Venomous deads (support chip-damage spellcaster):
Chaos/Heavy/Magic/Dead / ranged
HP: 200 (240 with RoR)
Damage: 10
Range: 20% less than tdead
AOE: 3 50% (5 splash damage)
Aspeed: 5 seconds (2 DPS)
Mspeed: dead
Cost: 300/250
Pop: 6-8
Training time: 18 seconds
Abilities:
Venom bomb: the next attack has 15 damage, 100% splash damage, and applies +2 venom, cooldown 15 seconds
Poison: 3 nearby all chaos units gain +4 poison damage for 3 seconds, cooldown 20 seconds
Passive:
Attacker melee units get affected with 14-5 venom
Applies 6-2 venom on each attack
Note: venom acts like poison, but gets weaker as the enemy's HP depletes, venom can't kill an enemy unit
Dreadknight (jugg upgrade):
Tier 1: decreases charge cooldown to 17 seconds, 150/100, 30 seconds research time
Tier 2: removes charge delay and gives a 50% damage resistance during and 1.5 seconds after charge, 250/250, 45 seconds research time
Tier 3: adds another attack which happens once every 4 attacks, the attack deals 20(+4L) damage and takes 2.25 seconds, 200/200, 45 seconds research time
Note: each tier increases juggs size by 10%
Berserker (jugg general):
Chaos/Heavy/General
HP: 600
Damage: 19(+4L)
Aspeed: 1 (19/23 DPS)
Mspeed: bomber
Cost: 750g 200m
Pop: 8
Training time: 50 seconds
Abilities:
Charge: normal juggerknight charge
Passive:
Juggerknights gain 1% attack and movement speed for every 1.25% HP lost (max speed boost is 64% / 80% HP lost)


cus these are cool