#Nerf juggerknight
1354 messages · Page 2 of 2 (latest)
this is the way to get the most 
Has anyone mentioned that jugg is an offensive tank because I'm too lazy to read all of the messages here
Speard wont run off leaving your backline stranded while yelling at a cat with a pointy stick like juggs do plus you cant even fit in a backline if you want to death ball your juggs
While juggs come home at 5 hp bc they charged into all your mellee spears are way more micro able as they are faster and loosing one spear is no problem
Its not a stat difference its a utility difference
Spears roll with punches better at atrition or long fights with being able to block and hold formations, if you play with juggs you would know when charging theyre kinda random some stoping because they hit a heavy unit some stopping without hitting anything
Juggs are NOT OP. They attack sluggishly and can easily be outplayed with UC. Charge is their only way to guarantee a hit.
Nerf jug???
???
Juggs do alot of damage but are in a way less tanky due to no block.
Why nerf them? They are good as it is
Mabey some changes at most
id say juggs are pretty balanced but are inconsistent, i mean bring a spear and expect it to make use of its flat 3 damage reduction, bring a Enchanted pike and expect your speartons to do the reason you brought enchanted pike for, bring Atreyos and expect it to boost your speartons, but with a jugg you can’t 100% rely that the charge will do something useful before it waste its cooldown, then you are left with a slightly slower and bulkier fighter who would literally has nothing else to bring to the table but its stats.
so either, include non-fighting stats for the juggs like the price, pop, training time in balancing it out. or rework the charge so its more reliable
Juggs are terrifying, IF they have at least one rank of them. Otherwise, they're just expensive chaos Swordwrath with more HP and a heavy tag.
Even then, they're unreliable against other stun-crazy units, like Magikill and Giants.
YES
I don't understand why people want juggs to have 6 pop
Not strong enough compared to them to take 20% more pop
And spears are better tanks anyways
Tdead can dance with jugger and have 0 input damage
I did it a lot
UC cdead can kill him
So why he need nerf
20 spear vs 13 magikill's + thera? Seriously?
Yes
It mostly depends on who had the tower captured
But either way, spears can rebuild far faster than them
And one UCed spear can completely fck you your strategy
but somehow this does not happen, magicians kill them easily
One UCed spear can pretty much halve your DPS and potentially expose your magiks to the spears, the spearton army will most likely have the tower, which means they get a far faster training time meaning they can rebuild way faster than the magiks
Mages take almost no damage from minions during their attack
well, Tera doubles their hp for a while
by the way, the explosion of magicians with almost a 100% chance will kill all the remaining speartons
The speartons can rebuild and one spear could effectively halve your DPS
Or, as I heard, were the mages weakened?
Or just, UC a spear to go straight for the statue while the army stalls off the magiks
What?
CA
CA ain't included in this
Mages have nerf?
???
One spear can distract the magiks and make them miss a lot of their fulminates
For some reason, I only lost on magispam from archers
Diamond
A lot of decks can beat magikill spam
The problem with turtle decks is that none of them have an actually good early game defense
The CA upgrade is not enough
This can also beat that deck
First: How TF did you get so many nos?!?!? That is some crazy dislike! Second: Since you play Clash Royale, think of the current juggerknight and current spearton as the Musketeer and the Hunter. Both are good at different things. Just because the hunter does more damage if all his projectiles hit does not mean he is stronger then the musketeer
Fan Ideas Guy, these decks are not the best. Please keep the original or a variation of the original
instead of changing something for no reason!
These are decks that would beat magispam
What kind of magispam?
Specifically, this deck
This post is gonna be trumpet post but the opposite 
I think the Tesla coil really needs a nerf. Or rebalance, for example, to increase damage, but increase cooldown by at least 5 seconds
simply because it, together with the spiritons, makes the recapture of the central tower sometimes impossible.
MAGI SPAM 
Increase cooldown and/or cost but no extra damage
Yeah because with tower bonuses it makes Tesla Coil cooldown so quick
You just revived one of the worst posts
We should stay off topic so that mods eventually have to lock this post 
Tbh, it's already off topic enough
Alright, real question: what is the BEST vegetable peeler?
very on topic
totally not off-topic and irrelevant
100%

Nuh uh clearlu this posts discusses vegitable peelers
Why tp to top enthusiast isn't tp to topping
😠
Do your thing
Shocked it hasn't happened already
Did you know that the president of the Vatican city knows more than 20 languages
Tp to bottom 👇
?
Btw we should stop reviving this
Tp to top
Why is no one talking about how this is a buff
16 dps > 10.2 DPS
13 dps > 10.2 dps
?
He just buffed the juggerknight
Sure, he removed charge or increased cost
But the DPS is increased, and the training time is decreased

Also, jugg DPS is 10.2, not 17
It was when I checked like 1 month ago
Juggs never had 17 DPS
The most DPS they had when they were released was 15
Iirc
Idk
I think he many 17 dmg per hit
it problable wasent dps more of just general damage when I checked its stats
Meant*
Did you know that hammerhead sharks love to eat stingrays
I countered juggclipsor with deadspam
Send replay
Check out this replay stickwar3://watchReplay?guid=8cd931dd-f02a-fe0a-b221-30502af30000
You're called fan ideas guy in game too?
Cool
Yeah
Tf with your oponnent
- The name
2.juggerknight over spearton when you use no early game unit?

