#Dragon
380 messages · Page 1 of 1 (latest)
for something the cost of 1600
ready, I fixed it
ive seen many dragons idea before. and I would like to see a good equivalent of a flying giant.
concept: no, although when ask of a giant flying unit, a dragon first comes to mind, but Inamorta’s universe tries to have its own unique creatures like riptors or crawlers. so I suggest instead of a literal dragon use a different creature, preferably a creature that isn’t from the common fantasy.
Balance: its basically just a better giant, solely according to your data, the Giant has zero advantage over this unit other than 100 gold cheaper, which is nothing if the unit is this powerful. Giants will have no reason to be used if this unit exist, which is not good. I do like the idea of having the abilities synergize with each other and acts as one.
So it could cost 1800?
nerf the stats and make it rely on abilities
Could I have 1000 life?
900
No
oh ok good
then i guess 1k is fine
nerf its attacks
maybe something like a melee Egiant
precisely the monstrosity does not affect it because the dragon is already very powerful
yep, and maybe monstrosity is something only giants could get
the cooldown and damage of fire throw are also crucial information
As the swordwrath defeats the crawler, so the giant also wins against the dragon
it has to be, the dragon focuses on crowd control while a giant as a meatshield
So tell me is it okay? or do I have to fix something?
whats the speed of flight?
the dragon according to this is very statistically capable to contest with a giant, which is bad because this dragon already has 2 powerful abilities
update those stats
and add more numbers, like population, fire damage, fire cooldown, etc
a little faster than the ninja
nah
not fair to see a towering giant fly as fast as the fastest unit
for 10s that speed is so unfair im pretty sure its a boss level threat
15 of space occupies
too low if thats the flight speed
why does it have to be fast?
it has the health of a giant and the ability to obliterate an entire legion, why give it speed as well
if I get 2 of these and used fire on an enemy army, all their backline will be dead and they can’t outrun it, and i will still be left with two giants able to go toe to toe with the remaining enemies even without fire. even if this dragon became a general it will still be classifed as op
ok minion speed is ok?
yeah and a swordwrath has more hp than an archidon, so 2 dragons should obliterate up to 25 archidons, and with fast flight speed it shouldn’t be a problem reaching them
yes
yep
it would be cool if they added this but then again It would mess up lore in stuff
it would mess up balance more than the lore
yea ig
you could always make excuses to why they have low presence in lore
making cool units like this is hard to balance in multiplayer
true
im gonna maybe try create another unit imma see how it goes
ive been trying to balance this unit by turning into something like bulky anti light swarm
oh
but this dude is keeping it as an apocalyptic level threat
i feel like its a little too broken lol
I really think it's fair because I find it annoying that when they use archers when attacking them they escape without the possibility of reaching them and if you use an enslaved giant they use a shield and there is no way to kill so many archers
scorch.
freeze them with squal
archidons can only really run so far, you can corner them on their base using shields, speartons, minions/summons, or giant spam and they can’t do a thing
So what if the fire only took 60 life from each unit, if I understand correctly, all units have more than 100 life.
and the fire only affects 15
crawlers, bombers, sicklewrath, summoned deads
idk if it will have burn tick dmg because it fire
but if you count that then it would deal over 60 dmg
AND AGAIN NOT TO MENTION YOU CAN GET MORE THAN ONE OF THEM
what i would suggest is for the fire to deal unnoticeable direct dmg, and instead the main dmg comes from the burn ticking dmg, that way you can’t stack 2 dragon flames together
bro I'm sorry but I didn't understand what you said with direct and instead
But what I understood is that everything is fine except the fire attack.
ok and if we put 25 charge on the fire attack
No

and it will only affect 10 units
ok and if we reduce the dragon's life to 900
What if we make the dragon weaker than the giant? Nothing but advantage has those fire and flying attacks
thats exactly what ive been trying to say since the start.
It's already solved, so I just have to lower its health and claw and bite damage?
