#Seven Days In Isolation | Co-op Gamemode

28 messages · Page 1 of 1 (latest)

vernal widget
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Since I had made a Chaos Gamemode #https://discord.com/channels/555057405080371210/1243426447733821543
and an Elemental Gamemode https://discord.com/channels/555057405080371210/1244638062361841718

why not an Order one?

Basic Info:

  • Both players start with 500 gold and 3 miners
  • Survive a week against the invaders in insolation
  • The difficulty is easier if you match with a random, however the difficulty would be signifantly higher if you play and cooperate with a friend (insane difficulty buffs)

Gameplay:

  • The map consists of a giant castle of yours on the middle, seperating two sides, and 2 ambush spots at the edges.
  • You and your teammate will choose a faction and 4 spells (Order consists of miner, sword, archidon, spearton, shadowrath, meric, magikill, and egiant. Chaos consists of eminer, crawler, bomber, dead, tdead, juggerknight, eclipsor, and giant) {the UI of your unit and spell buttons will be seperate sections that can be changed through a switch button}
  • The 'New' Upgrade System is included in the match. Upgrades such as Miner Upgrade, Miner Wall, Castle Unit (depends on your faction), and Pike/Toxic Totality can be researched inside the castle by tapping into their respective area {the upgrades have the same cost as before the new system was released}
  • Only one teammate can use this or that faction, chaos will defend the right side while order will defend the left side.
  • The goal is to defend the castle (1.5K HP)
  • 8 gold mines and 3 crystal mines are scattered in their areas on each side
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Days & Nights:

  • The game will start at night, the night time gives you 2 mins to prepare along with a lvl 1 miner wall on each side, until the sun rises and day time begins
  • Day time is where the ambush would begin. Survive all 7 days to win a reward.
  • +10 pop on day 2 and 5, +1000g 500c on day 4.

Cooperation:

  • You and your teammate can send resources and units with each other (30s CD). Max of 500g 250c for resources and max of 10 pop for magikill
    Ambush Waves

[Day 1]
0:45 - (2 speartons, 1 archidon) or (5 swordwrath) or (1 shadowrath, 2 sicklewrath)
1:50 - (2 spearton, 3 archidon) or (7 swordwrath) or (1 shadowrath, 4 sicklewrath)
3:05 - (2 spearton, 4 archidon, 1 meric) or (1 riprider, 6 swordwrath) or (3 shadowrath)
4:00 - (3 spearton, 4 archidon, 2 meric) or (1 riprider, 8 swordwrath) or (3 shadowrath, 5 sicklewrath)
4:35 - (1 spearton, 2 magikill) or (1 riprider, 3 meric)
5:00 - 1 enslaved giant, 3 meric

[Day 2]
0:45 - 2 ripriders
1:25 - (1 spearton, 3 sicklewrath) or (5 archidon)
1:30 - 5 sicklewrath
1:45 - 5 sicklewrath
2:05 - 5 sicklewrath
3:00 - 1 egiant, 3 magikill
4:30 - (5 spearton, 5 archidon) or (1 riprider, 4 shadowrath)
5:00 - 1 spearton, 5 merics
5:25 - 2 ripriders, 3 merics

[Day 3] - Magikills won't engage and will stay at the edge
0:05 - 2 magikills
0:40 - (3 speartons, 1 magikill) or (2 speartons, 2 merics) or (2 speartons, 3 archidons)
1:55 - (1 riprider, 5 swordwrath) or (2 ripriders, 1 riptor)
2:40 - (2 speartons, 3 magikill) or (2 speartons, 2 shadowrath) or (2 speartons, 3 merics)
3:55 - 15 swordwrath
4:30 - 3 ripriders
5:30 - 3 egiants

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[Day 4] (enemies gain barrier and healing wisp)
1:00 - (7 speartons) or (4 shadowrath, 4 archidons)
2:15 - 6 ripriders
3:05 - (2 egiant, 4 merics) or (5 spearton, 10 archidons)
4:40 - Boss kytchu, 20 archidons, and 5 ripriders

[Day 5] (enemies gain rage)
0:30 - 3 swordwrath
1:00 - 2 shadowrath
1:30 - 2 egiants and 5 speartons
2:00 - 3 egiants and 10 archidons
3:00 - 5 ripriders, 4 shadowrath, and 5 archidons
4:25 - 7 ripriders
5:00 - 5 egiants and 4 ripriders

[Day 6] (enemies gain scorch)
0:00 - 4 ripriders and 6 magikills
0:55 - 2 speartons and 2 egiants
1:45 - (5 ripriders, 5 shadowrath) or (3 speartons, 1 egiant) or (8 swordwrath, 3 magikill)
3:00 - 10 shadowrath
4:00 - 3 golden speartons and 5 shadowrath
5:00 - Boss Shade, 4 shadowrath, and 2 golden speartons

[Day 7] (enemies gain storm, and snow squall)
0:00 - Boss Zarek, and 2 egiants that are constantly following Zarek
0:10 - Zarek volleys your castle with 6 arrows every 30s
0:30 - 3 golden speartons
1:20 - 2 egiants
2:00 - Kill zarek.

[Day 7.5]
0:00 - The Iron Giants awaken on both sides (5x juiced up egiant)
Kill both Iron Giants

(how bosses excluding Iron Giant work is they attack the left side first for 1 min, then runs to the opposite side for another 1 min, so on.)

Reward

  • Claim Weekly
  • 1 war chest and 50 gems (survive the week)
  • If you lost on day 1, you gain nothing. Day 2, you gain 1 chest. Day 3, you gain a chest and 10 gems. Day 4, you gain a chest and 20 gems. Day 5, you gain 2 chests and 20 gems. Day 6 you gain 2 chests and 30 gems.
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Yeah the ambush waves were rushed

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and nobody's gonna read allat anyway because they prefer low effort ones

scarlet mango
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I ain't reading the ambush waves

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But the concept is cool

vernal widget
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Oh yeah btw a whole match takes over 30 mins

fathom torrent
vernal widget
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Goodluck reading without getting seizure or eye damage

serene river
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Wait so on day 4 they get barrier and healing wisp and day 6 they get scorch and day 7 they get voltaic storm and snow squall? Do they have access to all these spells on the last day?

quick belfry
vernal widget
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@wild pendant @desert ore @boreal quest

late salmon
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yo this cool af and would definitely fit into the game

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you cooked

vernal widget
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thankies

upper sand
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What does this day mean? Irl day or in game day?

vernal widget
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it's continuous

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so a match lasts for over 30 mins

upper sand
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Oh ok, btw this idea is very interesting.

boreal quest
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I will eventualy

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Vut im biking rn

desert ore
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very complex, idk if the game can even handle it

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now idk if its going to be a fun game mode, well I mean its more entertaining than any other multiplayer mode, but the hassle of 30 minutes with a forward statue against ambushes brings it down a lot too, although it is challenging.