#Golden Spearton, Juggerknights, Kill Anim, Achievement

1 messages · Page 1 of 1 (latest)

jaunty nest
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Golden Spearton
<ORDER> <HEAVY> <SPECIAL>

Cost: 1,200g / 200m
Pop: 8
Build: 35s

{Limit of 3-2 on the battlefield.}
(Cannot be affected by Stand-In.)

HP: 700
SPD: Spearton
DMG: 20 (+5H)
ASPD: Spearton

Passive:
Tearing Gold
• The Lower the health of a spearton, the faster they attack.
(For every 5% health loss, the spearton increases its attack speed by 5%.)
{If Zarek is present, gain 5% damage boost for every 5% HP zarek has lost. If zarek is defeated, golden spears gain a 100% damage boost for 3s.)

Ability:
Over-Defensive Block (3s CD)
• The Spearton ducks and shoves it's shield forward, it becomes 70% slower, but gains a 5 damage block. (+1 for bonus damage)
• In this state, the spearton's attack range is increased to automatically be pike range.
• The golden Spearton can tank fulminate shots and cannot be inflicted with status effects or stun.
Special Interaction
• Charging Juggs that hit the blocking spearton will be launched forward, as the spearton will use the shield as a ramp for the jugg to cross, launching them in the air.

Dodge (18s CD)
• The Golden Spear rolls.

Juggerknight
Charge Variants
• When the jugg collides with a heavy, the jugg will shove it's shield upwards, dealing 20 DMG to 3 units infront and stun them for 2s.
• When the jugg mows through light units, it will release it's ax to deal an extra damage of 10 to light units in the way. If it is interrupted by a heavy, the jugg will stick it's ax onto the heavy dealing 35 DMG. If not, the jugg will just continue charging.
• Shield Bash, if a heavy unit is infront of the jugg; the jugg will bash it's shield knocking 3 units back, dealing 10 DMG before ramming forward, dealing an extra 15 DMG + stun.

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Kill Anim (JUGGS)
Normal (55% Chance)
• The Jugg can stick it's shield onto the units head and chop it off. (1s anim.)
• The Jugg grabs the unit's head and bashes it with his helmet. (1s anim)
• If the unit is killed through charge, the jugg will launch the unit in the sky. (1s anim)

Special (30% Chance against spears)
• The Jugg pulls off the spear's helmet before shoving it's ax through the spear's mouth and head, before pulling it out. (1s anim)

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Achievement:
Offensive Defensive Launch
Launch a charging juggerknight towards a statue and destroy it, with a Golden Spearton. Reward: Gold Chest

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spears can still be affected by pike but not stand in cause that sht is annoying

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these kill anims don't affect gameplay, just visuals

hushed oxide
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campaign exclusive?

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if it's not, then no.

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I dont need to explain why

jaunty nest
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these kill anims don't affect gameplay, just visuals

jaunty nest
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hmm

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yeah sure campaign exclusive

hushed oxide
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lol

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judging from how you said that, this post was supposed to not be campaign exclusive

jaunty nest
hushed oxide
midnight steppe
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Hell No

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Please

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Please make it enemies or Some Random Boss Rush Unit

jaunty nest
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wth happened to your name and pfp

midnight steppe
pale gulch
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kill anim is foul😭😭

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this isnt an fps shooter

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i personally think it would be too messy

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ok forgive me

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i didnt read the kill anim