#Custom Targetting

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lament copper
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Set your own Targetting for specific units.

Ex:
(Swordwraths are set to automatically target ARCHIDONS or a Certain Tag. While Archidons are set to automatically target SPEARTONS or a Certain Tag.)

Choices:
[Units] (Shows their tags aswell, can be configured mid fight.)
Swordwrath
Riprider
Order Miner
Enslaved Miner
Shadowrath
Archidon
Eclipsor
Juggerknight
Spirits
Dead
Toxic Dead
Summoned Deads
Bombers
Crawlers
Speartons
Magikills
Merics
Giant
Enslaved Giant
Sicklewrath
Atreyos
Kytchu
Archis
Zarek
Spearos
Xiphos
Thera

livid lotus
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God please no

lament copper
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[Tags] (Shows all unit icons with this tag aswell, can be configured mid fight.)
HEAVY
LIGHT
DEAD
RANGED
MELEE
GENERAL
SUPPORT
FLYING
MAGIC
SPELLCASTER

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Default Choices:
Auto (Normal Targetting)
Lowest (Targets enemies with low HP)
Highest (Targets enemies with High HP)

livid lotus
lament copper
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This is how it works:
Selection 1:
Type of Unit/s
Select specific tags or even units, or all units if you want first.

Second Selection:
Targetting Type
The units from the first selection will now target based off of these two choices.
(Default: Auto, Lowest, Highest)
or
(Specific: Select a specific tag, or units, or set of units.)

Finish:
{Units or Tags from selection 1 will now target or base their Targetting off of the units or Tags from selection 2.}

[You can save your targettings for certain units.]

lament copper
livid lotus
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I already explained the problem with this many times

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Backlines would be pretty much nonexistent and tanks would become near useless

lament copper
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hmm

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Archidon Feature: Auto-Kite
(Archidons will automatically move away if an enemy is approaching them while attacking.)
HEAVY Feature: Auto-Defend
(Heavies will move closer to attacked support units to protect them. May send 1-3 heavy units at a time first.)
DAMAGE Feature: for units with high dps
(High Dps units will now target backline.)

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all unlocked for 500 dollars x999 value fr

livid lotus
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Spearspam would be brought into the meta again since they could ignore enemy tanks and rush the backline (especially since they have the tanking force to survive it)
Ranged units would be constantly killing the enemy ranged units, giving the one with less backline less chance at winning (not even eclipsors are safe, and that's saying a LOT)

lament copper
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I don't get why it exists

livid lotus
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It's to balance the game

lament copper
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why can't I replicate 300 on stick war

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also the map is too small and unrealistic

livid lotus
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And avoid "stick war legacy 999 griffon vs 999 golden spearton" type fights

lament copper
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add hills and forests and lakes

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fair

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They should add a gamemode with no pop

livid lotus
lament copper
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true

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Also imagine the insane skits you can do

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only problem is lag

livid lotus
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VoP and gold cost unit spam would be the meta in that gamemode

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Imagine you're using juggs, have 25 juggs, and the enemy sends a single mono cgiant that they're UCing for some reason, but just as it gets closer, they send in the wave of 200 crawlers and use the UC mono cgiant to meatshield for the crawlers, and you can't even retreat cuz you'll definitely lose some valuable HP to the crawlers fast AF speed

uncut pendant
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Bloons td moment