#(Repost) Chaos units ideas

17 messages · Page 1 of 1 (latest)

bleak sandal
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Executioner
Chaos/Heavy/Melee
Hp: 600
Damage: 30(+5 heavy)
Attack speed: 5% faster than the giant
Movement: Same as the giant
Training time: 22s
Cost: 600 gold 200 crystals
Ability: Tremor: Executioner will hit the ground with it's axe causing a small tremor dealing 10% splash damage and 1s stunning cool down 20 seconds.
Population: 7 peer unit
High health heavy melee unit of the chaos empire equipped with a massive double battle axe to crush any enemy unit. Good against heavy.

Berserk
Chaos/Light/Melee
Hp: 320
Damage: 25(+10 light)
Attack speed: 5% slower than a Crawler
Movement: 5% faster than the juggerknight
Training time: 18s
Cost: 350 gold 150 crystals
Population: 4 peer unit
A juggerknight who changed its shield for a second axe dealing more damage at the cost of losing armor. Powerful against light units.

Hunter
Chaos/Light/Ranged
Hp: 65
Damage: 11(+5 light)
AS: Same of the archidon
Range: 12% less than the archidon
Movement: same of the swordwrath
Population: 3 peer unit
Cost: 250 gold
A light ranged unit equipped with a medium bow. Originally simple nomad tribe's before were abducted by the Marrowkai to become a cheaper ranged unit for the chaos empire good against light.

Furies
Chaos/Heavy/Melee
Hp: 350
Damage: 15(+5 heavy)
AS: same of the juggerknight
Movement: 10% slower than the sicklewraths
Population: 5 peer unit
Ability: Revenge: Returns the damage received multiplied by 5% to a single unit cooldown 20 seconds.
Cost: 400 gold 120 crystals
A medium health melee unit from the chaos empire,these female warriors are the wives of the juggerknight´s who dies during the second great, the Marrowkai offers then power and a chance of take revenge against the order empire,they accept at the cost of their souls ,good against heavy.

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Natvick the punisher
Chaos/Heavy/Support/General
Hp: 800
Damage: 35(+10 light)
AS: 5% fast than a giant
Movement: Same of the Marrowkai
Population: 9
Training time: 50s
Cost: 950 gold 300 crystals
Abilities:
Passive ability: Forced productivity: slave miner's mining speed and bag capacity increase by 25% for 10 seconds at the cost of 15% life points cooldown 20 seconds.

Malevolent Smash: Grabs a random enemy unit to smash it against the ground dealing 50 damage cooldown 30 seconds

Sadistic Slash: Unleash a series of critical hits aiming to the limbs and head of the enemy's dealing 30 damage and 15% of splash damage if the affected unit have low health the attack will cut a random limb cooldown 35 seconds

A higher health heavy chaos general unit that is the responsible to keep the slave miner's under control. A cruel and fearless warrior who likes to cut the limbs of it's enemies' with is well sharpened war axe. Powerful against light

stiff fog
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I have similar ones:
Maultaur
Brawler
Hellpelt
Ravagerin
The Overseer

bleak sandal
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@stiff fog That units sounds good do you have their stats?

stiff fog
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Only artworks

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These up there are the names I gave concepts of mine

bleak sandal
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@stiff fog Well all you need is to make the stats if the units concepts

stiff fog
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Yeah that’s the hard part

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I only have one for now

bleak sandal
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@stiff fog But I like the idea the game needs more chaos empire units

stiff fog
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Artwork by Raiden

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Sprite by me

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Stats by me and friends

bleak sandal
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@stiff fog That looks so nice for a new unit

wooden zephyr
stiff fog