#sickles rebalance + sicklewrath tank

198 messages · Page 1 of 1 (latest)

toxic falcon
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Sicklewrath:
Cost to 125
Training time to 11 seconds
Pop to 3
HP to 65
Movement speed increased by 15%
Attack speed increased by 10% (0.9
Damage to 6(+2L) (6.6/8.8 DPS)
Splash to 50% (3/5 splash damage)

Scytheton:
Order/Heavy

HP: 300
Damage: 16(+4L)
Attack range: 5% more than normal
Max attack range: in-between normal and spearton with pike
Splash: 75% 3 (12(+4L) splash damage)
Aspeed: 2 (8/10 DPS)
Mspeed: 3% slower than sicklewrath
Cost: 350-400g 50m
Training time: 16 seconds
Pop: 4
Hitbox: same as speartons

A cheap, swift tank meant to heavily punish light unit spam, especially archerspam (not even sicklespam is safe from these guys)

I need help balancing this

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I feel like I'm gonna get a lot of hate for this

limpid grotto
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Nah keep the cost 75 they need to nerf the training time for sicklewrath

toxic falcon
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More damage, movement speed, attack speed, health, and splash damage

compact night
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I like the idea of choosing between sickle or sword

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it makes people think whether to pick an anti-horde or a heavy destroyer with leap

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.

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for the scytheton

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why do we even need that...

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well I guess scytheton fits to be in rebel faction

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since it is an anti-horde tank

toxic falcon
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What should sickles HP be? 60 or 70?

compact night
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65

toxic falcon
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Okay

limpid grotto
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Plus it's a sickle

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Just ideas 👍

atomic kite
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REWORKSICKLEWRATH!! Moment

amber field
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2s attack speed is kinda slow

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Slower than jugg attack

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For the scytheton

toxic falcon
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Swords are an anti-heavy early game unit
Sickles are an anti-light AOE early game unit

toxic falcon
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I don't think swinging a scythe is that easy, especially when you're trying to chase someone or in a fight to the death while being outnumbered

urban bane
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basicly force people to play sickle riprider

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actualy sickles must deleted

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not buff or rework

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they just make game rock papper scissor

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if they usable

toxic falcon
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Anti-light AOE

urban bane
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because you can lose otherwise

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You gain 1 lose 30 at some point according to some people in server

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So

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this just pain

toxic falcon
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Ranged units:
AOE units:
Speartons:

urban bane
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speartons dont have a peoblem

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aoe units ezpensive so they not realy make game rock papper scissor

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expect sickle

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Because sickle have insane light damage potantial

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plus cheap

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and can use as swords

toxic falcon
urban bane
toxic falcon
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Sickles are made for being an early game light horde destroyer

urban bane
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they not fir balance

urban bane
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your idea even more powerfull than old sickle

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and old sickle used to destroy late game hordes

amber field
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Fan guy is busy in 2 different posts dead_serious

amber field
toxic falcon
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This has 50% splash

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And is also more expensive

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They'll still be bad against heavies, especially spears

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But they'll actually be better against light units and be able to punish archerspammers

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Or any sort of light unit spam

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And I also added a new unit which can punish sicklespam too

urban bane
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they not

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They deal 8 damage to light

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5 aoe to light

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5 damage to heavy 2 aoe to heavy

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you incrased hp and attaxk speed

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and movement speed

toxic falcon
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And I increased the cost

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Oh sht I forgot the pop

urban bane
urban bane
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they are still cheap as f

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they gona eat swords and shadows

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and crawlers gona become even more joke

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2 sickle used ro beat 2 sword on old meta

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you can check video i sent

toxic falcon
urban bane
toxic falcon
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They'll be able to counter light unit spam but they'll still be countered by the things that are meant to counter them

urban bane
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think you are a sword user

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2400 elo

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gain 1 per match

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lose 30 per lose

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u have skill

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than you lose to a non skill sickle player

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Because your army di3 in seconds

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you can do everything but cant win

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you helpless

toxic falcon
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That's how hardcountering works

urban bane
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your 30 match gone to pit

urban bane
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expect sickle sword match up

toxic falcon
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I can decrease the HP and remove the 10% extra attack speed

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But I'm not going to change anything else

urban bane
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game more balanced without em

toxic falcon
urban bane
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no more meaningless loses

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or we can make sickle wraths savages like sicklebear

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Very high hp high damage expensive high pop

toxic falcon
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So just sicklebear clones?

urban bane
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300 hp 400 gold 10+2 idk about aoe

urban bane
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they meant to bo savages who stoped farming and started rebel

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it not make sense farmers can beat soldiers normaly

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unless they build different

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Old sickle forced people use archer instead of sword and shadows

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otherwise u lose

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cj just decased aoe and damage by 1

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and then sickles becomed bad

toxic falcon
urban bane
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and sickle users always use staff

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when sword user use staff to

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on 1v1 sickle won

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because staff deads die easy

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on late game 30 sickle can eat 20 shadow

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60 pop vs 100 pop

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and mass cost difference

toxic falcon
urban bane
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and your sickles better than old ones

toxic falcon
urban bane
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current sickles cantndo anything with 50 sickle

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they losed 2 aoe damage and 1 main damage

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which meta is sane and dont make you lose all elo to air

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think you running shadowrip

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extremely expensive deck

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and see it destroyed by sicklejugg

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extremely cheap deck

toxic falcon
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Can sicklejugg beat swordripp that becomes shadowripp later into the game if you rush them?

toxic falcon
urban bane
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xurrent

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no

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old sickles dont even lose army

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max 30 pop

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and destroy all shadowripa

urban bane
toxic falcon
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I hate getting fcked over by sword/shadow ripp

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I swear I was absolutely destroying swordripp with sicklejugg

urban bane
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game will 10x more unbalanced

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your damn expensive army lose to easy setupable army

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and you can just rush for beat turtle

toxic falcon
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But then the enemy pulled out a goddamn egiant and destroyed my sickles and juggs

urban bane
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why jugg

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riprider can tank better

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meta used to shadow jugg

toxic falcon
urban bane
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not shadowrip

urban bane
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its good

toxic falcon
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Dunno man, I was pretty damn annoyed anytime an enemy ripprider was on my screen

urban bane
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best ways are archers and swords rn

toxic falcon
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That's why I switched out staff for sickles, to counter swordripp by killing off the swords with splash damage

urban bane
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think your enemy cant answer you

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and guranted lose

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even you play suck

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and he play great

urban bane
toxic falcon
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Sure

urban bane
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i just damned him last night

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and he started crybomber_troll

toxic falcon
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I had the deck to beat him but I did the dumbest sht and got thera when I had only 2 archidons instead of setting spearcher and then magigiant turtled when he got tower instead of harassing with archers

urban bane
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i wanted annoy him and used rip distrach instead of tower defance

urban bane
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or with shadowrip

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very easy

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he trust to scorch

toxic falcon
toxic falcon
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You can beat literally everyone with archers and merics

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And kytchu

urban bane
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With teslq

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for beat him

toxic falcon
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sword ripprider? Not even shadows for DPS?

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Did you have volt armor?

urban bane
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B

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but didint work

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he used ward

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for heal deads

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and cured voltaic

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tesla hit 1 unit