Deads tower spawn:
Takes 1-3 mana for each dead summoned
Spearton tower spawn:
Takes 10-20 mana for each spearton summoned
Magikill:
Summoning a minion takes 2-5 mana
Fulminate cooldown to 4 seconds
Fulminate burn ticks increased by 1
Total max minion limit per player (not per magikill, that still has 2 max minions) to 6
Fulminate is now mobile instead of being fixed in one spot
Cost to 350/350
Extras:
You can't have both tower spawns in one deck
You can now disable minion summoning and disable/change tower spawns summoning
For example, you can stop 2 magikill from summoning minions while one can still summon minions
You can set spiriton spawn to summon only 1-2 spears each summon instead of 4 even if it's fully upgraded
You can straight up un-tower spawn the deads tower spawn and completely disable it from summoning deads
For magikill, there is a number above the minion summon button, the number changes from 2 - 1 - 0
2 makes the magikill summon like normal
1 makes the magikill summon only a maximum of 1 minion
0 completely disables the magikill from summoning minions
For tower spawns, when you hold down the tower spawn card in the battle, it will sort of pop up numbers from the center tower, the numbers are:
0 - 1 - 2 - 4 on max level
0 - 1 - 2 on level 2
0 - 1 on level 1
0 disables the tower spawn
1 summons 1 each summon
2 summons 2 each summon
4 summons 4 each summon


I don't want a complete lack of impact from minions, but at the same time a destroying fulminate

