#V boss fight concept

11 messages · Page 1 of 1 (latest)

grim bridge
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This will be like a normal boss fight level, however, the game mechanics are a little changed up

Stun-lock prevention feature is removed for your units
Glacial effects now have the lightning splash property of volt effect
Fire effects now heal instead of dealing damage
The tower has a maximum of 12 levels for only the enemy
The max DPS taken for the enemy statue is decreased to 50 and the max DPS taken for the player statue is increased to 200
The statue has phases:
Phase 1: 2000 max HP
Phase 2: 3000 max HP and has a 1 HP/s passive heal
Phase 3: 3500 max HP, passive heal to 3 HP/s, and the statue takes 50% less damage from all attacks (stacks with the ranged damage reduction)

V will occasionally take a card from your deck, temporarily disabling it
Unit cards being taken won't make the units of that type disappear or just become completely braindead and do nothing, but you won't be able to train more of that unit until V puts the card back

This is kinda inspired by sans Undertale coffedusa

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Also when a player general dies, they die like a normal unit and the player has to repurchase them

twin gull
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V clone?

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or just straight up God

grim bridge
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That's V

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V is straight up god

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In stick war

twin gull
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In which campaign would he be a boss though?

grim bridge
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Idk

distant karma
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Because V is the leader of the elemental empire so it only makes sense to fight V in chaos campaign