900 life and cost of 1400 is it okay?
can have the flight speed of a giant
Or eclipsor
My idea is to add a unit that is a dragon that costs 1300 gold and takes the same time as a giant to come out and is a slow unit like the giant and has 900 health. His attacks are with claws and mouth and the damage he does will affect 3 Swordwrath units and kill 2 Swordwrath units in 2 hits. He will also have 2 abilities which are to cast fire and the second is to fly for 10 seconds, his flight speed is that of an eclipser and the ability to cast fire. and fly can be used to fly over an army and spray fire at them that will affect 25 units.
ok how about this description
?
Claw and bite damage will kill 3 swortwrath units in 3 hits how about
I await your answers, we'll see you
yes I am fine with that, all im really aiming for is a bulky unit that can stand its ground and has a crowd control ability. it has good health but mostly for its survivability and not for tanking, flight again for its survivability, weak attacks but hey its free so it helps, and its main specialty to punish a crowd of enemies upon your wish.
my personal nitpicks will be its normal attacks being AOE, because thats a Cgiant’s specialty. and the flight speed because it does not need speed and would feel absolutely extra to have that mobility, especially since for its size the map size is not enough for it(logically speaking, a dragon can only fly fast in open and high space, in low ground and small enviroment its weird for it to fly fast), the flight ability is already helpful at protecting it against melee. again its just my personal nitpicks.
but how would I change that?
- the attack will be single, averagely slow atk speed, but has knockback.
- the flight, maybe when your flying the firebreath has more range or area, but the speed should never be fast or even average.
again this one is just my personal liking
I think you can keep 1k health and 1.5k gold price, it doesn’t benefit from monstrosity anyway so it cannot take the role of a giant
now questions for the missing information.
unit Tags?
what is the Population?
will normal attacks stun?
attack speed?
flight cooldown?
firebreath duration?
firebreath cooldown?
firebreath range?
firebreath damage?
will firebreath apply burn effects?
how many dragons per row in a formation? (will it take the same formation as giants?)
Thank you
Thank you for helping tomorrow I'll answer that and we'll fix it I'm going to go to sleep good night
if you’re finished with the information/description. edit and add to your main post, and also please if your listing the stats of the unit, don’t just do it in a single pharagraph, arrange them to something like this:
HP: 000
DMG: 000(extra effects like splash/AOE/Stun)
ATK speed: (how much seconds it takes for a single attack)
DPS: (DMG divided by ATK speed)
Pop:
Training time:
Ability name - Cooldown
ability desc
ability stats
You forgot movement speed and attack range
For the movement speed and attack range I usually just put in easy to understand stats
Like movement speed: Juggerknight
Or attack range:spearton
Those were examples
[Tag][Tag]
HP: 000
DMG: 000 (+000)
ATK SPD: seconds per attack
DPS: dmg/atk spd
MSPD: ??? (speed of unit
Cost: 000g 000m
Pop: 00
Training Time: 000s
Passive:
- desc
- stats
Ability:
- desc
- stats
- duration and CD
main post said slow like giant
Ohh
Good morning, I wanted to ask you what speed I can set to the flight of the dragon.
read this while I investigate
ok the fire it makes could burn the same as the fire arrows burn but I was thinking what if it did more damage when putting the fire spell on it,
Look My idea is to add a unit that is a dragon that costs 1500 gold and takes the same time as a giant to come out and is a slow unit like the giant and has 1000 health. Its attacks are with claws and mouth and the damage it does It will affect 3 Swordwrath units and kill them in 3 hits. It will also have 2 abilities, the first is to cast fire. The fire will have a duration equal to how the arrows burn, the second ability is to fly for 10 seconds, the flight speed is the speed of Juggerknight, and in addition the ability to cast fire and fly can be used to fly over an army and throw at them. fire that will affect 25 units.
