wave of denial)

hearty stream
hearty stream
indigo obsidian
#

so either deals less damage or hits less units.

hearty stream
#

Also increase the cooldown of switch to avoid players abusing the fast switching capability to benefit from both the strong abilities and strong raw power

hearty stream
indigo obsidian
#

aight

hearty stream
#

Mint&Mint I see you emoting in here

blazing sphinx
#

I need help...

hearty stream
#

Wut

blazing sphinx
#

Too much discord lmao

hearty stream
#

Same pain

#

I think the new axe stance damage is still too low

indigo obsidian
#

changed axe stance damage to 40 (keep in mind it swings slower than sword stance). increased stance change cooldown to 10. increased wave of denial cooldown to 20

indigo obsidian
#

meaning it could get out of hand

hearty stream
#

Wave of denial cooldown should be like 30-40
Switch stance cooldown should be like 20-30 (don't forget temple)

hearty stream
indigo obsidian
#

that's fair.

hearty stream
#

It's on par with the sword stance DPS

#

I feel like having the attack speed be very slow (like 2-3 seconds) but giving it very high damage would fit the theme of slow hulking near-unstoppable brute

indigo obsidian
#

so having it deal like 60 or so damage with that attack speed?

indigo obsidian
#

it has been updated.

#

I now have to eat food so lemme do that

hearty stream
#

Okay

oak reef
#

A little tanky for such a dps general but its better ballanced than like atreyos or kytchu

#

Shatter kick is cool but... 1 tap is unfair if you cant 1 tap generals

#

We need a general sniping unit tbh

#

Blade spin is underwhelming as its less dps than his normal attacks so maybe add a stun to 3 units or smth

#

Also needs to be magical

#

So many abilities

#

Only magical generals have 3+ abilities

#

Magical / general units always have 1 more ability than nornal units

#

Axe is so op

#

60 (+20% splash) is insane

#

How many units can he hit then?

#

Also 50% hp increase

#

He can fill defensive and offensive nieches

#

For such a unit maybe have axe unable to use abilities

#

Because god that is insane

#

I think the sword one should really be a glass cannon and the axe one actualy be like a giant slab of unmoveable metal

indigo obsidian
#

originally he did have 350 hp for that

oak reef
#

Thats good actualy

#

350

indigo obsidian
#

but ol friend fan-ideas made me buff axe to hell and back

oak reef
indigo obsidian
#

so do I remove wave of denial or change it to sword stance only?

oak reef
#

Leme see that

#

Rq

oak reef
indigo obsidian
#

aight

oak reef
#

But yeah probbably

indigo obsidian
#

aight I done did the changes

#

what do you think?

oak reef
#

I like it all

#

Its good now

#

Ballanced imo

indigo obsidian
#

thanks

reef imp
#

holo.

dire jetty
reef imp
dire jetty
tulip finch
#

he has too many abilities

indigo obsidian
#

thank atomic for that

reef imp
tulip finch
#

a normal general would only have 2 if it's a leader-of-a-certain-unit-type, and 3 for something like this

indigo obsidian
#

I wasn't gonna include blade spin and WoD

#

but he pretty much begged me to

reef imp
#

the only excuse I have is my knowledge on stick war is limited.

reef imp
indigo obsidian
#

blade spin is too op anyways. you know what

#

to the gulliotine it goes

reef imp
#

oh come on.

tulip finch
#

one more thing, his base health is too low while his axe reduction is too high

#

balance them out

#

like 600 HP and 20% reduction is fine

reef imp
#

I originally told him to just increase damage reduction.

#

not sure what happened there.

tulip finch
#

400 is less than a normal spearton, while 50% is almost double the spearton shield

#

crazy

reef imp
tulip finch
tulip finch
#

pls pls

indigo obsidian
#

hm.

#

I mostly have it like that so that sword stance isn't too strong

#

(it's supposed to be frail)

reef imp
#

for a general.

indigo obsidian
#

also wouldn't an extra 20% of 600 just be the effective tanking force of 800 again?

