Enemy 1 (warrior skeletons):
Eminer
Lesser knight (will include stats later)
Juggerknights
Skeletal archer (will include stats later)
Smithy
Vamp
Blazing bolts (I know, 2 mythics)
Silver knight (will include stats later)
Enemy 2 (mage skeletons):
Eminer
Undead shaman (will include stats later)
Juggerknights
Skeletal archer
Smithy
Vamp
Blazing bolts
Silver knight
Enemy bonuses:
Both enemies get the silver knight for free at 1:00 mark
Upon reaching 50% statue HP, both enemies get 1 jugg, 3 skeletal archers, enemy 1 gets 4 lesser knights and enemy 2 gets one undead shaman
Silver knight (actually meant to be a duo general):
Chaos/Heavy/General
HP: 1500
Damage: 45
Aspeed: 1.25 (36 DPS)
Mspeed: 3% faster than juggerknight
Pop: none 
Abilities:
Charge: unlike the normal juggerknight charge, this charge can ignore the stun-lock prevention feature, doesn't have a delay, deals 20 damage, and knocks the enemy back (60% of cgiant attack), cooldown 20 seconds, unlike any other ability in the game, once it gets off cooldown, it just adds one charge stack and goes back on cooldown again, the stacked charge can be used while another charge is charging up, max stack limit is 3
