Cost: 150 G
Training time: 12s
Chaos, Dead, Light, Flying
Health: 100
Damage: 35(-25 Air)
A flying dead missing its lower half. Will occasionally (this means they’ll linger in the air a while, circling their target) swoop down and attack the nearest enemy unit, during which it can be attacked by ground units. If they are attacking an air unit, they will instead behave more like a normal dead, just like, in the air. Will prioritize air units before aiming for ground units.