Sicklewrath
- HP increased from 55 to 70 ⬆
- Damage increased from 5 (+2L) to 6 (+4L) ⬆ dps remains the same
- Splash increased from 40% to 50% ⬆
- Cost increased from 75g to 100g 🔄
- Training time increased from 10s to 11s 🔄
Crawler
- HP increased from 35 to 55 ⬆
- Damage increased from 6 to 9 ⬆ dps remains the same
- Cost increased from 50 to 100 🔄
- Training time increased from 9s to 10s 🔄
- Population increased from 1 to 2 🔄
- Passive ability; pack mentality, each crawler on the battlefield grants +1 damage to crawlers, limit of 4 🆕
- Movement speed to 5% slower than bomber ⬇
Bomber
- can now deal (+3H) damage ⬆
- Population increased from 1 to 2 🔄
Spearton
- Block damage reduction increased to 30% ⬆
Juggerknight
- Charge delay removed 🔄
- Charge now deals the same damage as base damage 🆕
Eclipsor
- HP decreased from 125 to 90 ⬇
- Movement speed increased from slower than juggs to 15% faster than default speed ⬆
- Damage from 15 (+3L) to 12 (+5L) 🔄 dps remains the same
- Training time decreased from 20s to 17s 🔄
Meric
- HP increased from 150 to 200 ⬆
- Added melee, deals 7 damage, aspeed is 1s 🆕
- Heal increased from 15HP to 20HP ⬆
- Bubble duration increased to 5s ⬆
- Bubble now has a certain HP that makes it break before the duration even finishes (50HP) 🆕
- Cost increased from 150g 200m to 200g 200m 🔄
Shadowrath
- Parry no longer requires perfect timing, parry makes the shadowrath's appearance glow where in the next 3s if the shado gets hit, it will parry 🔄
- Upon successful parry, will activate shinobi (invisibility) for 2s 🆕
- Population increased from 5 to 6 🔄







3 bonus heavy damage is terrible.