I think is a good idea to have other female units apart of the Merics.
Amazonwrath
Tribe/Light/Melee
Hp: 95
Damage: 11(+5 light)
AS: 5% slower than the Crawlers
Movement: Same of the Sicklewraths
Population: 3 peer unit
Ability: Kick can kick an enemy causing 1s stunt cooldown 15 seconds
Cost: 125 gold
Low health light melee unit the lives on the forest nearby Archis territory. Mysterious female warriors equipped with a short spear they attack anyone who gets closer to their land's good against light.
Valkyrton
Tribe/Heavy/Melee
Hp: 550
Damage: 15(+5 heavy)
AS: Same of the juggerknight
Movement: 5% faster than the spearton
Population: 5 peer unit
Ability: Shieldstrike: uses it's shield like a gauntlet to hit a single unit deals 20 damage cooldown 25 seconds.
Cost: 500 gold 100 crystal
High health heavy melee units that lives in the forest alongside the Amazonwraths. These female warriors learns the basics of combat from the rebels and created they own combat discipline equipped with a heavy sword and a medium shield these warriors now defends the forest good against heavy.
Witchingkill
Tribe/Light/Ranged/Magic
Hp: 130
Damage: 11
Range: 10% less than the archidon
AS: Same of the toxic dead
Movement: Same of the Meric
Population: 4 peer unit
Abilities:
Summon imp: Summons an small creature armed with a trident maximum summoned units 4 cooldown 12 seconds
Imp stats
Hp: 45
Damage: 6
AS and Movement: same of the magikill minions.
Mana sphere: Launch a magical homing projectile that deals 20 damage +2 voltaic damage cooldown 25 seconds.
Cost: 300 gold 150 crystals
A low health light magic unit that habits in the forest with the Amazonwraths. Former merics that wants to learn more than just healing magic they discover the forbidden art of witchery and now become powerful spellcaster units that launch magical projectiles to their enemy's.