Based on this:
https://discord.com/channels/555057405080371210/1224782702553595984
^ Everything is the same as this but with new features added and some things changed
Changes:
15v15 with 75 max pop 
There's now 8 more gold nodes and 4 more mana nodes crammed into the base
The statue has 1K more HP
New features:
More terrain:
There's now 3 height levels, each with their own map, the terrain changes from dangerous to helpful depending on height level, the captured towers or tower levels won't reset if the players move to a different height level
High:
There's multiple holes which weaker units can potentially fall through (light units with 200 or less max HP), only one can fall through at a time and there's a 30 seconds cooldown to avoid entire armies randomly disappearing, miners can fill up the holes but it'll take 500 gold and 100 mana
There's constant storms on the mountains:
Acid rain, mass snow squall, mass scorch, the big lightning storm thing from amplified magic, these change once every 2-3 minutes, and there's a possibility that 2 of these disasters will happen at once
To encourage players to even come here, the towers will give doubled bonuses (except for training time) if they're captured
Medium:
The base height level, it's just normal
Low:
The safest of them all with multiple trenches and stone walls all over the battlefield
The stone walls have 300 HP, have a passive 1 HP every 2 seconds heal, and if broken, will regenerate in 3 minutes
The trenches keep units safe from all ranged and flying units
The positions of the stone walls are important, on your half of the battlefield, your units can walk through the stone walls but enemies have to break through them, on the enemy side of the battlefield, the enemy units can walk through and your units have to break through
On this height level, resource nodes have 25% more max resources
All units have an added passive 1 HP every 2 seconds heal
Garrison heal is doubled




