Voltaic Field (200 Crystals) {45s CD}
• The Center-Tower opens up, creating a magnetic field around it for 5s. The Field inflicts voltaic effects, and slows units by 35%. decreases the speed of its capture time by 10%.
• Lightning storms will pause in the center tower, but last for an additional 1s and attack 2 enemies at once. Increases the attack frequency of lightning storms by 20% aswell.
• Voltaic dmg is increased by 2 for units in the field.
Deadly Toxins (200 Crystals) {50s CD}
• A green ball appears on an area and morphs into a cobra, before slamming down on a 0.7x snow squall area, dealing 15 dmg while inflicting poison to all units in it, with the addition of build-up debuffs.
• the build up debuffs will make enemies gain 10% slowness every 0.7s they stay in the field, and a 10% defense reduction aswell, increasing the dmg they take. (Effects are 0.4x for allied units.)
[Lasts for 3.5s]
Flash (150 Crystals) {60s CD}
• A white glow appears for 1s, before flashing the center. Blinding the enemy's screen for 1s that Quickly fades, while it stuns enemy units for 1.5s (0.7s for allied), and slowing enemy units down by 30%. (15% for allied). Removes the war of fog for 3s, and cancels lightning storm, acid rain, snow squall, and projectile bubble.
• Reveals all units in the enemy garrison and their resources and cards for 3s aswell.
• Purifies units from all debuffs in exchange, and gives them immunity to status effects and stuns for 3s.
