Golden Spearton
<ORDER> <HEAVY> <SPECIAL>
Cost: 1,200g / 200m
Pop: 8
Build: 35s
{Limit of 3-2 on the battlefield.}
(Cannot be affected by Stand-In.)
HP: 700
SPD: Spearton
DMG: 20 (+5H)
ASPD: Spearton
Passive:
Tearing Gold
• The Lower the health of a spearton, the faster they attack.
(For every 5% health loss, the spearton increases its attack speed by 5%.)
{If Zarek is present, gain 5% damage boost for every 5% HP zarek has lost. If zarek is defeated, golden spears gain a 100% damage boost for 3s.)
Ability:
Over-Defensive Block (3s CD)
• The Spearton ducks and shoves it's shield forward, it becomes 70% slower, but gains a 5 damage block. (+1 for bonus damage)
• In this state, the spearton's attack range is increased to automatically be pike range.
• The golden Spearton can tank fulminate shots and cannot be inflicted with status effects or stun.
Special Interaction
• Charging Juggs that hit the blocking spearton will be launched forward, as the spearton will use the shield as a ramp for the jugg to cross, launching them in the air.
Dodge (18s CD)
• The Golden Spear rolls.
Juggerknight
Charge Variants
• When the jugg collides with a heavy, the jugg will shove it's shield upwards, dealing 20 DMG to 3 units infront and stun them for 2s.
• When the jugg mows through light units, it will release it's ax to deal an extra damage of 10 to light units in the way. If it is interrupted by a heavy, the jugg will stick it's ax onto the heavy dealing 35 DMG. If not, the jugg will just continue charging.
• Shield Bash, if a heavy unit is infront of the jugg; the jugg will bash it's shield knocking 3 units back, dealing 10 DMG before ramming forward, dealing an extra 15 DMG + stun.

