#Bring some spells from SW legacy

71 messages · Page 1 of 1 (latest)

vocal marsh
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Basically adding the remaining unique spells from Stick War Legacy

Archidon's Rain: Summons a rain of arrows covering a wide area leats for 5 seconds cool down 20 seconds Cost: 100 Crystals.

Calling the Elite: Calls a group of elite order( or chaos in case that the player plays with full chaos) units to reinforce the Frontline.
Units summoned
Order: 4 speartons (have 20% more health and deals 10% more damage than the normal spearton) 4 archidons(15% more health and have 10% more changes of archive headshots)
Chaos: 4 juggerknights and 4 eclipsors (juggerknights will have the same buff of the elite soeartons eclipsors change the 5% extra chances for archive a headshot for more range)
Cool down 30 seconds Cost: 400 crystals

Training acceleration: Accelerated units training time during 10 seconds cool down 25 seconds cost: 75 crystals.

Summon mines: Summons an additional gold mine and crystal mine cool down 30 seconds cost: 350 crystals

soft pebble
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Archidon Rain: pretty much Kytchu ability
Calling the Elite: Unfair and would be overused
Training Acceleration: The tower does that but yeah I’d like it too
Summon mines: Unbalanced, the mines are supposed to END at one point so that the fight doesn’t last forever

coarse hound
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Archidon's rain: I need more information, but one thing I do know is that the cooldown is way too low

Calling the elite: lemme calculate this
For order reinforcement: 68 mana deposits worth of units for only 8 mana deposits
For chaos reinforcement: 96 mana deposits worth of units for only 8 mana deposits
So not only is it proportionally unbalanced as the chaos reinforcements are clearly worth more than the order reinforcements, but for the order reinforcements they cost 8.5 times less in total and for chaos they cost 12 times less in total

Training acceleration: I need more information on it

vocal marsh
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@coarse hound I based on the description of those spells in Stick War Legacy I still need to balance some aspects specially the reinforce one

coarse hound
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For summon mines, cost should be increased to 400 mana (or maybe stay the same), but cooldown needs to be way longer, like somewhere about 90 seconds

vocal marsh
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@coarse hound Like an exclusive unlockable of the campaign mode in case of the call the elite spell

coarse hound
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Yeah

vocal marsh
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Summon mines change could be 450 crystal cost and 90 seconds cooldown

coarse hound
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Could work

vocal marsh
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About the archidon rain increases cooldown to 25 seconds and most cover a similar area of the ice rain spell (i forgot the name of that spell)

coarse hound
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Snow squall

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Cooldown should be at minimum 45 seconds imo

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Also what's the arrow damage and how many arrows rain down?

vocal marsh
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45 seconds sound good about arrows damage could be 10 damage peer arrow without bonus against specific units and the amount of arrows could be 25 or 40

coarse hound
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How about 30 arrows?

vocal marsh
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Yes that will better

coarse hound
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👍

vocal marsh
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Mines spell maybe can be an camping exclusive too

coarse hound
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So in total 300 potential damage but it's spread out on a decently large area and has a 45 seconds cooldown, I guess 150-200 mana would be fair for the arrow rain

coarse hound
vocal marsh
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The training acceleration is a bit hard to implement because it's similar to miner's hustle but whit the training time

coarse hound
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It's not that hard to implement

vocal marsh
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Well in legacy that spell gives the same effect of the fast built of death match battles maybe increases the cooldown a bit to don't make it to op on online

coarse hound
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Maybe make the training speed bonus be 50% faster training time instead of the death match training time speed

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And probably increase the cost of the spell to 100m too

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And cooldown should be 40 seconds

vocal marsh
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That sounds good

coarse hound
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👍

vocal marsh
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So maybe the spell to summon the Kai raider can also be camping exclusive unlockable

coarse hound
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Kai rider is confirmed to be added and will take up 2 slots

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And I really doubt that it's going to be a spell

vocal marsh
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Maybe the Kai raider it's a general

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O maybe a new type of big side unit

coarse hound
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I feel like the Kai rider will be a bonus for Marrowkai

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Like an upgrade or enchantment for him

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Because marrowkai is the one who ride the Kai rider giant, and devs said that Kai rider will take 2 slots, so it can't possibly be an unit or general that you train normally

vocal marsh
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Yes sounds more like an upgrade probably exclusive of the Marrowkai campaign because sounds way to expensive for online battles

coarse hound
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Multiplayer version could be a weakened version like how in the campaign, generals are way stronger than their multiplayer version

vocal marsh
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Yes

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It also be nice if the flying crossbowman returns too

coarse hound
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Confirmed

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And they're getting a general too

vocal marsh
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Wow nice

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All that left is the return of Medusa but I really doubt the developers bring her back because of the game lore

coarse hound
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Devs have said that units from previous games will return

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So medusa has a chance

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Most likely not in the campaign, but maybe will be added to multiplayer

vocal marsh
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It will really nice to have the full unit roster of SW2/Empires again

coarse hound
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We most likely will but there's literally not enough slots in sw3 decks to make a full SE order/chaos deck

vocal marsh
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Maybe suggest to increase the deck slots to 10?

coarse hound
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I think CJ said that he won't add more deck slots because people will just always request for more

sonic charm
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10 is a lot

vocal marsh
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Not really a lot

coarse hound
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It is

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10 is honestly more than most decks need

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9 would be perfect

vocal marsh
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What about a separate deck for spells, enchantments and upgrade like the one of Stick War Legacy but that deck will have only 4 slots

coarse hound
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That means people would have 8 slots for units

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Including miners, that's 7 slots for units

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7 units are more than needed

vocal marsh
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What about the separate deck just can contain spells and upgrades keeping the enchantments in the normal deck as I said with only 4 slots or maybe 3 slots

coarse hound
vocal marsh
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It's just a idea based in that separate spells deck from Stick War Legacy

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It's difficult to implement it on SW3

onyx sandal
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Meh

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Idk what to say

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Archidon rain: kytchu

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The elite: reingforcements

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Gold mines: why???????????