#undead blockade (order campaign bonus level)

14 messages · Page 1 of 1 (latest)

digital wind
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Enemy 1 (warrior skeletons):
Eminer
Lesser knight (will include stats later)
Juggerknights
Skeletal archer (will include stats later)
Smithy
Vamp
Blazing bolts (I know, 2 mythics)
Silver knight (will include stats later)

Enemy 2 (mage skeletons):
Eminer
Undead shaman (will include stats later)
Juggerknights
Skeletal archer
Smithy
Vamp
Blazing bolts
Silver knight

Enemy bonuses:
Both enemies get the silver knight for free at 1:00 mark
Upon reaching 50% statue HP, both enemies get 1 jugg, 3 skeletal archers, enemy 1 gets 4 lesser knights and enemy 2 gets one undead shaman

Silver knight (actually meant to be a duo general):
Chaos/Heavy/General

HP: 1500
Damage: 45
Aspeed: 1.25 (36 DPS)
Mspeed: 3% faster than juggerknight
Pop: none coffedusa

Abilities:
Charge: unlike the normal juggerknight charge, this charge can ignore the stun-lock prevention feature, doesn't have a delay, deals 20 damage, and knocks the enemy back (60% of cgiant attack), cooldown 20 seconds, unlike any other ability in the game, once it gets off cooldown, it just adds one charge stack and goes back on cooldown again, the stacked charge can be used while another charge is charging up, max stack limit is 3

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Lesser knight:
Chaos/Light

HP: 150
Damage: 9(+3L)
Aspeed: 1 (9/12 DPS)
Mspeed: normal
Cost: 200g
Pop: 3
Training time: 13 seconds

Abilities:
Charge in: charges at the enemy, dealing 15(+3L) damage and knocking the enemy back (20% of cgiant attack), but doesn't stun, cooldown 30 seconds

Skeletal archer:
Chaos/Light / ranged

HP: 60
Damage: 15(+9L)
Aspeed: 3 (5/8 DPS)
Mspeed: 6% slower than normal
Cost: 350g
Pop: 3
Training time: 13 seconds

Passive:
Upon dying, comes back to life after a 2 seconds delay with 30 HP, has a 1-2 minute cooldown between revives

Undead shaman:
Chaos/Light/Magic

HP: 150
Damage: none
Aspeed: none
Mspeed: magikill
Cost: 200/300
Pop: 6-7
Training time: 30 seconds

Abilities:
Revival: revives an ally unit that has died 3 or less seconds ago with 40% of their max HP, cooldown 40 seconds
Bone spike: summons 3 bone spikes to impale one enemy unit, dealing 50 damage and temporarily stopping them in their place for 4 seconds, cooldown 12 seconds

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The player gets atreyos and his army as their teammate, but gets atreyos on their side instead of the AI teammate's side so they could UC him to have more of a chance against this unfairly strong duo

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My favorite part about the silver knights is that they can hypothetically stun one unit for a total of 12 seconds if they chain their charges and use them at the correct time

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SE marrow reap spam but with 2 stronk juggs and knocks the enemy away instead of pulling them to your base

tacit cove
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These new units are gonna be a pain for the devs to make

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but gud

digital wind
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Hmm

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Is this balanced and unique enough to be in multiplayer?

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I'll make a continuation of this later

errant arch
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It's unique

spring crater
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cool and unique general, units

spring crater
digital wind