#Broken spell change

1 messages · Page 1 of 1 (latest)

young mural
#

I think you know these things very well and hate them as much as I and some other players do. It's about scorch, acid rain, tesla

I propose to change them as follows:

Acid rain:
*cost: 200 💎 100 ⏱️
*instead of applying poison, it gives 10 damage per second to all units except the dead
Maximum 50 damage

It would give a good synergy with another spell.

Tesla coil:
3 options:

  1. increase the recharge time by 10-15 seconds, removing the possibility of spam by Tesla, making the tower invulnerable.
  2. give the opportunity to capture Tesla.
  3. Freeze the recharge of dead and spiritons, Teslas, while the first one is active. It also affects the 2nd player in the team.

I'm sick of endless tesla combined with spirit and/or 2 player.

Scorch:
Remove AOE damage from meteorites. That is, as many meteorites as there are, so many targets will be hit. + make it possible to attack with only 7-8 charges at least.

It aims to remove the possibility of the easiest extermination of all archers, regardless of the number.

I hope this will come true.

#

Or 7-8 damage/second for AR, BUT 35 MAXIMUM

tribal quest
#

Removing splash damage from scorch makes it useless

#

Also it's meant to be an AOE anti-light horde spell

young mural
#

Now it is only a means of genocide of archers

tribal quest
#

Scorch should get a full rework

#

Without making it lose its actual purpose

#

Also 35 damage maximum for acid rain is too low, make it at least 50

#

Especially since you also increased the cost

#

I actually have a post on a scorch rework

young mural
#

i think, 3 option of tesla is best
or not?

tribal quest
#

Mix 1 and 3

#

And it'll be good

young mural
#

What you think all 3 spells will be weakened?