#tower spawns nerf + magikill buff/nerf

188 messages · Page 1 of 1 (latest)

spring canyon
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Deads tower spawn:
Takes 1-3 mana for each dead summoned

Spearton tower spawn:
Takes 10-20 mana for each spearton summoned

Magikill:
Summoning a minion takes 2-5 mana
Fulminate cooldown to 4 seconds
Fulminate burn ticks increased by 1
Total max minion limit per player (not per magikill, that still has 2 max minions) to 6
Fulminate is now mobile instead of being fixed in one spot
Cost to 350/350

Extras:
You can't have both tower spawns in one deck
You can now disable minion summoning and disable/change tower spawns summoning
For example, you can stop 2 magikill from summoning minions while one can still summon minions
You can set spiriton spawn to summon only 1-2 spears each summon instead of 4 even if it's fully upgraded
You can straight up un-tower spawn the deads tower spawn and completely disable it from summoning deads

For magikill, there is a number above the minion summon button, the number changes from 2 - 1 - 0
2 makes the magikill summon like normal
1 makes the magikill summon only a maximum of 1 minion
0 completely disables the magikill from summoning minions

For tower spawns, when you hold down the tower spawn card in the battle, it will sort of pop up numbers from the center tower, the numbers are:
0 - 1 - 2 - 4 on max level
0 - 1 - 2 on level 2
0 - 1 on level 1

0 disables the tower spawn
1 summons 1 each summon
2 summons 2 each summon
4 summons 4 each summon

elfin sphinx
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Hehe

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Before you ping

spring canyon
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@queen rune @lilac jetty @steep orbit balance change time

stiff lance
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best way to let someone suffer bomber_troll

spring canyon
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@dense root coffedusa

elfin sphinx
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Can you explain how is this buff to magikill?

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Oh wait XD

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I skipped one part

spring canyon
elfin sphinx
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I don't like the idea of it taking away mana

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Like, magikill are alr late game

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So it doesn't even matter

spring canyon
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Hello striker

elfin sphinx
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You're alr gonna have many miners on crystal

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I mean, it's not big amount of cost, but still

glossy violet
elfin sphinx
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There's reason it costs 400/400

spring canyon
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VERY wrong

glossy violet
elfin sphinx
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Too late

spring canyon
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I meant 6 max minions as in 6 in total

elfin sphinx
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What

spring canyon
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2 for each magikill
6 maximum in total, no matter how many magiks you have

elfin sphinx
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Like per player?

glossy violet
spring canyon
glossy violet
elfin sphinx
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Ok, that's gonna make magikill useless marrowkahamadahamada

spring canyon
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Fulminate exists for a reason

elfin sphinx
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Just remove minions at this point

spring canyon
elfin sphinx
spring canyon
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Should I buff fulminate even more?

elfin sphinx
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Magikill just costs too much

glossy violet
elfin sphinx
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It's like 1200 gold

glossy violet
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Or 10

spring canyon
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I want magikill spam GONE

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I want to burn it down

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I want to nuke it

elfin sphinx
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Just make range flexible

spring canyon
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I don't want magikill minion spam anymore

elfin sphinx
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Nooo

spring canyon
elfin sphinx
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My beloved

stiff lance
glossy violet
elfin sphinx
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Why not make magikills fulminate buff and population increase instead of nerfing amount of minions?

glossy violet
spring canyon
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I edited it now

glossy violet
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For player

spring canyon
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That's enough for magikill minion spam

glossy violet
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Nah

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Too little

spring canyon
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Enough

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I buffed their fulminate

glossy violet
stiff lance
spring canyon
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Also why is no one talking about the tower spawns nerf?

glossy violet
stiff lance
glossy violet
glossy violet
glossy violet
# spring canyon Okay

Minions spawn cost... Everyone's going to turn off the minion autocast, do you understand that

woeful jasper
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Oh yeah let's make researches that are entirely dependent on owning the tower (and for long) even weaker.
Upgrades that, without that, take up spaces and are entirely useless

spring canyon
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Especially the spiriton spawn

woeful jasper
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It's strong, yeah, but not only it depends on you actually holding the tower (if you can't it's too bad), but you also have to wait 20 seconds AFTER the speariton dies before having another wave
Not counting that upgrading the research doesn't even do anything until the tower level matches the level

spring canyon
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Total cost of spearton tower spawn is the same as somewhere about 4 speartons

glossy violet
# spring canyon Good enough for me

But you're not the only player in the world, and your opinion shouldn't completely change anything in the game. For example, I don't like speartons, but I don't want them removed, right? It's not, but I wrote it to make you understand

spring canyon
glossy violet
spring canyon
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Literally just removing them and giving magiks another ability or buffing their fulminate would be better

spring canyon
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People HATE minions

glossy violet
woeful jasper
spring canyon
spring canyon
woeful jasper
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Minions are only a real threat if I didn't prepared well against it. Otherwise I rarely had such an insurmountably painful time that I would ever want them removed

glossy violet
spring canyon
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There's a stick war channel which has multiple videos of replays, and every single one of them proves that egiants are legitimately spammable generals

woeful jasper
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Maybe he's just very good at the game