Sorry if sometimes you don't understand me, I'm using something to translate my messages
I forgot to say that the monstrosity does not affect him.
dude dragons don't fit stick war
we don't need fire breathing giants
Think better about what you say because in this game there are not many units
Kai rider
Xenophon
Riptor
Albowtross
Wrathnar
Magis
Sicklebear
Golden Speartons
Golden Archidons
Fcking lunarclops
Phantom Eye
Spirits (Swordwraths, etc)
Fire Elemental
Water Elemental
Air Elemental
Earth Elemental
Charrog
Inferno
pure units that are not new at all
Treature
still arriving
also stick war is not like any normal fantasy sht
The probability of a dragon is low
Cycloids also exists
are things that are fantasy
so idk if you call that fantasy if it's part of their like religion/bible
Giants are very common in religions
magikills are just typical wizards
Magikill are different from other kinds of wizards
And who said that the Bible is fiction?
Giants: they're not exactly common in fantasy
Magikill: they're just wizards, also, they're different from other wizards, not many wizards have the ability to summon other things and cast explosions
Brother, but I really don't understand how he can see everything except dragons, which is what people like most about war games.
Dragons simply won't fit sw
Dragons are
- Giant
- Flying
- Fast
Not only would they not be able to tank (which is the purpose of giants) since they're flying, they would also be OP since they're well, flying
giants don't breathe fire
This combination is simply too powerful
Entonces dime, ¿tendría que agregar algo nuevo nunca antes visto en un dragón para que encaje en Stickwar?
Tanky, can't be harmed by melee units, and can't be avoided well by kiting with ranged units
Rule 5
Speak English
But did you read correctly, the ability to fly alone is limited?
sorry, it was translated wrong
I fully read the post, and it is just worse than I thought
This is way too strong
Look My idea is to add a unit that is a dragon that costs 1500 gold and takes the same time as a giant to come out and is a slow unit like the giant and has 1000 health. Its attacks are with claws and mouth and the damage it does It will affect 3 Swordwrath units and kill them in 3 hits. It will also have 2 abilities, the first is to cast fire. The fire will have a duration equal to how the arrows burn, the second ability is to fly for 10 seconds, the flight speed is the speed of Juggerknight, and in addition the ability to cast fire and fly can be used to fly over an army and throw at them. fire that will affect 25 units.
That's the correction, don't read the above, I'll fix it later.
This is literally a better cgiant
I feel like this dragon concept would be better off as a boss at the end of a campaign similar to gryphon the great or that other giant from SW3. It doesn’t work as a unit because dragons are generally supper op across various myths, tales, and religions and the stats your concept have aren’t really a step down from this.
What I suggest is making a wyvern/wyrm that can be a smaller, weaker version of the dragon, as a non-general dragon unit feels too powerful.
ok I have 2 options either I make it more expensive or I make it weaker
Which is the best
Rework it
This overlaps too much with cgiants AND has a decent movement speed
this is very difficult
I’d go with make a version (preferably a wyvern) that’s weaker overall.
I suggest reworking this into more of a reliable crowd control and AOE giant unit with a decent movement speed at the cost of having a pretty weak single-target DPS and overall less tanking capability (like down to 700 HP)
Unit concepts are deceptively complex, you start with a neat idea and/or drawing and then you make stats that will be nitpicked to hell and back
I’ve learned this the hard way
Current giant units are tanky multi-target but slow siege machine unit
Nice dragon
Having an unit with decent speed and reliable CC and AOE would be good since the only unit we have like that is spearos, which is a general
Have you seen, brothers, how the swordwrath kills the crawler?
And he isn't exactly a reliable source of AOE damage and crowd control, more like a suicide bomber
It can go both ways, it depends on skill, crawlers can counter swords and swords can counter crawlers
No i havent Tell me
I want the giant to always be stronger than the dragon.
This is tiring I just want the game to be more fun
a game that does not entertain is not a game
I would like to give the idea to someone so they can improve it. I am only made to give ideas, not to balance them.
A better way for that would be to make the game balanced
One thing I noticed about this game is that the units are not like the ones before, in fact they are weaker.
