#cooldown reduction
55 messages · Page 1 of 1 (latest)
Is it good
Eh what
1.88 second cooldown on fulimate if you bring manaburst 
It has nothing to do with manaburst
You can bring this and manaburst to get a 1.88 second cooldown on fulimate
Oh
what dou you mean cooldown, training speed? abilty cooldown? spell cooldown?
Ability cooldown
Not enough details
no, 60% is way too much
Should I increase price
So for example
Atreyos can use his abilities about every ten seconds
reduce percentage.
And spearos is gonna Perma freeze everyone
Shield bash spam
5% 20% 40%
And that is not even taking in account manaburst
Ok?
5% is unnoticeable
10%
Mana burst has 100 damage if your magikill had a lifespan of about ten seconds he will still chunk your whole army
This concept can never be balanced without changing manaburst
heavy nerf to tier 3(60%) nerf tier 2(25%)
Ok ok
then its literally out of control when paired with mana burst
10%20% 30%
I think for the value it brings it is too cheap
I feel like this is very unbalanced. I suggest, reduce the cooldown bonus to either 5/10/15 or 10/15/20% but add a second effect of this card
yeah, just a stat buff is not good, for example mana burst has death effects, RoR has reanimation, illuminate has magic speed bonus, acid rain has dead speed bonus, and so on
But change the cost to 150,100
300,200
500,250
Manaburst main thing is death explosion, not the cooldown reduction
Ok cost Change
well yes but still it provides both a gimmick and a bonus, both alone being enough reason to bring the card
When did mana burst give cool down reductions?
I haven't checked any balance notes
mana bursts reduce order unit’s abilities by 25%, that includes general abilities
it has always been like that
Ye i swear to God
With One Shadow you could Just straight up block a damn minigun
XD
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