Chaos/Light/Magic/Flying
HP: 100
Damage: none
Aspeed: none
Mspeed: 7% faster than normal
Cost: 200g 200m
Pop: 4-5
Training time: 18 seconds
Abilities:
Transport: teleports an ally unit back and freezes them in place for 3 seconds (can be cancelled by commanding the unit or the unit getting damaged), the unit can still attack and use abilities during this, the teleportation distance is the same as the distance the unit would've walked in 3 seconds, cooldown 15 seconds, prioritizes low HP units that are in the Frontline, during UC the player can choose which unit to teleport, units must be under 26% HP to be teleported automatically (UC transport doesn't have HP requirement), UCed units won't get transported, spirits and summoned units get ignored, during UC player can transport enemy units too
Fire throw: throws a spray of fire, dealing 5 damage, applying 4 burn for 4 ticks, stunning for 0.5 seconds, and heavily knocking back enemy units (cgiant knockback), has a max AOE of 3, cooldown 9 seconds
Passive:
Nearby ally units get a passive 1 resistance to status effects, 2 ally units for each of this spellcaster
Upon death, falls down to the ground and explodes after a 1.5 seconds delay, dealing 15 damage and applying 6 burn for 3 ticks