Weaker than swl or SE/sw2?
Yes
Which game
stick war legacy and stick war 2
WHICH GAME
This Game has a Spearton stronger than Even Deads
bruh this mf look like he aint eat in days
how long you lock em up in shackles for
bro most units are weaker some are stronger but most are weak now
Sw3 units are stronger than SE/sw2 and swl units are stronger than sw3 units
In Stick War Empires, Magikills and certain units have abilities that are no longer in Stick War 3.
And stick war legacy
electric barrier was given to magis
And for a good reason
That thing was shredding units
poison spray to mera
It's just a poison field around her
I just can't explain why they took away the giant's earthquake ability.
All SE abilities are in sw3 in a different form
OP, that's why
It makes me angry that they say it's what when literally that can only be used when you control the giant and also when it's 1 controlled giant against a controlled Swordwrath the giant doesn't even hit it
What
There is a Reason
It's That It's Singleplayer
In 2
You Can Counter Giants
But even then
you'd need better micro
I wonder what it costs them to add a kick option that recharges every 5 seconds to prevent the player from dodging the club blows
In sw3?
egiant spam
No Way
Kicks can be dodged
And Roars are supposed to be for something else
also
THREE SHOT SWORDS AND HAS HIGH GOLD NO MANA?
However, an ability that would allow cgiants to fling an unit that got behind them forward would be good as a way to prevent UC backline distract/sniping for things like magigiant
Oh wow this forum has been active.
you are not thinking things through
what
Why
It's At least a Counter
A Counter Counter NEEDS execution
This is a pretty unique idea.
When you control a giant and even if you go with half a legion, someone always arrives with a fckng general spearos and somehow starts to attack you and slows you down and when you try to hit him, you can't, there's no way.
Simple, ignore spearos and just attack their Frontline
Why are you not thinking things through?
Giants are Slow Tanks that if unignored. can kill A Backrow
Trying to attack an UC unit with a cgiant is not worth it, it's better to just pummel the enemy Frontline than to try to chase down the UC unit
Not worth it
Using cgiants for backline sniping is a bad idea
I mean
In SE
SEGiant
It's better to keep them in Frontline for them to meatshield and to break the enemy Frontline
^
He said spearos, which means he's talking about sw3
bro the damage they do behind is considerably higher and they kill you faster if you ignore it they kill you it's very annoying
Still
Giants Are Slow Tanks That have Stun
Attack the enemy Frontline, not the UC general
Also, use archers with cgiants
Hard to set up, but it's a nasty combo to fight against if you do manage to set it up
Or, alternatively, don't use cgiants
They're just trash now
It is not possible, in fact it also happens with the magickills, they always use a general spearos and start killing them
Still
ARCHIDONS
AND SPELLS
Because magikill are just too snipe-able
Use spearos to counter the enemy spearos
"have a taste of your own medicine"
This is legitimate advice, not just troll
UC Xiphos:
Like UC Xiphos, not the person
Xiphos can Leap
Domain Expansion: Deep Freeze.
Max Leap Charge
Spearos is a good backline sniper AND a good anti-backline snipe general
Even if he's slowed
UC Xiphos with Archers, (Assuming you have Light) is Dangerous
If it's CGIANT Spear
Then Just Spears can overwhelm
But Magigiant?
You 'd need micro
I have experienced fighting this, it was not a pleasant experience, especially since he was accompanied by thera, zarek, spearos, and kytchu too 
Bro, the problem is that when you stop using the giant, the giant is distracted by those behind him and since his attacks are slow, he loses his defense against the units in front.
THATS HIS PURPOSE
Don't stop controlling the giant
UC the giant and attack the Frontline, ignore spearos, let your other units deal with him while you control the giant to break the enemy Frontline and tank for backline units
It really isn't that expensive to add a kick to the giant
game breaking
and they still don't understand
I want you to start using the giants and you will see the problems that are going to start to appear.
THATS THE ROLE
What do you expect?