I'm surprised I won that match
You shouldn't
Why?
What's wrong with vamp?
I have this deck
No lightning splash damage + extra survivability + negates other tdeads and blazing bolts + no more acid rain negating my passive healing
🤔
If you use tunnel the match would be easier
Over smithy then
But then I remembered that Tesla coil and volt spark/armor exists
1
Voltaic armor without voltaic spell
That is 👎
2
Marrowkai
3
Vamp with healing ward
I added it to replace Meric and idk what to put
I have this deck
Eminer
Dead
Eclipsor
Juggerknight
Smithy
Ror
TT
Marrowkai
If you want to use marrowkai

I have never seen this many no reactions on a single suggestion before
can a mod please close this post
This is my secondary loadout
Too many units
Bro's eco costs 50 gold and has 60 HP (72 with RoR)
Wdym?
Is dead

New Juggs skins are awful and you KNOW IT.
??!?!?!
Really?
I love the infected one (because it looks like darkwood)
Honey one looks nice IG
not in the menu
Ice one is meh
That’s coated gold.
Juggs exist to be more power spearton
in fact: spearton sheild make them damage same damagekinda, just if you use UC you could defeat juggs easy with 1 spearton (2 juggs V1 spearton)
Incorrect
Juggs and Speartons are two faces of the same medal
So true
Let's be honest, almost all of the new skins are awful
emberon skins are good
Make this post suffer more NOs
we will break the Guinness World Record
Eminer skins are even worse...
the Eminer bags are just.. it doesn't even cover the whole bag
Viscidous skins are also cool imo, but they need to rework the viscidous axe.
BUFF JUGERKNIGHTS!!!
Order is the Mama boy of SW
5 pop
ahh, I remeber when juggs had 20 damage and very high speed attack and 5 pop
That when they come to the game in first time
15 DPS 450/50 cost 500 HP juggs were a menace to society
Imma say that I do hate jugg, but what we need is not a nerf, but something that make their fight even and fair.
5 pop
💀
That put spearton more at disadvantage
No
Juggs are too pop consuming
And spears are better at tanking either way
Assuming that jugg will guarantee winning in a 1v1, I don’t think that will be even
No sht
Speartons lack DPS because they sacrificed DPS for more tankiness
And juggs are not only more expensive
They're also slower
So they basically have more stats and/or the passive heal to make up for their slower speed
Now that I look at this again, this isn't a nerf, this is a buff
Bro wanted a nerf, but accidentally buffed them
The one they should nerf is Kytchu
A kytchu nerf is more of a bug fix tbh
Well, how many errors does Kytchu have? Already that thing has created the most mediocre and unoriginal deck of sw3
yes
kytchu deserves a nerf
marrowkai and zarek need buffs
The thing where she shoots 2 arrows with her volley
And somehow making archis cheaper
why'd you pair kytchu and archis though
Archerspam in proving grounds swords and sorcerers
Devs are too biased on order
Look at the fcking Juggertwins model
Its so fcking basic
just juggerknights with 💀 on the shields
Literally
The juggertwins probably dont even have a unique ability
Why would they? Of fcking course the devs dont care about chaos
Fr
Griffon the Great is not here but we have Lunarclops
griffon got leaked by chinese hackers
Chinese people can do anything to a game
I still have no fcking clue how to decompile the game, and these mfs are modding it
Tp to top
i know how to get magis and other crap but my phone is stupid
@cerulean halo Simple the Chinese players basically and the modders breaks the game source code something illegal so they basically brake the game and commit a crime
@cerulean halo Yes I know but that's actually the only way to decompile the game by modified the game code
I tried 4 apk decompilers then gave up 
@cerulean halo Bro that's illegal
n o
@cerulean halo Are you sure?
"
"
?
@cerulean halo
Ok...
@cerulean halo It would be better if to say that at first I don't live on the US and by default I know nothing about the laws there
Ah
Juggs already are fine as of now there attack speed is pretty slow so it suffers easily from user control juggs are insanely terrible the only reason why jugg doesn't die to Everything is because of its charge but even with that the charge is quite weak and can be easily blocked by anything plus the jugg can only get one meelee hit in after using charge making it useless without toxic totality
Getting units like Mera and sickle are easy
Nerf juggerknight!!
But not griffon and xeno
#1225154122601201684
bro I made the post a month ago the stats I mentioned aren't the current ones every comment saying that the stats I mentioned are wrong are all just kinda stupid to me
Nice
Wdym
Nice jin roh pfp

👍
69 no's
70*
8 dmg block from giants 💀
#1225154122601201684
71*
😭
Well guess i'm free to
this then
73*
cant believe there are people who reacted yes
PekkaKing, the post author reacted 
How much
need for him to understand that this post is stupid?
100 maybe
Lets get this to 100
reactions
my alt got baned
Skill issueeeeeeee
make this the most
idea
How brave and naive of the three persons who
(sarcasm)
Probably new people
@regal bramble Lock this post! Do not let this become a no farm!
How?
It is at 77
and counting.
Lol
Nah let it suffer further
Lol no farm
🇮 🇸 🇸 🇦 🇾 🇮 🇳 🇬 
EIGHTY ONEEEEEE
Here is sum bubblewrap
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Done bubbling it
dam
IDK but I had fun bubbling it
Good to hear,
autoclickr
I don't use autoclicker
I literally clicked it myself form boring

what an interesting shape, isnt it?
Noice
Hi <)
what
What happend here
fastest way to get killed in stick war comunity
Should turn it into a skill issue farm too

