It's been so long since he was teased and I feel like those generals we see in the campaign like princess shade and sicklebear need to be added
We also need to allow generals to use their abilites without user control so that you don't always have to control generals
I also feel like if we're locking generals abilites behind upgrades then their cost needs to be reduced let's say by about 15-20%
There should also be a comeback mechanic if you don't have center tower because if the enemy has center and you lose a couple units, it's basically over because you can never overtake them if they play right, I suggest an ability that allows you to revive units that's on a 40 second cooldown that is a global ability (meaning it doesn't take a deck slot) that only becomes usable once you lose center and and is unusable once you hold it. (Note: it will not be earned if the center is held by nobody, only if the enemy takes the tower from you) the revive ability is made this way so that holding center is still better but it doesn't become so oppressive. The ability should be able to revive more units or less based on their cost. Like it can revive five deads or crawlers, three swordwrath, two archidons, three sicklewrath two miners, and one of anything higher the revive ability doesn't instantly return you're units, rather it starts "retraining" those dead units in a seperate queue at half their training time. The effect goes away once all the units come back. What I mean is the ability would have a gold and crystal limit to revive with for light and heavy units (Light: 600 gold, 400 crystal) (Heavy: 2000 gold, 200 crystal)
I suggest we reduce the ripriders crystal cost to 100 and increase their gold cost to 850
My only other suggestions are just to add more stuff in general like units and spells and enchantments to make the synergies less obvious and increase variety.
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10-25% of the gold cost of the units would be reasonable

