#CHAOS CAMPAIGN

75 messages · Page 1 of 1 (latest)

fallen nebula
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“The Marrowkai's Map”

Opening Cutscene:
• The first scene cuts to the Kai, watching the battle of the chaos units and the orderites at Medusa's castle bridge.
• He is then surprised as he is greet by Medusa, scolding him for being 'too fearful to join battle.'
• Medusa orders the Kai to go away and clean the castle to be helpful for once.
• The Kai unwillingly walks away. Though, after a few moments of dusting the castle walls; he is intrigued by the chit-chat of the elementals behind the bars.
• When he approached them, the elementals quickly hid something.
• The Kai demanded to know, yet the elementals didnt budge at all.
• Before the Kai could do anything, he is greeted by a spearton slamming the gates of the castle open, holding Medusa's head.
• the Kai hides, as he can see zarek and Zilaros approaching.
• after moments, the Kai watches silently, behind a corner; as he saw zarek talking with the same elementals from before, entering a 'treature'.
• The Kai sees the map zarek held from the treature, and was intrigued.
• Without any hesitation, the Kai grabbed his scythe, and opened a hellfist to grab zarek.
• you know how this goes.
• after the elemental explosion, the Kai kneels on the floor, holding a piece of the map, along with two elementals holding another piece.
• the Kai attempts to take the other pieces of the map; but was confronted by two swordwraths and speartons.
• the Kai quickly fled, creating a wall of hellfists to block the way of him and the order troops.
• the Kai fled to outside the castle, where he summoned his giant dead, and some dead Juggerknights.
• from there; the Kai left the castle and went out to search the treasures the map holds. Starting a chaotic campaign.

vapid moon
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No way

worthy socket
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No way

fallen nebula
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Difficulty Icons:
Normal (Jugg looking Bored)
Hard (A Pack of Bombers)
Insane (A Large Giant with arrows on its head.)

vapid moon
fallen nebula
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Level 1 - Chaos Tutorial
Petra: “Hire 2 Enslaved Miners to start collecting ore.”
Petra: “Splendid! now, set one of the miners to mine 'Rubies'.”
Petra: “Very good! now, train atleast 5 Crawlers.”
Petra: “Well done! Next; command your units to attack the Enemy!”
Petra: “Nice Work! The enemy is sending backup, all you have to do is to take quick work of them, and destroy their statue before they destroy yours!”

Enemy Deck:
• OMiner
• Swordwraths
• Rage

worthy socket
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bro's gonna do it all 💀

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75 levels 💀💀

vapid moon
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Rubies?

fallen nebula
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Level 2 - Into the Dawn of Order
“Our first obstacle, is within order territory. Luckily, they are unaware of our presence. This should be an easy ambush, do NOT screw this up.” - Marrowkai, The Successor of Chaos.

fallen nebula
vapid moon
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Okay

worthy socket
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hey should we delete our messages?

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also, this should be on a docx

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you know what

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I'll make elemental campaign

fallen nebula
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Level 3 - Center Oppression
“They've been alerted of your presence. not to worry, I have sent backup onto what they call, 'The Center Tower'. It should help you get enough resources to withstand their attack.” - Petra, Child of Medusa. Princess of the Chaos Empire

Mode: Ambush
Center Tower: Yes (Already Captured, guarded by 10 Crawlers and has a miner wall infront of it.)

Wave 1 (0:30s)
• x5 Swordwraths

Wave 2 (0:55s)
• x3 Archidons (NEW THREAT)

Wave 3 (1:25s)
• x2 Swordwraths, x5 Archidons

Wave 4 (1:50s)
• x10 Swordwraths

Wave 5 (2:20s)
• x10 Archidons

Wave 6 (3:00s)
• x10 Swordwraths, x10 Archidons

Reward:
BOMBERS

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Level 4 - Light Showdown
“They are using weak yet fast troops to apprehend us. What fools, I've sent you the help of 'Bombers'. Go crazy, and leave nothing alive.” - Marrowkai, Successor of Chaos

Enemy Deck:
• OMiner
• Swordwrath
• Sicklewraths
• Archidons
• Rage

vapid moon
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What are your starting units tho

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Or cards

fallen nebula
tawny crescent
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Oh my god

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Hes doing it

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Godspeed

vapid moon
tawny crescent
fallen nebula
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Level 5 - Chaos Underground
“We're running low on resources. One of my scouting deads have located a mine not too far away from your area. Take it down, and bring whatever it has back to me. I'll be giving you a plentiful amount of gold to help.” - Marrowkai, Successor of Chaos

Mode: AMBUSHER (You ambush the enemy, have a fixed budget of 50k gold. Instant build time, 100 Max Pop still.)
Goal: Destroy Enemy Statue (Leave nothing Alive, and don't lose all your units.)

Enemy Defense:
• x5 Speartons (NEW THREAT)
• x1 Castle Archer (NEW THREAT)
• x15 Swordwraths
• x7 Archidons

Reward: TDeads

vapid moon
tawny crescent
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Im making crawler/ ripptor campaign bomber_troll

fallen nebula
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Level 6 - Burning Technology
“We shall venture onwards, and leave the order's territory for now. I have spotted a research institute in a village 2 Nights away in front of the mine. It is guarded by local tribesmen. take it down and steal the technology they have.”

