#Dark Mana

14 messages · Page 1 of 1 (latest)

spring marsh
#

Dark Mana (NEW RESOURCE)
• Gain from mining dark parts of the ground to gain atleast 35 instantly.

Use to buy:
Shadow Magic (450 Dark Mana, Upgrade)
• Melee Attacks leave a shadow, that copy the attack of the unit. After a short delay, the shadow will do the unit's attack to deal extra damage.

Dark Speed (250 Dark Mana, Upgrade)
• All Light Units gain a 55% SPD buff.

Meric Life steal (300 Dark Mana, Upgrade)
• Merics can now convert 0.1% of damage units around them deal into HP for all allied units around them.

Dark Transportation (200 Dark Mana, Spell)
• Mark an area, and another, creating a passageway to teleport allied units. Lasts for 4s, 60s CD

General Confusion (350 Dark Mana, Spell)
• Use to shock heavy units and generals, forcing them to retreat for 3s.
50s CD

#

@smoky kite
@bleak crater

spring marsh
#

Atleast 3 dark areas appear on the ground every 20s. Old dark areas despawn once new ones appear

austere quail
spring marsh
#

no, if none are present, they will occupy a gold/crystal mine.

#

but if there are extra miners, they will stop and wait for them to appear

#

dark areas take 2 miner hits to collect, and will be directly sent to you.

ebon warren
austere quail
#

Like they’ll hit it twice then go back to waiting or mining other stuff?

worn trench
#

Dark Elixir

spring marsh
#

doesn't take up bag space

#

imagine having to obnoxiously take dark elixir and going back to your base

#

when it just gives you 35