#Raise Resource
75 messages · Page 1 of 1 (latest)
rng
maybe
i mean too cheap
200 crystal for like infinate crystal or a coupple thoustand gold
We talking 1000 mana?
If it was like summons gold nodes mostly and summons a mana node every third usage then maybe
but that is like 20 mana deposits
I'll change the ability
You know what I was going to go for something like this
actualy there sould be a way to controll it
like if you have more miners on crystal duty it spawns crytsal
if you have more miners on gold duty it spawns gold
You'll almost always have more miners on gold tho
There I have changed it.
800 mana 90 seconds?
Good enough
800 mana is too much
There you go
👍
i mean like proportionaly
hmmmm
hmmmm
ok idea
Still
So far this is the final product.
Even with 8 miners, it's going to 1:1 ratio for gold and mana miners
wait no
That's a bit too much, no?
Agree
oh yeah
this is an early to mid game thign when your still gonna hve mienrs
so it cant cost too much
I guess this is ok because the cost is easy to get and understandable cooldown
but it cant cost too little
I'm gonna make a ruby resource 
REVIVE
Yes
what RNG?
i think this shouldn’t be a spell, because that would be too much resource deposits. especially with just 80s cooldown.
The post has RNG before, before it got changed to have a gold gold mana pattern
It was now it's consistent.
My first ever fan idea. I wonder what would happen if this didn't exist?
@rustic steeple I would like to hear your opinion about this.
oh right I forgot. I will ping you if I can see more idea that have lore.