#Pale Miner Dead Unit Concept

184 messages · Page 1 of 1 (latest)

tribal ocean
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Weak and almost harmless to their opponents, they have four things that they are very good at.

Pros:

  • Cost Efficiency.

  • Population Efficiency.

  • Mines more crystals than their Order or Enslaved Counterparts.

  • Start of battle, you begin with four of them instead of two Enslaved Miners, or Order Miners.

Cons:

  • Same speed like the Toxic Dead, Essentially snail pace that is less than a Normal Dead.

  • Fragile, Can self heal but rather slow.

  • Takes Double Damage from Fire.

  • Bad in Early Game Attacks or Bomber Rushes.
    Unit Type: Chaos, Light, Economy, Dead.

( ❤️ ) HP: 70

( 🦶 ) Movement Speed: Same speed like Toxic Dead.

( ⚔️ ) Damage: 7, (Same like a Normal Dead)

( ⌚ ) 10 Seconds to Train.

( 👤 ) Population Cost: 1

( 🪙 ) 75

( 💰 ) Bag Capacity: 75 gold, or 75 Crystal. (Mining Speed is 25% slower than Order or Chaos Counterparts)

( ⏲️ ) DPS per second: 3.5, (Half the Attack speed of a standard Dead)

Lore: Developed by the unusual [Afflicted] Sub-faction that stays far away from Order, and has Chaos in their Ranks, (Both Good and bad, Unit and some organization alike) They do not share either Empire's Ideal, and believe in their own.

A Researcher named Silas released this project but no one wanted to try it, until one day, a group of Vampiric Merics who were down on their luck, dying and starving, and being hunted down were introduced to him, and thanks to them the Miner Dead exists.

Miner Deads are tame compared to their wild Endless Deads Counterpart, and they only crave good food, and work almost 24/7, however they have a sensitivity to daylight, so they aren't very good at working in the day, as their body degrades from too much heat or fire, however at night time, they can work without rest or sleep, and until they are hungry and require a small amount of Preserved and Delicious Meat that keeps them together from going berserk and to feed them, as they are somewhat, "Alive".

viral elm
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I have been summoned

tribal ocean
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It is here and completed.

viral elm
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@austere dust "conceptless concept" but now it has actual stats and even lore

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I'mma be honest, I am NOT fit for balancing economy units

tribal ocean
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@round sorrel

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Tale a good look at this.

round sorrel
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Very strong

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BUT

round sorrel
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When it comes to paying itself off.. it does it in one bag.

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though the 50% slower mining speed is unattractive

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lowered pop is amazing for massers

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this has little drawbacks for what it offers

tribal ocean
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Its scary in late game

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And it gets more Crystals

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50% more crystals actually makes a fairly large difference.

round sorrel
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it's only disadvantage asides mining speed is covered by the population decrease

tribal ocean
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If you want those Crystal Expensive Units...Oh god

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Magi-Giant would love this unit

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This would be Magi-Giant Turtle's best friend...

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It would dominate 1v1s

round sorrel
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I think one change unrelated to lore would have to be made to make it balanced with other economic units

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unrelated I say because changes like these usually need to happen cuz the lore accounted for something ingame matches cant simulate

tribal ocean
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True well Look at the movement speed

round sorrel
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the speed sounds roughly the same

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either way

tribal ocean
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Its Toxic Dead Speed

round sorrel
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the change I propose would be

tribal ocean
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THey move real slow

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As in, snail-ish in speed

round sorrel
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making these ungarrisonable, inexchange for them walking at the same pace as a miner. Their mining speed being the only thing slowed.

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Pays off, but only if you can protect these fragile units.

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their lowered pop gives you room to do this

tribal ocean
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nah Ill keep them at Toxic Dead Speed, but I could give the m the Ungarrisonable Trait

round sorrel
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and lowered gold cost

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alright

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halved bag capacity and halved mining speed which might sound like they cancel out

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they'll be a huge hold back during early

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No garry is important

round sorrel
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but youll be playing on a lower gold budget

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you'll 100% want or need another economy card in a 1v1 to pair with

tribal ocean
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Yep

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Now I balanced them out

austere dust
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overpowered

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70 HP is not fragile for 75 gold, 10s training, 1 pop, and nearly similar HP to miners and Eminers

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actually, something needs to be asked, how many swings does it take to fill a bag of gold or crystal? and how many gold/crystal does each swing get?

round sorrel
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50% slower to mine

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so approximately half the swings but the same time effectively

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as for crystal it can yield more for slower

full kernel
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Hmmm

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Underpowered

tribal ocean
tribal ocean
full kernel
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There is no point to use this its less efficent for mining and remember: you max have only up to 12 miners active in 1v1s

night kelp
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B U T

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B U T

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They cost 90 gold instead @tribal ocean

tribal ocean
full kernel
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But then in the long run

tribal ocean
full kernel
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It would cost more pop and gold total tgan normal miners

night kelp
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Hmmmmm

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Make them rage once in a while maybe

tribal ocean
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They cost 75 gold, they Mine 75 Gold.