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also channels tend to show replays of their victories only

glossy violet
spring canyon
spring canyon
glossy violet
spring canyon
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I consider base egiants (without catapult mode) to be balanced, just need a slight attack speed nerf

spring canyon
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The most and probably the only OP thing about egiants is the catapult mode

glossy violet
spring canyon
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But it is so damn powerful that it just can't be ignored

spring canyon
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After getting stunned, the stunned unit can't get stunned for like 1-2 seconds

glossy violet
woeful jasper
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good mechanic tbh

glossy violet
spring canyon
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To balance it, it should be monstrosity exclusive or just straight up deleted

glossy violet
spring canyon
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That's what I said

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Me before stun-lock prevention was added watching as my units become literally unable to do anything because of the constant 53 damage boulders:

woeful jasper
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I actually didn't know ogiants had like, a siege mode? Is that what catapult mode is?

spring canyon
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They get more range, splash, and damage at the cost id taking more damage and not being able to walk

woeful jasper
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brings me back to the good ol siege tank time of SC1-2

glossy violet
woeful jasper
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How much splash are we talking

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in terms of units affected

spring canyon
spring canyon
glossy violet
spring canyon
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Which is 1 more than without catapult

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They also get more splash damage

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Enough splash damage to 2 shot archidons

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And 3-4 shot eclipsors

woeful jasper
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Well, good thing they cost 1500

spring canyon
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Basically enough damage to just delete backlines

woeful jasper
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and archidons

spring canyon
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They can also do some devastating damage to tdeads

woeful jasper
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If I were an archer I wouldn't survive a giant boulder

spring canyon
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Which are TANKS

glossy violet
woeful jasper
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I don't have enough experience with/against catapult mode to argue past the theory

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so eh

glossy violet
spring canyon
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The 1 time I lost with egiants was against shadowripp, which can counter egiants, and I didn't have any other unit other than magiks which are too expensive for me to have killed their shadows

spring canyon
woeful jasper
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I think that's what they were saying

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no wait they just said "no catapult mode"

spring canyon
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Sw3 egiants have splash damage even without catapult mode

glossy violet
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I gtg rn, bye

woeful jasper
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bye

cunning osprey
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My opinions on this matter:

Tower mana costs: Costing mana to spawn a unit is strange. So like to spawn four speartons i need to use 30 crystals per spawn right? I suppose that is a way to force players to manage their crystal resources a bit more but Im not sure how this will go so im on the meh

Magikill: just remove minions at that point man. Either that or force the player to choose between Minions or a buffed Fulminate as a spell in the Magikill card before entering the battle to allow players both worlds to use Magikill as they please. Maybe Buff Fulminate to the point that it can one shot minions? The costing crystal thing to summon minion is fine for me but i would rather still have all Magikill summon 2 minions each and not capped but instead perhaps have minions consume 1 population instead. That would mean that Magikill with minions is now 9 population. So my opinion on this is meh also.

Extra: They are all good so 👍 for me.

dense root
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Interesting

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But fulminate needs to stay the same

spring canyon
flint turtle
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Why would you want to limit the minion spawn

spring canyon
flint turtle
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They are very soft

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And magikill are stupid

steep orbit
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🤔

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Tower spawn things are fine

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Me like

flint turtle
steep orbit
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But uh... I don't like magikill rework

flint turtle
acoustic elbow
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no you youst cant deal with spam

spring canyon
acoustic elbow
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point of free units upgrade=none if they cost spirit deads woud literaly die after this tremendaus upkeap speartons woudnt change mutch

steep orbit
spring canyon
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That's literally 25 times cheaper than an actual dead

acoustic elbow
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tremeandus

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if it aint free it aint for mee (except cosmetics spent 178$ on that stuff)

flint turtle
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What

spring canyon
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That's the first positive reaction I got on this post

humble widget
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This makes the game less painful to play

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Especially if u want to use these cards but still wanting to fight ur opponent properly

humble widget
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This is basically saying No to turtle

spring canyon
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If tower spawn upgrade cost doesn't get nerfed

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Then I'll make the spawning not free

humble widget
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Anyway good idea

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Idk why ppl hate it

spring canyon
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Probably because of the nuke I dropped on magikill minions

humble widget
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Magikill is Shruggerknight

flint turtle
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Magikill is bad

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The ai is bad