#sickles buff + cgiant buff

68 messages · Page 1 of 1 (latest)

wild ember
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Sickles:
HP to 57 (allows sickles to survive one more attack from swords, deads, and crawlers)
Splash damage fixed (it's meant to be 40% but they have 20% rn)

Cgiant:
AOE to 4
Stun increased by 0.5 seconds
Attack range increased by 8%

New ability:
Fling: allows cgiant to fling one enemy unit forward, dealing 200% of their normal knockback, can also be used if an enemy unit is behind the cgiant as long as it's within 75% of the attack range of the cgiant, 35 seconds cooldown, UC exclusive

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@warm valley I gave cgiants new ability coffedusa

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@vocal cloud @grave sedge @full elk @tulip juniper

tulip juniper
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57 HP is odd...

wild ember
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Deads have 72 HP with RoR

tulip juniper
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what's the point of fling

wild ember
tulip juniper
wild ember
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Why

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I want magigiant to be viable again pain

full elk
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how does fling choose who to fling?

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sickles can now take 7 sword hits and will be left with 1 hp

wild ember
wild ember
full elk
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well I mean most of the changes are more of a quality of life improvement like splash fix, cgiant range buff, and return of the 4th giant AOE

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how fast is the fling animation? and how fast does it catch the enemy upon activation?

wild ember
full elk
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eh those changes still doesn’t make cgiants worth bringing with the current meta and game flow

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although i find it cool how fling is quite the polar opposite of catapult

wild ember
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So I made the exact chaos equivalent of catapult mode without even realizing it?

full elk
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atleast to me thats what it looks like

vocal cloud
wild ember
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Idk haven't calculated

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But it will make them better

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That +2 health buff on the current sickles is more impactful than the +5 health buff on the pre-buff 50 HP sickles

vocal cloud
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We can try it out now

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Just get forge lvl 1

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It makes a stack of sickles do something

wild ember
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A damage buff for them isn't necessary, their survivability and lack of actual AOE damage is the main problem

vocal cloud
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They are not meant to be a sword replacement, so we can not increase their health by a great amount

wild ember
wild ember
vocal cloud
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They will still be no reason to use them over bombers

wild ember
wild ember
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Actually, what about an ability?

vocal cloud
wild ember
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They throw their sickles like a boomerang

vocal cloud
wild ember
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It'd also give them a way to fight back against UC archers

vocal cloud
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I like that idea a lot

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But it is very hard to balance that

upper rune
warm valley
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like

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this would require creation of a new maechanic

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new animations (for flinged units)

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and for giants

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also how do U even imagine doing it to a riprider?

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additionally it would require some kind of "aim" (select which enemy U want to fling)

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not even sure if it would be effective

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imagine 3 spears are attacking a cgiant

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is it more profitable to stun and damage all of them or just throw one of them away while you are still damaged by the others?

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and i have no idea why you would want enemy unit far away from Ur cgiant

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cgiant literally needs them as close as possible

full elk
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Giants are very prone to being bypassed or outmanuevered, I don’t find any dosadvantage with it as all, as its completely locked behind UC, so you have control when you want to use it

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but yeah I am questioned how its targeting works

wild ember
wild ember
wild ember