#Random BS go # 5

36 messages · Page 1 of 1 (latest)

viscid timber
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Giant Spirit spawn:
Hear me out, instead of plainly giving a free giant as an upgrade, this card will have trades or side effects to have the giant.

Tier 1: 1000 gold, 1000 crystal, ??? Time

  • center tower zap is replaced by spawning 1 Spirit giant(so no more zap, the spirit giant spawns in the same mechanic zap does, so it only spawns upon reaching center lvl 4)
  • the spirit giant is affected by your monstrosity if you have it.

Undecided traits:

  • the spirit giant may occupy the population.
  • the spirit giant, like Castle Archer, will be an Egiant or Cgiant depending on your deck(issue with this is tye freedom to choose which giant), OR there will be two seperate Giant spirit spawn card for each of the two giants(issue with this is one being overshadowed by the other), OR tier 1 is specifically a giant of one empire, tier 2 switches the giant to the one from the other empire
  • new spirit giants can spawn regardless if the previous is alive, so assuming the first spirit giant somehow survives for minutes, you can have multiple spirit giants, OR like spiritons their spawn timer only starts when the previous dies.
hollow pike
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Does the spirit giant follow commands?

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Does it target the enemy statue or just act like a regular giant?

fallen falcon
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If this has the ai of a regular spirit unit then it would be kinda niche compared to tower zap

solar skiff
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I mean tower zap could end a game if the statue is low enough but the spirit giant will die easily if any ranged units are spammed

hollow pike
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The main problem with this is the giants being too squishy in this game

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Don't get me wrong, a free giant is a free giant, but sacrificing that much gold and tower zap for a little more fire power doesn't sound worth it

viscid timber
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I am happy this is underpowered, most spirit giant posts are broken af

hollow pike
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ey that's fair

viscid timber
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what if i make them controllable?

hollow pike
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some make it so it'll spawn 4 at once

viscid timber
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and able to respond to commands?

hollow pike
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wouldn't that lose the entire point of what spirit spawns are?

solar skiff
viscid timber
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no, the point of spirit spawns are being free, being uncontrollable is their downside of being free. im suggesting to make this controllable simply because the giant is so late game and mostly going to be only one at a time

hollow pike
hollow pike
viscid timber
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or, i could make it so that giant spirit can spawn even at center tower lvl 1, however. instead of increasing numbers, every tower level increases the monstrosity level the giant can accomodate, IF YOU HAVE MONSTROSITY EQUIPPED AND THE TIERS RESEARCHED. so for example if you have monstrosity tier 4, at center lvl 1 the spirit giant will have zero monstrosity, at center lvl 2 it will have tier 1 monstrosity, center lvl 3 will have tier 3 monstrosity, and center lvl 4 will have monstrosity tier 3

viscid timber
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plus the damage and stuns

hollow pike
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The upgrade research time

viscid timber
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hmm

hollow pike
viscid timber
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idk at this point, yall decide how to balance it out but im happy whatever side effects i made made it not op

hollow pike
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Anything is better than being op

viscid timber
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yep

sage finch
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Is the giant affected by monstrosity?

viscid timber
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yes

sage finch
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👍

fallen falcon
sage finch
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Idk

regal swallow
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Please continue these random bullshet lol, i really like them