#Traumatize (SPELL)

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tiny olive
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• Force 3 random units of your choice with traumatizing events. causes confusion and fear for the rest of the match. they will attack very slowly, as if regretting to fight. and would often plunge themselves into the enemy army just to die. they become useless, and would often retreat back to base, or not follow your commands at all. becomes uncontrollable.

(30s CD, starts once traumatized units are dead.) - 300 Crystals
<CHAOS> <HORROR>

fallow talon
tiny olive
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dont worry

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it only affects small units

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light/heavy

jagged kelp
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So basically force 3 enemy units into commiting suicide or just giving up?

tiny olive
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not including giants

tiny olive
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there's a chance but

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most of the time they just stand there, scared and stressed.

jagged kelp
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Chance?

tiny olive
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10%

jagged kelp
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Instant no

tiny olive
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if they last for more than 20 seconds

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Without dying

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They just give up

jagged kelp
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We have enough RNG in sw3, we don't need more

tiny olive
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they move slower too

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like magikill speed

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they can also sometimes trip