#

I'd basically just buff blade stance and that's it

tulip finch
#

shatterer kick is absolutely overpowered (when looking at the skill description alone) however when i check how much it costs, i nvm

indigo obsidian
#

yea. it's expensive and for a good reason

#

(though when I think about it shatterer is basically just worse medusa stone from SE)

reef imp
#

fun fact.

tulip finch
reef imp
#

theo also originates from the story I mentioned.

indigo obsidian
tulip finch
tulip finch
#

well ANYWAYS

#

drawing time

reef imp
indigo obsidian
#

yep.

indigo obsidian
# tulip finch well ANYWAYS

also. I probably should include the fact that when using it you speed up and if you use m1 or kick it hits

#

also. bit of info for theo

#

he has like 5 horns (translates to 3 on the 2D pallete)

#

a purple cape

tulip finch
#

i'm gonna use SW2 swordwrath as a base again (man how can an unit artwork be this good wawawawa)

tulip finch
indigo obsidian
#

some shoulder paldrons aswell

#

maybe something around the torso to differentiate him from a purple xiphos

indigo obsidian
#

also he has red eyes with black pupils

indigo obsidian
tulip finch
indigo obsidian
#

fair enough.

tulip finch
#

the axe

indigo obsidian
#

the axe is really big btw

#

but eh. if you wanna make it small. sure

tulip finch
#

and i'll just make the cape and sword tattered

indigo obsidian
#

interesting idea.

tulip finch
indigo obsidian
#

tomahawk like sounds cool

reef imp
#

I might make a suggestion about another general, but I’m not sure what I’d base his idea around.

indigo obsidian
#

(tho I guess axe stance would have a shield)

#

(to explain him suddenly being tankier)

tulip finch
reef imp
tulip finch
reef imp
#

when he reaches 5, his abilities change temporarily.

#

would that be cool?

indigo obsidian
indigo obsidian
reef imp
indigo obsidian
#

welp, good luck with the art

#

Hopefully it turns out as cool as venzi's

tulip finch
indigo obsidian
#

oof

#

take as much time as you need.

#

(apparently atomic is struggling as his dog bit his phone)

indigo obsidian
#

(it's hilarious)

tulip finch
#

to my common sense its red but i'm just making sure

indigo obsidian
#

same color as his skin ig.

#

(also they're not all the same length)

reef imp
#

the horns are black.

tulip finch
indigo obsidian
indigo obsidian
#

it's sorta like a ladder

reef imp
#

the one on the back should be the tallest.

indigo obsidian
#

that would look even worse.

reef imp
#

how.

#

first one is short, middle is medium.

#

back is large.

indigo obsidian
#

nope.

reef imp
#

what do you mean.

#

it would look like a gigantic middle finger.

#

I am not fond of the idea.

tulip finch
indigo obsidian
#

hm

tulip finch
#

this is a failed scrap but i saved it cuz it looks funny

indigo obsidian
#

(atomic can't cook)

#

you could also make the middle ones taller but eh. would be kinda dumb.

tulip finch
#

😭

#

horns are so difficult

indigo obsidian
#

fair.

#

maybe make the middle ones the shortest?

reef imp
#

I’m visualizing this in 3D.

tulip finch
#

wait 5 or 3 again

indigo obsidian
#

5

#

but looks like 3 in 2d

tulip finch
reef imp
#

honestly, I have an idea.

tulip finch
reef imp
indigo obsidian
#

don't think that would fit.

#

also. how much to the back of the head do you mean

tulip finch
reef imp
tulip finch
#

gold or silver

reef imp
tulip finch
#

purple or red

reef imp
indigo obsidian
#

at the edge

tulip finch
indigo obsidian
#

or you can replace the silver with red there

#

whichever one looks cooler

tulip finch
reef imp
#

grey and purple better.

indigo obsidian
#

also. about the horns

#

we could have the ones at the back be the medium length ones

#

the ones in the middle be the shortest horns

#

and the one in the front be the longest

tulip finch
#

i'll try it out

indigo obsidian
#

aight

#

(sorry for bothering you like this)

tulip finch
#

i'm glad i could draw

#

really

#

although my brother stole my computer today to play roblox so i haven't finished yet

indigo obsidian
#

I see.

#

from a fellow roblox player. rude move on the brother

tulip finch
#

here ya go

#

it was hard to make the horns look good so this is the best i can do

#

the sword from SW2 also diffrentiates him from the Xiphos sword in SW3

#

the cape's one of Atreyos' skins

indigo obsidian
#

aight that looks cool actually

#

you cooked

tulip finch
#

not as good as Venzi honest

indigo obsidian
#

i like it

indigo obsidian
#

does this still hold up?