Mode:
AMBUSHER (50k Starting Gold Still, 20k Rubies/Crystals)

Enemy Defense:
• x25 Sicklewraths
• x8 Native Speartons
• x15 Native Archidons

Enemy Backup (At 50% Statue Health)
• x2 Native Speartons
• x7 Sicklewraths
• x5 Native Archidons

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UNLOCK: RESEARCH TREE

vapid moon
fallen nebula
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ECONOMY
(Background is a group of enslaved miners with gold and ruby mines.)
First Upgrade:
Enslavery (3 Max Points)
• Start with 1 more enslaved Miner.
[Unlocks Next Two Upgrades]:
Rabid Training (2 Max Points)
• -10%/-20% Cost of units, with +5%/+10% faster Build time.
Heavy Labor (3 Max Points)
• +20%/+30%/+40% Max Miner Bag in exchange of -15%/-25%/-35% Miner Speed.
[Unlocks Next Two Upgrades]:
Bound to Chains and Eachother (3 Max Points)
• Enslaved Miners gain a +2%/+4%/+6% mining speed buff for every 3 other enslaved Miner present.
Double Edged Pick (2 Max Points)
• +15%/+30% More Resources miner collects per swing, and +30%/+60% More Miner damage.
[Unlocks final upgrade]:
Chaotic Wealth (1 Max Point)
• Start with 1k Gold and 500 Crystals, With 3 Extra Enslaved Miners. Increases POP by 20 aswell.

worthy socket
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Ugh

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I dont know who the elementals are gonna fight

fallen nebula
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order doesn't really fully take on chaos

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they just appear real quick

worthy socket
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cool

fallen nebula
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the main enemy of order is rebels

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chaos is order

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and elementals is chaos

vapid moon
lost bison
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Well is that good idea

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Right ?

fallen nebula
# fallen nebula ECONOMY (Background is a group of enslaved miners with gold and ruby mines.) Fir...

DAMAGE
(Background is a Crawler gnawing on a swordwrath's Body)
First Upgrade:
Chaos Drive (2 Max Points)
• Chaos units gain a temporary 2s/4s rage when killing enemy units.
[Unlocks Next Two Upgrades]:
Shrapnel Explosion (3 Max Points)
• Bombers shoot out 3/6/9 Shrapnel outwards, each shrapnel dealing 4 dmg and inflicts 15%/30%/45% slow for 3s.
Deadly Toxins (2 Max Points)
• Poison Will add +1/+2 poison damage every 15s if left uncured.
TT grants +3 more poison for each level.
[Unlocks Next Two Upgrades]:
Eclipse Blindness (3 Max Points)
• Eclipsors deals +10%/+15%/+20% More damage, and become undetectable to units when entering their detection range for 1.5s/2s/2.5s.
Immense Bleed (2 Max Points)
• Crawlers, Eclipsors, Riptors, and Juggerknights will cause bleeding to units, causing them to lose 1/2 HP every 3s for 20s, and makes them take 30%/40% more dmg and lose an extra 3/5 HP when damaged.
[Unlocks Final Upgrade]:
Bloodshed (1 Max Point)
• Chaos units enrage themselves when 5 other chaos units die for 3s, and increasing their overall dmg by 30% when at max pop. When a chaos unit kills an enemy unit, all chaos units gain +5% dmg for 5s. (Stacks up to 20%, but not the duration.)

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DEFENSE
(Background is a Juggerknight snapping a spearton helmet in half, with a terrified looking spearton head below the jugg.)
First Upgrade:
Undying Deads (3 Max Points)
• Deads gain an extra 5%/10%/15% extra HP, and will drop and crawl upon death, with 85%/80%/75% less max HP.
[Unlocks Next Two Upgrades]:
HarderKnight (2 Max Points)
• Juggs gain a 20%/40% dmg reduction from up front while charging, and +4/+8 more bonus heavy dmg.
Corroding Toxeads (2 Max Points)
• TDeads reduce the defense of enemy units by 15%/30% when hit by the TDead.
[Unlocks Next Two Upgrades]:
Monstrous Monstrosities (3 Max Points)
• Giants start with Monstrosity 1/2/3.
Chaos Armor (2 Max Points)
• Heavy chaos Units gain armor, gaining 2/3 block defense (similar to a spearton's) in exchange of -10%/-20% speed.
[Unlocks Final Upgrade]:
Never-Ending Chaos (1 Max Point)
• When statue is destroyed, you will gain a 30s Redemption time to destroy the enemy statue, if you succeed; you win, if you don't, you lose. Immediately grants instant build time and 10k gold and 2k crystals.

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I'll be turning this into a document

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So I can continue it and publish it when I actually can instead of constantly writing this

worthy socket
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because chaos' map is V island

fallen nebula
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ah I see

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so I have to restart don't i

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curse you schinn!!!

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I'll make the main enemy elementals

fallen nebula
lost bison
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How long does it take to reach Lv7?

fallen nebula
lost bison
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fine

fallen nebula
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also in-game it should prolly take a few minutes or more

worthy socket
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My ele campaign will have 40 levels because Griffon The Great is final boss

fallen nebula
worthy socket
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75 levels was sort of a troll

fallen nebula
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I'm doing 66

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since diablo

worthy socket
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jeez

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66

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execute order 66

tawny crescent
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Droids #1