#general abillity

118 messages · Page 1 of 1 (latest)

fierce kiln
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i noticed some of the generals dont automatically use their abillities so make the AI use the abillities without uc as soon as they enter the battle

tough mulch
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Vs ai or in multiplayer?

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If you mean vs AI, then yeah, they need to use their abilities

fierce kiln
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both

tough mulch
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But in multiplayer, it should be a toggleable option since generals automatically using abilities could severely fck you over

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An example of this is marrowkai

fierce kiln
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for example

tough mulch
fierce kiln
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if you have a batch of speartons

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as soon as the speartons attack in formation atreayos uses the abillity

tough mulch
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Broken

fierce kiln
fierce kiln
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its built in

tough mulch
# fierce kiln how

Generals are meant to be UCed, and if generals used their abilities automatically as frequently as possible, it would be both broken overpowered and broken underpowered

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For example, if you atreyos gets on low HP, you could set him away from the battle, and he'd just spam stand in

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Same with kytchu, you could set her away from the battle after shooting at the statue and she would automatically volley statue snipe

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But for generals like spearos, him automatically using the abilities would severely, SEVERLY fck you over since he'd waste deep freeze on high HP tanks instead of using it against the enemy backline

fierce kiln
tough mulch
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With this, you can micro other things while still having the power of stand in abuse

fierce kiln
fierce kiln
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not every game your gonna be sweatng

tough mulch
tough mulch
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This removes the downside of being unable to micro other units well without even weakening the OP part of it, hell, it might even make it more op

fierce kiln
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js set him at the backline and done

tough mulch
fierce kiln
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i let him die

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since i only benefit from the backline snipe and bash

tough mulch
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If you're using atreyos like that, then you're playing wrong, and honestly I didn't think that was possible

tough mulch
fierce kiln
fierce kiln
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and

tough mulch
fierce kiln
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shadowwrath riprider

tough mulch
fierce kiln
tough mulch
fierce kiln
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i don like spearos

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hes ugly

tough mulch
fierce kiln
tough mulch
fierce kiln
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like i said

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i dontlike old hags

fierce kiln
tough mulch
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Yasin is already disappointed with how people play shadowripp, and you decide to pick atreyos, fcking ATREYOS, in shadowripp, over spearos?

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Hell I'm not even a shadowripp main and this disappoints me too

tough mulch
fierce kiln
tough mulch
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Bruh

tough mulch
fierce kiln
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js micro

tough mulch
fierce kiln
tough mulch
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Hearing a crawler staff variation of shadowripp would've been less disappointing

fierce kiln
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why do you dont like shadowrip anyways

tough mulch
fierce kiln
fierce kiln
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"i have lived long enough" ahh voice

tough mulch
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Is him being cheaper than atreyos and having AOE damage not enough?

fierce kiln
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bad mohawk

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but hey lucky for me all my opponents r bots that generate 1 unit per minute

tough mulch
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What elo are you?

fierce kiln
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atleast so far

fierce kiln
fierce kiln
tough mulch
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I know gold ranks are bad, but I don't remember them being THIS bad

fierce kiln
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im NOT that brainless pls

tough mulch
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I remember the most intense match I had in gold rank being against a platinum rank player, he was using TT ror juggclipsor with acid rain and crawlers and I was using vamp staff juggcher rush with smithy

potent moat
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Generals are supposed to be UC'd to use their abilities though

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it's not like you have to UC multiple 'units' at once

fierce kiln
fierce kiln
potent moat
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some of them should be auto used, some of them should be left alone

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like Marrowkai, he's a spellcaster

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ofc he needs to do something without your help

fierce kiln
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he would just reap a tanky general to your backline

potent moat
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Marrowkai is weak and his AI is broken rn

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reap will often just cancel

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and not select a new target

tough mulch
potent moat
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orr just fix when and where marrowkai will auto use his hell fist

native canyon
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I suggest tie the auto-cast to after a general deals basic attack dmg

topaz acorn
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when spearos uses deep freeze on an enemy 15 yards away

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what's next auto spells?

native canyon
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so for example, Marrow won’t use reap & hellfist without getting to melee (summon needs to be excluded to always cast anytime). Atreyos’ AI will only use Stand-in if he is engaged in melee, Kytchu will only volley if she is hitting a target

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some abilities will still get a special case like summon, tether, dodge, or spearos, they will be excluded to this mechanic

topaz acorn
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summon is always

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it should always be used always

native canyon
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unless stun

topaz acorn
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hmm true

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only thing I see bad about this is

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kytchu wasting her volley right away on a single unit

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archis tethering from like 50 miles away

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spearos deep freezes himself

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marrowkai using hellfist on a minion

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there's a lot of bad stuff

native canyon
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I can include kytchu to the special cases

topaz acorn
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CJ wouldn't even bother coding allar

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allat