#Accidius. (GENERAL)

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safe blaze
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Cost: 800g, 200m
Pop: 8
Build: 55s

HP: 350
SPD: Juggerknight

Basic Attack:
Earth Shaper (1s Aspd)
• Accidius Swings forward with his blade, dealing 19 (+4H) DMG to 3 Units at once, magnetizing those 3 units to be closer to eachother, with an additional 35% slowness for 0.4s

Passive:
Monster-Slayer
• Accidius deals an extra 3 dmg to creature, and dead units.
• Exorcism: Accidius heals 10 HP when killing a spirit. He deals 6 more dmg against spirits.

Abilities:
Blood Serpent (20s CD)
• Accidius shoots a blood Serpent out of his sword, linking up to 4 units next to eachother at once, dealing 5 DMG to linked units.
• The pact of blood causes each unit to take DMG equivalent to 65% less of what one of them receives. So if one of them takes 10 dmg, the rest takes 3.5.
• The pact of blood lasts for 5 attacks or 3s, and will not transfer stuns or status effects. Just damage.
(CD starts after the pact of blood finishes.)
{Cure will also remove pacts of blood from units.}

Burning Arachnid (15s CD)
• Accidius strikes the ground with his blade, as a flaming spider appears and spews out flaming webs onto the ground infront of accidius in a meric range with a fan-shape that gets wider the farther it is.
• The flaming webs last for 3s, and deal 4 Burn DMG every 0.5s, and inflicts 25% slow to units.
(CD starts after the webs.)

Hunting Vulture (30s CD)
• Accidius projects a dark orb, as he throws it into the sky; morphing into a vulture. The vulture will pursue the nearest unit with the lowest HP in a tdead range around accidius.
• the vulture lasts for 4s, and reveals an area of fog around the unit.
• The vulture changes units when the unit it targets dies.

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I'm nerfing blood Serpent.

untold lintel
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What does the vulture do

safe blaze
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Bound to Chains (150s CD)
• Accidius throws his blade into the sky, as it morphs into dark chains that shoot onto him.
• The screen will pulse black every 2s.
• After 12s, Accidius will break free from his chains and harness it, shooting it into a portal to hell; summoning.. something.
• This skill can be cancelled by dealing atleast 75 DMG or by just stunning him.
• Cannot be used near statue, and enemies must be visible.
• If the skill is successfully casted..
“WITH THESE CHAINS I BIND..
“TERIXX, GUARDIAN OF HELL!”
• A huge flaming knight emerges from the portal, with it's hands coming out first.
• the knight raises itself out of the portal, and knocks accidius away.

safe blaze
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it chases a single unit and constantly gives unit

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when said unit dies it searches a new one until it loses duration

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Terixx
HP: 1,000
SPD: Giant

Main Attack:
Wrath of the Devil. {3.2s CD}
• Terixx swings forward 3 times, dealing 26 dmg with each swing + 5 BURN dmg, before smashing it's blade into the ground, creating an eruption dealing 30 DMG + 10 BURN dmg around Terixx. (takes 2.5s to complete)

Ability:
Lake of Lava (10s CD)
• Terixx swings his blade forward, creating cracks on the ground.
• the initial swing deals 25 dmg to units infront and knocks them back, and the cracks last for 3s.
• the cracks deal 4 BURN DMG every 0.35s.

Flaming Anger (Passive)
• Every 10s, it will engulf itself in flames. increasing it's dmg by 10%.

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Terixx lasts for a minute, and will grow chains that shoot into the ground, as he is dragged into the underrealm.

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the CD will start after duration

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after that terixx thing, accidius re-appears and is automatically defeated