Weak and almost harmless to their opponents, they have four things that they are very good at.
Pros:
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Cost Efficiency.
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Population Efficiency.
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Mines more crystals than their Order or Enslaved Counterparts.
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Start of battle, you begin with four of them instead of two Enslaved Miners, or Order Miners.
Cons:
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Same speed like the Toxic Dead, Essentially snail pace that is less than a Normal Dead.
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Fragile, Can self heal but rather slow.
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Takes Double Damage from Fire.
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Bad in Early Game Attacks or Bomber Rushes.
Unit Type: Chaos, Light, Economy, Dead.
( ❤️ ) HP: 70
( 🦶 ) Movement Speed: Same speed like Toxic Dead.
( ⚔️ ) Damage: 7, (Same like a Normal Dead)
( ⌚ ) 10 Seconds to Train.
( 👤 ) Population Cost: 1
( 🪙 ) 75
( 💰 ) Bag Capacity: 75 gold, or 75 Crystal. (Mining Speed is 25% slower than Order or Chaos Counterparts)
( ⏲️ ) DPS per second: 3.5, (Half the Attack speed of a standard Dead)
Lore: Developed by the unusual [Afflicted] Sub-faction that stays far away from Order, and has Chaos in their Ranks, (Both Good and bad, Unit and some organization alike) They do not share either Empire's Ideal, and believe in their own.
A Researcher named Silas released this project but no one wanted to try it, until one day, a group of Vampiric Merics who were down on their luck, dying and starving, and being hunted down were introduced to him, and thanks to them the Miner Dead exists.
Miner Deads are tame compared to their wild Endless Deads Counterpart, and they only crave good food, and work almost 24/7, however they have a sensitivity to daylight, so they aren't very good at working in the day, as their body degrades from too much heat or fire, however at night time, they can work without rest or sleep, and until they are hungry and require a small amount of Preserved and Delicious Meat that keeps them together from going berserk and to feed them, as they are somewhat, "Alive".