#Hunters

41 messages · Page 1 of 1 (latest)

static quest
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Description

Low health, high damage unit from Chaos Empire. Powerful against heavy unit

Bonus lore: The harsh condition of No Man's Land have made these humans such exceptional hunters that even the dreaded giants are little more than prey for them

Stat

Type: light
HP: 100
Cost: 300/50
Population: 4
Production speed: 13s
Damage: 12(+5H)
Attack rate: 0.75 hit/s (9dps w/o bonus)

(Unit will keep a distance from enemies to use ability until they are too close)
New: (Unit will use ranged attack going for melee. The ranged attack is quite strong, but very slow. So they would be standing around while their tanks are getting slaughtered, so it's a better idea to just have them use ranged whenever they can then fight melee)

Ability

Throw spear at enemies which deals 15(+8H) damage, 5s cooldown, 1s cast time, immobilized while casting. Range around half of archidon for referrence

New: (Damage may look high, but it takes 5 spears to kill just 1 archidon who has 70HP, so in a 12v12 situation it's not even a competition when the spears have 5s cd)
(Recommended that the unit be accompanied by tougher units to not suffer from casting time)
New: (With low health and very slow ranged attack, it's highly recommended that the unit has high health units to accompany them, or they will be like a spearton with significantly less health, like 1/4 of a spear's 450HP)

Upgrade

Expert hunting:
Lvl 1: Increase range by 30%. Reduces cooldown by 20%
Cost: 100/200

Lvl 2: Projectiles now do splash damage, affecting up to 3 additional targets with 30% damage in a very small area. Now benefit from ranged enchantments
Cost: 200/300

(I originally intended this to be anti-heavy version of archidon, but realized it's too uncreative, also the fact Chaos doesn't have much decent melee unit that isn't hyper-expendable. So i decided to make this a hybrid unit for Chaos instead

Yes, i did screw up twice during draft)

distant dove
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12 (+5H) for every 0.8s?

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bro is tankier than an eclipsor

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and deals more damage than an archidon

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distant dove
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for just 225 gold and 50 crystals?

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brother this will be the meta of ranged units

static quest
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Im still working on the numbers

distant dove
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this deserves a nerf

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150 is literally tankier than an eclipsor

twilit haven
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attack rate is too fast

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ranged units usually have 2s attack speed

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twilit haven
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eclipsor is 125HP

distant dove
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yes

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distant dove
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what

static quest
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Anyway yeah im gonna adjust the numbers

distant dove
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splash projectile💀

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next egiant?

bright remnant
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Upgrade is unnecessary

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bright remnant
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Is the main attack a melee attack?

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bright remnant
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I think attack speed needs a nerf

static quest
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Yeah the save button isnt working for me rn

distant dove
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whats the dps

bright remnant
distant dove
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how do i calculate dps

bright remnant
bright remnant
twilit haven
distant dove
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ok

bright remnant
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That one's for seconds per hit

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This is hits per second

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So to calculate this, you need to multiply the damage by the attack speed

twilit haven
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I'm failing the math exam tomorrow

static quest
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Anyway the throw delay currently match magi fulmi, but i wonder if immobilization time is good trade off or not