I need other opinions on these changes
Only a few units. I don't see much reason in changing the others.
Crawler
-Cost from 50g to 75g
-Health from 35 to 40
-Damage from 4 to 5
-Increase 1 damage for each lane of Crawlers(6). No limit
Sicklewrath
-Health from 55 to 60
-Damage from 5 (+2 light) to 5 (+3 light)
-Movement and Attack speed increased by 10%
Spearton
-Block now acts as a mode like Egiant's catapult mode. Block mode reduces 40% ranged damage and 30% melee damage
Spear AI will no longer be able to use block
Spears can no longer move and attack when blocking
Spears cannot be stunned out of block mode, but can get knock backed
Juggerknight
-Health from 500 to 550
-Charge now does 16 dmg (+7 heavy)
-Juggs get 1 damage reduction, but unlike the current spear, it will always be active
Riprider
-20% splash to 30% splash
-Training Time from 25s to 26s
Toxic Dead
-Heals instead of taking damage from poison effect
-Health from 225 to 200
-Training Time from 15s to 13s
-Statue damage from 4 to 5
Meric
-Passive heal of 5hp every 10s
-Meric AI can now use heal while retreating
-Shield now lasts for 6.5 seconds, but shield will have 75 health. Range of healing reduced by 50% while shield is active. Tesla Coil and Thunderstorm no longer triggers the shield.



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