We Have a Jack of All Trades, The True Master in the form of Speartons and Atreyos
and when spearos is not controlled the giant kills him
logically the giant al. being controlled by one player would have to beat an swordwrath that is controlled by another player
Not how It's Role is
So if it is not his role, why can the giant be controlled?
What sense does that have?
Game Feature
it doesn't make any difference
It is assumed that by controlling it the unit is better at acting and that does not happen with the giant
I have the same complaint with the magickills
Magikills, fair
Controlling is to micro it
It is more expensive than a spearton and in a multiplayer combat it does not beat a spearton
Because it serves another Role
To Summon and Stun
Well I won't continue insisting any more if that's how you want the game to be, then let it be that way, the game is not mine.
I will delete this idea of the dragon because it was of no use
I give someone the right if they want to keep the idea and improve it because I only give ideas I don't balance because I don't know how to balance I only give ideas
Whoever wants to tell me this will only be there for today and when the sunset comes I will delete this
Bye
Don't
You can Learn
I want us to go to the private chat and use this image and put statistics. let's see how it turns out
What Damage would you give it, what life would you give it, what flight speed would you give it, etc.
That's what the counter of solo giants is meant to be, it is even given as a tip on how to beat solo giants in sw2
If you don't want giants to be completely defenseless against UC units, use other units alongside them
Bro, ask what statistics would you give to that dragon?
In the same way that a swordwrath is compared to a crawler, a giant is also compared to a dragon.
So, dragons are pretty much way faster and spammable in comparison but also far weaker and not anti-heavy?
Chaos/Heavy/Giant/Semi-flying
HP: 600
Damage: 6 + 4 burn
Range: 15% more than cgiant
Aspeed: 0.8 (7.5 DPS)
AOE: 3
Mspeed: 6% faster than magikill
Cost: 1000
Pop: 7
Semi-flying tag:
Flying when not in a massive battle and in the first 3 seconds in a battle, but becomes a ground unit when in mass battle for more than 3 seconds
Won't work if you want a "crawler giant"
So what you said works?
Probably not tbh, but it's better than your version which just completely outclasses cgiants
what is very low is your life
What does that even mean
It's not that it has almost the same life as a spearton to have that size
600 HP is pretty tanky
Also, don't forget the DPS output
And the movement speed
yeah but i think your supposed to have like a few of it not just one
I would give you 700
well what you say
Because they always soak up a LOT of damage due to their sheer fatass-ness that rivals Caseoh
ya it looks like that dragons gunna be big backed so might aswell train like 3
Wait, I'll include their range
I forgot about range
I just added range, with the range they have, they'll pair pretty good with tanks like spears and juggs
kytchu repeller 
xD
and well. Did they come to a conclusion?
Ive written essays of how to improve your work and all of those barely made a dent of how dense you are at making this idea. Ive given you advice even to as small as the description layout and telling the problems this idea will face, did any of those advices changed anything? no. you are either too young or too dense to be here and either of those options is heavily discouraged in this channel. you got three people trying to help you at the same time and you still managed to be arrogant. It takes someone else to do the stats for you and until this time you still haven’t reached the bare minimum of balance for this unit.
I'm sorry, sometimes I don't understand the way people from the USA speak and sometimes I don't understand certain words because I'm barely translating what they say to me and what I say to them, sorry for being arrogant without realizing it.
I am latino
Another thing is that I'm asking what people think is most good.
I'm really sorry, I'm sorry, I didn't know I was sounding arrogant.
I'm not American and I can understand, you don't sound arrogant just ignorant.
@winter juniper Can I copy that and paste it and send it to ideas as a new idea?
It's a Template
Well, should I put something else in there before I send it?
Wait No
It's not a template
It's a Remake
but I don't understand, is it ready to be published or not?
I'm sorry for being so inquisitive but it's my first time posting ideas and I don't know how to describe it.
I don't know what the template is and what it is for
Sure
The template is for making unit stats without it being cramped too much together and being easy to understand
