Description
Low health, high damage unit from Chaos Empire. Powerful against heavy unit
Bonus lore: The harsh condition of No Man's Land have made these humans such exceptional hunters that even the dreaded giants are little more than prey for them
Stat
Type: light
HP: 100
Cost: 300/50
Population: 4
Production speed: 13s
Damage: 12(+5H)
Attack rate: 0.75 hit/s (9dps w/o bonus)
(Unit will keep a distance from enemies to use ability until they are too close)
New: (Unit will use ranged attack going for melee. The ranged attack is quite strong, but very slow. So they would be standing around while their tanks are getting slaughtered, so it's a better idea to just have them use ranged whenever they can then fight melee)
Ability
Throw spear at enemies which deals 15(+8H) damage, 5s cooldown, 1s cast time, immobilized while casting. Range around half of archidon for referrence
New: (Damage may look high, but it takes 5 spears to kill just 1 archidon who has 70HP, so in a 12v12 situation it's not even a competition when the spears have 5s cd)
(Recommended that the unit be accompanied by tougher units to not suffer from casting time)
New: (With low health and very slow ranged attack, it's highly recommended that the unit has high health units to accompany them, or they will be like a spearton with significantly less health, like 1/4 of a spear's 450HP)
Upgrade
Expert hunting:
Lvl 1: Increase range by 30%. Reduces cooldown by 20%
Cost: 100/200
Lvl 2: Projectiles now do splash damage, affecting up to 3 additional targets with 30% damage in a very small area. Now benefit from ranged enchantments
Cost: 200/300
(I originally intended this to be anti-heavy version of archidon, but realized it's too uncreative, also the fact Chaos doesn't have much decent melee unit that isn't hyper-expendable. So i decided to make this a hybrid unit for Chaos instead
Yes, i did screw up twice during draft)