#Knight

90 messages · Page 1 of 1 (latest)

ocean phoenix
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"Speartons basically copied us!!"

Lore: One day a Spearton decided to try mix swordwrath and Spearton ways, thus creating the the Knight. King Zareks private army, and elite League.
Description: A high health, heavy, melee unit of the Order that wields a sword and a durable shield. Power against light units and medium health units.
Health: 490
Cost: 500 gold and 70 diamonds
Damage: 12 (+5L)
Training time: 20s
Abilites:
Block: Blocks incoming damage, reducing the amount of damage taken from an enemy unit. Slows down attack speed and speed in general.
Rush: Holds the shield in front of it, and charges the enemy in front of it. Stunning the enemy for about 3 seconds. Cool down: 30 seconds
Helmet Bash: Uses its sturdy helmet to bash the enemy in front of it stunning it for 5 seconds, dealing 5 damage.

Pros & Cons

Pros: It has a good run speed and is good mid to late game, and in numbers, it has a good match up against JuggerKnights and is balanced with Speartons.

Cons: Training time quite long, takes up about 7 population. Extra fun facts: Founded by a guy named Knightis. Speartons and swordwrath don't like Knights because "They're 2 different things that should've never been together."

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i couldn't find any images for the knight so sorry about that lol

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and even if I found one idk how to add it to the post again

pulsar ivy
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Make it anti heavy if anything

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But no

ocean phoenix
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anti heavy?

sage crescent
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Seems like a better spear with jug aspects imo

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3 abilities?

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I think limiting 1 to non general /non magical units

ocean phoenix
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idk Ik 3 abilites is alot but

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i just didn't want to limit it block

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i wanted to kind of mix Spearton abilites from Stick war legacy and juggerknight abilites as well

sage crescent
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Yeah

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It costs the same as jugger

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But its just better?

ocean phoenix
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i mean not really

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i made it to try counter a juggerknight

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i tried to make it counter chaos units since juggerknights are tanky and can defeat Speartons so I tried to create something to balance it out

dreamy cosmos
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You're surprised that something that's more expensive and is naturally better as a solo unit can beat a cheaper unit that is meant to be used with other units in a 1v1?

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Not to mention that chaos units will always have a natural advantage over long fights where taking a massive amount of damage in short periods of time is not a part of it

ocean phoenix
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what do you want me to change then????

dreamy cosmos
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This is a completely pointless unit

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Not only is the execution bad, the mere concept of it is also bad

ocean phoenix
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im asking what do you want me to change I'm asking for your advice???

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you're just criticizing not even constructive criticism

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thats why im asking what can I do to make it better???

dreamy cosmos
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You can't fix this, you need to basically make a whole new unit

ocean phoenix
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what do u reccomend?

ocean phoenix
dreamy cosmos
ocean phoenix
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oh

dreamy cosmos
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And not only that, but it's also better at both things that the 2 other units are meant to be good or even excel at

ocean phoenix
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so uh

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what unit do u think I should make instead?

dreamy cosmos
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Think of an unit that doesn't really exist yet

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Like, one that'll at least somewhat fit sw, but also won't overlap with other units

ocean phoenix
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ok

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ill make on this afternoon

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when im done tell me what u think

dreamy cosmos
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Okay

ocean phoenix
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i think I'll make a savage?

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like a 2 weilding swordwrath

dreamy cosmos
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You'll need to make it really unique

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Or else it'll overlap with swords and/or shadows

ocean phoenix
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okI'll try think of something unique

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maybe

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ill add a chaos unit

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a beserker

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Fierce warriors who enter a rage state, increasing their attack power and speed but reducing their defense. They could be a high-risk, high-reward unit that can turn the tide of battle if used correctly.

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how does it sound?

dreamy cosmos
ocean phoenix
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im gonna make it later lol

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ill see how it goes

halcyon echo
wintry void
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those abillities are very strong thus we dont need this because it will replace speartons and juggs

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no one would use speartons anymore if this got added

vagrant thorn
ocean phoenix
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sorry guys

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i made another unit named berserker so tell me how I did on that

tired depot
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I have thought about the lore of this knight unit (very like you) I even drew this unit like

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And now I saw someone who had the same thoughts as me about this unit.

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There is a Knight but I tried draw it

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Anyway,nice to meet you :).

halcyon echo
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????

ocean phoenix
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4

halcyon echo
flint cove
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Literally just a spearton without the spear and a jugg ability

hallow gyro
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fastest way to get your post locked 🔥

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also this is a combination of jugg sword and spear

ocean phoenix
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I'm not the best at making units but it's pretty cool making them imo'

cerulean mountain
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speartons stopped being spartan

meager fern
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Me when both spear and jugg got powercrept by another midgame tank with better stats and 3 abilities that are spear or jugg abilities but equal or straight up better:

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Midgame tank that specializes in anti-heavy but around a spear in cost would be more ok.

dreamy cosmos
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Isn't that juggs

meager fern
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Rn anti-heavy tanks are at least ripp cost.

meager fern
dreamy cosmos
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Though they're more anti-heavy than spears and have similar cost

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Their attack speed and damage also makes them more anti-heavy rather than neutral

meager fern
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Jugg is somewhat anti-heavy in practice but not really explicitly anti-heavy in the same way as sword being anti-heavy.

dreamy cosmos
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Fair enough

meager fern
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Jugg is just somewhat in that aspect so they still don't really specialize in it.