It would be nice if it was done in SE, cause my concept doesn't fit the card system of SW3, and more since the most relevant game right now is SW3, then...
"Different faction's mining system"
Now there will be 9 slots in the deck, but the new miner cards will take up UNCONTESTED 2 slots in the deck.
Order:
Regular order miners will be kept here and + there will be a constant Miner Upgrade to them.
-
1 lvl 150 gold, 200 mana, 30 sec research time
Order Miners now mines 20% faster -
2 lvl 200 gold, 200 mana, 50 sec research time
Order Miners have +35 hp -
Miner upgrade(card) removed from the game
Chaos:
The chaos mining system will be different from the order system. Eminers take up 1 slot + Adepts take up 2nd slot.
Eminers rework:
Cost: 125 gold
Hp: 70
Pop: 2
Now they mine 33.3% slower than regular miners
Now they can't mine Mana
Adepts rework(Only in this system)(https://discord.com/channels/555057405080371210/1210613012071977032):
5 mana income > 4 mana income(same as order miners with 1 lvl upgrade)
- Now player can put Adepts on gold mining. They won't mine gold directly, but they will constantly cast Haste Spell. Maximum 2 Adepts on the gold mining
- New ability: "Haste spell"
Adepts(not UCed) can use this skill, when they put on Gold Mining to speed up Eminers' mining by 40%(80% 2 Adepts)(with 2 Adepts Gold mining same as Ominers with 1 lvl Upgrade).
(This rework is just for this idea. Since this idea is unlikely to take place in the game, the main stats of the Аdept in that post)
Disadvantages of the idea:
- With 4 Adepts in Mana Mining, 8 EMiners in Gold Mining and 2 Adepts in Increasing Gold Mining = 34 pop, 1750 gold and 300 mana
- 12 OMiners(4 Miners on Mana, 8 Miners on Gold) = 36 pop(7% more pop than Chaos), 1950 and 200 mana(with Upgrade 1 lvl)
Mana and Gold mining roughly the same for both factions
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

