#nerf tesla coil
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N-O
The last part is unnecessary, the actual balance change is good
I'm already fed up with the fact that people always use that crawler and Tesla combo
That one solo daily with deads would suck if they nerfed it 
=?
Don't remember the name
I do think Tesla coil needs a change
People can just Tesla spam in 2v2's
I think it's alright for 1v1's
But I don't know
Is it the one from Trashphos or the one from Momthera?
Thera
That level can be easily passed without that, just spam deads
Suppose that works too
Electricity kinda funny though 
Trashphos, Momthera ๐คฃ๐คฃ๐คฃ๐คฃ
what to use miner upgrade:
pov: uยดre xiphos: iยดm the best gen... "heยดs dead"
i think cost up to 150 is valid, 200 is too much. (if 200 then buff damage)
150 is pretty good cuz need 2 miner to mining crystal in early game.
no, getting 150 crystal is still cheap
uhh what if mine 150 crystal in early your eco is dead
Don't think getting 150 crystals is still easy
200 is goofy nobody will use
and 150 will not generate a change
that's to counteract the camp
but speaking of the cost, 150 does not generate any change in the early game
+50 crystal is big difference in early wtf its same as 100g
no, don't believe it
but it's 2v2, any card is useful

no, it will still be annoying
annoying? thats how it works and trash at endgame
you need spend 150c + 1 card slot to holding mid and endgame its completely trash
but it does not generate any change, and it is useful in the late game, because it preserves the fourth level of the tower
I mean I spend 150 crystal and I spend 50 gold to maintain the tower
if opponent has decent tank units then nothing
this is not working good in 1vs1 i swear
no one is going to give away the central tower
well it seems that it works
attack,
retreat and tower,
re-attack..
repeat.. profit
They either nerf the spell or delete it.
60s cd
hey, don't summarize those who use tesla coil
i mean, i don't want to say this sht should still make op
just 200 crystal is too much
that's enough time to get a few units, hold off for a bit.
it's called war of attrition
then you guys really thinks this card will used after this nerf
Well it either gets nerfed into the ground or stays OP
have you seen 2v2?
the tower last long enough to infinitely cycle two players?
1v1?
heavy damage + tower spawns?
Unless you will calculate everything about it's stats or something
It doesn't matter if it's ranked or not.
If the gamemode falls short bc of a card, that's on the whole game
it represents the care about balancing anything, or they should toss 2v2
That thing should never have existed in the first place, what did Crazy Jay think about creating that and thinking it was balanced?
2vs2 yeah so i agree 60 seconds cd nerf
1vs1 heavydamage? you just need retreat for a moment then no damage
tower spawns? wdym tesla coil disable towerspawn
you think he thinks about balance?
after towerspawn, you get deads or spearton
they hold off for you
until your army gets back
yeah but you can't use tesla again if opponent is stuck on tower
No sh!!t sherlock
actually yes
cycle 2v2 is troll deck
which is funny to watch....
if you're doing it

im doing that alot im happy!!!
TRUE
only nerf it in 1v1 
h m
Don't believe it, it's still easy to kill units that have HHW, their biggest counter is the powerful DPS
haevy healing wasp early game rush
๐น ๐น ๐น ๐น ๐น ๐น ๐น ๐น ๐น
the wasp is real
run
atleast they need to garrison units thats damaging eco
150 crystal profit
๐น ๐น ๐น ๐น ๐น ๐ก๏ธ๐ก๏ธ
shield = spearton
๐น ๐น ๐น๐ ๐น ๐น ๐ก๏ธ๐ก๏ธ
the hell is imp
imp is UC atreyos
"they can't train the fat ass in early game"
so you talking about endgame right
heavy healing wasp still good in endgame
bro you were just talkling about a rush, pick early or late.
early game opponent has only poor archidon so i massacre them ๐๐๐
swordwrath is ehh but still controlable if they not spamming
ok, this is getting off topic,
#stick-war-saga
Cost should be 150 crystal
CD should be 1 minute
no more tower stall ๐

