#total war gamemode (just felt like making this)

122 messages · Page 1 of 1 (latest)

atomic raven
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Based on this:
https://discord.com/channels/555057405080371210/1224782702553595984

^ Everything is the same as this but with new features added and some things changed

Changes:

15v15 with 75 max pop coffedusa

There's now 8 more gold nodes and 4 more mana nodes crammed into the base

The statue has 1K more HP

New features:
More terrain:
There's now 3 height levels, each with their own map, the terrain changes from dangerous to helpful depending on height level, the captured towers or tower levels won't reset if the players move to a different height level

High:
There's multiple holes which weaker units can potentially fall through (light units with 200 or less max HP), only one can fall through at a time and there's a 30 seconds cooldown to avoid entire armies randomly disappearing, miners can fill up the holes but it'll take 500 gold and 100 mana
There's constant storms on the mountains:
Acid rain, mass snow squall, mass scorch, the big lightning storm thing from amplified magic, these change once every 2-3 minutes, and there's a possibility that 2 of these disasters will happen at once
To encourage players to even come here, the towers will give doubled bonuses (except for training time) if they're captured

Medium:
The base height level, it's just normal

Low:
The safest of them all with multiple trenches and stone walls all over the battlefield
The stone walls have 300 HP, have a passive 1 HP every 2 seconds heal, and if broken, will regenerate in 3 minutes
The trenches keep units safe from all ranged and flying units
The positions of the stone walls are important, on your half of the battlefield, your units can walk through the stone walls but enemies have to break through them, on the enemy side of the battlefield, the enemy units can walk through and your units have to break through
On this height level, resource nodes have 25% more max resources
All units have an added passive 1 HP every 2 seconds heal
Garrison heal is doubled

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Note:
You can get the passive 10 income from all three height levels at all times, even if no one is on those heights
The tower bonuses are always active if the tower is capped, no matter on which height and if any player is even on that height level

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@polar glade @shy lynx @woeful spruce coffedusa

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@modest belfry @eternal oasis @steel tusk @odd phoenix coffedusa

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@fervent siren @finite harbor coffedusa

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15 players on one side with 75 max pop each is a total of 1125 pop for each side

polar glade
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Brother made a sequel

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Will review layer

fervent siren
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That's a lot of chaos, I love it

atomic raven
fervent siren
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Just can you explain layers?

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Like it's all on same map?

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Oh nvm

atomic raven
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I forgot to mention this, but you can send specific units or unit groups to other different layers and you can't from high to low or vice versa, you must go to mid first and then high/low

woeful spruce
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Which layer is statue on

atomic raven
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Resource nodes and towers are on all 3 layers

polar glade
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I think the extra map details are not necessary

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But this is cool regardless

modest belfry
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PC exclusive mode alert

finite harbor
atomic raven
finite harbor
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Hmm, good idea

polar glade
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back

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..10 hours later

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Personally im not a fan of the terrain

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im not sure how to imagine it but its unnecessary complications and hindrance

woeful spruce
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Matchmaking with 30 people sad_spearos

atomic raven
woeful spruce
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🐔

neon pike
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My phone is going die

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Also whoever captures the tower first basically won

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And the resources going not enough

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If 4 players on 1 team have Tesla and captures it first…

atomic raven
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There's 9 towers in total

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Also Tesla coil max limit is 1

neon pike
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💀

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Is map bigger

atomic raven
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Check the link in this post

neon pike
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How bigger

atomic raven
neon pike
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Where

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At the top?

atomic raven
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Yes

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The other "total war gamemode" post

neon pike
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This height level thing is confusing my brain cell

atomic raven
sharp shard
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1125 bombers would be fun to deal with

atomic raven
neon pike
atomic raven
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Off-brand world ablaze spell

neon pike
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Not nuke just carpet bombing

polar glade
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it only takes 18 to insta a non blocking spearton which makes it all the better

atomic raven
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Early game in this gamemode is the same as mid-late in the normal game/2v2

neon pike
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Health increase to bombers

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They have no hp

sharp shard
atomic raven
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Me and my teammates when we went for sword/crawler start and all the enemies went for archer start:

sharp shard
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12 is enough to chain throughout the whole game

atomic raven
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Trenches upgrade

neon pike
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Make statue more hp

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More than more hp

atomic raven
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I just got an idea

neon pike
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This turning into stickmin trenches

sharp shard
neon pike
neon pike
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Like alot of hp

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Like alot of alot hp

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Big amount of hp basically

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Very big amount

polar glade
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an all staff start might be wicked tho

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I also now realize like

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the map is gonna be waaay larger

neon pike
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No me use marrowkai start

polar glade
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you cant garrison a unit to save it from poison

atomic raven
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someone will bring healing

polar glade
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you need merics or a healing spell available

polar glade
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this is good for gameplay I think

atomic raven
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Imagine someone just spams merics with thera

polar glade
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but just saying this is gonna suck to micro

neon pike
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Do allied merics heal you

polar glade
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for everyone involved

polar glade
polar glade
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then hit with an acid rain ( or poison bombers )

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the units furthest inland

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have to retreat

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..alot

atomic raven
neon pike
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For some reason

polar glade
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you need to quickly ward

neon pike
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Passive heal counts as healing

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Idk why

polar glade
neon pike
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Like it’s not healing

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It’s just healing but not healing

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It’s not healing basically

neon pike
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Is stone walls the black stone spikes garrison wall skin wall

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More statue hp

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Take 300 gold and potentially 0 crystal to fill hole

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No passive heal bonus for units

tame pine
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Bro imagine 30 Players spam

neon pike
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Are all 3 height levels present in 1 map or maps have different height levels

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Im confused

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Do acid rain storm thing still buff deads

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Scorch is not storm

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Why do light units fall through holes shouldn’t heavy units not including things with big hitbox fall through