Shadows:
Attack speed from 0.933 to 0.977 (base DPS from 15 to 14.31/19.43 and max fixate DPS from 31.07/36.42 to 29.65/34.77 + they rack up on fixate slower)
Parry cooldown to 5 seconds
Rippriders:
HP to 575
Hitbox decreased by 8%
Movement speed decreased by 4%
Damage to 15(+8H) (7.5/11 DPS)
Splash damage to 40% (6/14 splash damage)
Cost to 850g
Ripptor:
Chaos/Heavy
HP: same HP as rider
Hitbox/size: 4% smaller than ripprider
Movement speed: same as current ripprider
Damage: 14(+6H)
Aspeed: 1 (14/20 DPS)
Training time: 24 seconds
Cost: 750-800g
Pop: 8
Predator:
Chaos/Light
HP: 175
Damage: 9(+2L)
Aspeed: 0.625 (14.4/17.6)
Mspeed: 6-7% faster than crawler
Cost: 400-450g 150m
Pop: 5
Training time: 19 seconds
Abilities:
Pounce: pounces at the enemy, stunning and dealing 25 damage, 5 seconds cooldown, UC only
Passive:
Fury: gains +2 damage after attacking, max stacks 4, stacks reset 5-6 seconds after not attacking
First stack is gained after 2 attacks
Second stack is gained 3 attacks after first stack
Third stack is gained 2 attacks after second stack
Fourth stack is gained 3 attacks after third stack
In total, 17(+2L) damage on max stacks (27.2/30.4 DPS)
Shadows and predators comparison:
Better survivability - S
Higher DPS - S
Faster speed - P
Consistent DPS - P
Better offense and harassment - P
Better defense and protection - S
Rippriders and ripptors comparison:
Better meatshield - rider
Better against hordes - rider
Better against single targets - ripptor
Keeping up with fast units - ripptor
Overall better DPS mid-late game - rider
Overall better DPS early-mid game - ripptor