night kelp
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So yhey mine faster

tribal ocean
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They benefit from Rage and Miner Hustle

night kelp
tribal ocean
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No

full kernel
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I think this is just very underpowered

tribal ocean
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They just act like Miners, that are half frozen

night kelp
tribal ocean
full kernel
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Well the whole units gimick is that you get alot

tribal ocean
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You can stack 3 or more on a Node

full kernel
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Ehhh thats kind of an exclusive think i dont like

tribal ocean
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Hmmm 150 gold per normal Miner, they cost 75 gold, you get two of them instead of One Miner.

night kelp
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Me go school, bye bye

full kernel
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What i think per miner you get like a 1% speed and move buff

tribal ocean
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Hmmm

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Why not we throw Miner chant on them and call it a day?

full kernel
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Huh

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Miner chant?

tribal ocean
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Campaign upgrade in Stick war 3

full kernel
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Yeah sure

tribal ocean
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8 Miners get 10% or more Mining Speed.

full kernel
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Yeah

tribal ocean
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So if you have 30 of them

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30% more

full kernel
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💀

tribal ocean
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This is slightly broken to Grandcaster

full kernel
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30+

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Ok let me say smth

tribal ocean
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That's gonna be sinister right?

full kernel
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So each miner takes 10 seconds and 75 gold

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In the late game miners are obsolite

tribal ocean
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Normally yeah

full kernel
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So you spend so much effort

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For a unit that has limmited use

tribal ocean
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Somewhat It's gimmick is to be very tricky to pull off

full kernel
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Btw it would be a snowball of sorts

tribal ocean
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I don't want it to be utterly broken

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Yes

full kernel
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So any early dellay your whiped

tribal ocean
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I designed it as a Miner for late game

full kernel
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And you cant garrison

tribal ocean
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Yeah

full kernel
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2 well timed and placed bombers ends your game

tribal ocean
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I'll probably removed the Can't Garrison part then

full kernel
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Bc each bomber does base 25 and like 12 fire

tribal ocean
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And since this takes double damage from Fire

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It's pretty much gone

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An early game Fire Archer UC would ruin this

full kernel
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Bomber would

tribal ocean
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Magikill or anything with Fire

full kernel
tribal ocean
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Isn't 70 Hp Similar to the Hp a Dead or Swordwrath has?

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Well a ROR Dead

full kernel
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Sword has 85 dead has 70 archidon has 70

tribal ocean
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So basically these guys would have 84 Hp from ROR

full kernel
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E miner is 85

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Wait

tribal ocean
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So anyway they can be Garrisoned now

full kernel
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Ima ckeck

tribal ocean
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E-Miners only got 70 Hp

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I think.

full kernel
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E has 80

tribal ocean
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Ah okay

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Still the Concept isn't that bad right?

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@patent garden Thank you for creating the Old Miner Dead.

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This one exists thanks to you know.

dawn marten
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75 gold and 75 crystal capacity?

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im pretty sure miners collect around 5-7 crystals

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per swing

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and around 15-20 gold

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i dont think this is worth it

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its a good concept but

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a bit underpowered

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even if you start with 4

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normal miners can outclass them and have an advantage because of how much faster they are

tribal ocean
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Yep

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But hey, It's hard to satisfy everyone

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Overpowered? Underpowered? Balanced?

dawn marten
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hmm

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the only real bad thing is the speed

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but the other stats are good

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maybe decrease the speed debuff to only 15-20%, so it can atleast keep up

tribal ocean
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There

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25% is okay

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If you were to have Miner Uograde

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This would work

austere dust
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miners collect 25 gold per swing, and to fill a bag of gold it takes 4 swings.
they collect 10 crystal per swing, and to fill a bag of crystals it takes 5 swing

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so im asking this miner how many swings does it take to fill a bag of gold or crystal and how many gold or crystal does it get per swing

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i said this is overpowered because it has so much potential to get out of hand. yeah sure it mines half slower, yeah sure its slow af and can’t garrison. but technically it will be so easily replaceable even if they are killed, in fact they are as great as training deads, the only difference is it can mine for lower dps. so early game its not worth it to harass dead miners because, one they have the same health as their cost unlike miners who has lower, two they mine half effectively anyway so killing them has less worth, three they are easily replaceable with 75 gold and 10s training. literally get an early game defender and the opponent will have 2 reasons not to harass your dead miners. the late game they take way less pop so its nice to have them

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efficient cost to HP ratio plus can’t garrison just means enemy cannot interrupt them from mining while also not being a huge loss if they did get attacked since they cheap

dawn marten
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deadspam users finna be happy

austere dust
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that too will get out of hand with this

dawn marten
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can u check my idea pwease

austere dust
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random suggestion but i think if you want dead miners to exist, incorporate them to Eminers in some ways so that it has a higher chance to be balanced or to fit the game, then if Eminers can get Dead miners then imagine what Ominers can get too to make them relevant as miners

dawn marten
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drill miners

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shovel miners

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combat miners

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miner mining miners

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minor miner

austere dust
dawn marten
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is ok

patent garden
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Wut

tribal ocean
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Look, its a DEAD MINER!

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And I thank you for creating the previous Dead Miner.

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I decided to build more upon it.

tribal ocean
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@night kelp

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Take a good look

tribal ocean