#elite chaos (warning: bad idea)

7 messages · Page 1 of 1 (latest)

supple oasis
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Eclipsor:
Chaos/Light/Flying/Elite (note: elite tag restricts the max limit of units on the battle to 3, unlike general, they will not re-train)
HP: 70
Damage: 15(+3H)
Range: in-between Tdead and archidon
Aspeed: 3 (5/6 DPS)
Mspeed: bomber
Cost: ggg
Pop: ggg
Training time: ggg

Abilities:
Airstrike: throws a dynamite, dealing 20(+5L) AOE damage, max AOE 3, cooldown 35 seconds
Heavy fire: flies down to the ground and sets up a "ballista" (basically eclipsor version of catapult mode), during this mode, movement and attack speed is heavily reduced (movement speed to in-between meric and magik and attack speed to 5 seconds), but gains much more attack damage (50(+25H)) (10/15 DPS) and gets increased range (5% more than archidon), takes 3 seconds to get in or out of this mode, cooldown after getting in or out is 5 seconds

Juggerknight:
Chaos/Heavy/Elite
HP: 525
Damage: 9(+2L)
Aspeed: 1 (9/11 DPS) (juggs are offensive tanks, not damage dealers)
Mspeed: bomber
Cost: ggg
Pop: ggg
Training time: ggg

Abilities:
Suicide charge: same as juggerknight charge but 50% faster, no charge delay, and gains 25% more speed but takes 10% more damage for 3 seconds, cooldown 35 seconds
Chaos's shield: goes into a shieldwall formation, taking 30% less damage but greatly reducing movement and attack speed (movement speed down to meric, attack speed to 2 seconds), takes 2 seconds to get in or out, cooldown 5 seconds after getting in or out of this mode

empty iris
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what

supple oasis
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What?

empty iris
supple oasis
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What?

rough zodiac
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Ejuggs cost: 600g 150m

vital otter
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this is just bad