Cost: 800g, 200m
Pop: 8
Build: 55s
HP: 350
SPD: Juggerknight
Basic Attack:
Earth Shaper (1s Aspd)
• Accidius Swings forward with his blade, dealing 19 (+4H) DMG to 3 Units at once, magnetizing those 3 units to be closer to eachother, with an additional 35% slowness for 0.4s
Passive:
Monster-Slayer
• Accidius deals an extra 3 dmg to creature, and dead units.
• Exorcism: Accidius heals 10 HP when killing a spirit. He deals 6 more dmg against spirits.
Abilities:
Blood Serpent (20s CD)
• Accidius shoots a blood Serpent out of his sword, linking up to 4 units next to eachother at once, dealing 5 DMG to linked units.
• The pact of blood causes each unit to take DMG equivalent to 65% less of what one of them receives. So if one of them takes 10 dmg, the rest takes 3.5.
• The pact of blood lasts for 5 attacks or 3s, and will not transfer stuns or status effects. Just damage.
(CD starts after the pact of blood finishes.)
{Cure will also remove pacts of blood from units.}
Burning Arachnid (15s CD)
• Accidius strikes the ground with his blade, as a flaming spider appears and spews out flaming webs onto the ground infront of accidius in a meric range with a fan-shape that gets wider the farther it is.
• The flaming webs last for 3s, and deal 4 Burn DMG every 0.5s, and inflicts 25% slow to units.
(CD starts after the webs.)
Hunting Vulture (30s CD)
• Accidius projects a dark orb, as he throws it into the sky; morphing into a vulture. The vulture will pursue the nearest unit with the lowest HP in a tdead range around accidius.
• the vulture lasts for 4s, and reveals an area of fog around the unit.
• The vulture changes units when the unit it targets dies.