Giant Spirit spawn:
Hear me out, instead of plainly giving a free giant as an upgrade, this card will have trades or side effects to have the giant.
Tier 1: 1000 gold, 1000 crystal, ??? Time
- center tower zap is replaced by spawning 1 Spirit giant(so no more zap, the spirit giant spawns in the same mechanic zap does, so it only spawns upon reaching center lvl 4)
- the spirit giant is affected by your monstrosity if you have it.
Undecided traits:
- the spirit giant may occupy the population.
- the spirit giant, like Castle Archer, will be an Egiant or Cgiant depending on your deck(issue with this is tye freedom to choose which giant), OR there will be two seperate Giant spirit spawn card for each of the two giants(issue with this is one being overshadowed by the other), OR tier 1 is specifically a giant of one empire, tier 2 switches the giant to the one from the other empire
- new spirit giants can spawn regardless if the previous is alive, so assuming the first spirit giant somehow survives for minutes, you can have multiple spirit giants, OR like spiritons their spawn timer only starts when the previous dies.
