#Balancing Crawlers

34 messages · Page 1 of 1 (latest)

forest magnet
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I'm gonna be honest, i use crawlers only in the beginning of a match and they can barely do anything, for me they don't need a rework, spammer sucks tho ngl

warped raft
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They're already weak and fragile enough

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Don't buff or nerf them, they need a complete rework

mellow badger
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oh mah gawd bruh what is this

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better:
HP increased to 60
Damage increased to 6 (dps becomes 8)
Mspeed to bomber speed
Cost increased to 100g
Training Time increased to 10s
Population increased to 2

visual helm
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it not even balancing call it a nerf

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crawler is garbage

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sword is a way better version of them

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like for real crawler without staff and tesla coil then it completely useless in everway

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spamming them is a waste of eco as eclipsor gonna send them to total demise + bomber

tired plaza
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well, alright then

visual helm
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also CW archer will also demolish them by 2 shotting them

tired plaza
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idk how to change the post's name though

visual helm
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  • they need heavy micro management to work
tired plaza
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and I guess you all made your points

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I just keep seeing crawlers in a lot of decks I face

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and they've been pretty good as I've seen

visual helm
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I personally crawler user in high rating match and if they doesnt get 24/7 attention span on the unit control pannel then they die immedietly

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CW archer user with a good aim enough can demolish the crawler and get that extra gold from ss

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the only reason crawler is use is bc they cheap and fast for early tower capture

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otherwise they suck after early game

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spamming them only surpress opponent from process in eco but once they got the general unit then it joever for the crawler

forest magnet
mellow badger
mellow badger
warped raft
# forest magnet some examples for a rework?

Cost to 100g
HP to 55-60
Damage to 6(+2L)
Aspeed to 1 (6/8 DPS)
Mspeed to bomber
Pop to 2
Training time to 10
Passive: crawlers gain +1 damage for each crawler on the battlefield, max limit is +3 damage (9/11 DPS)

mellow badger
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Passive is Pack Mentality

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it should be seperate

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since crawler is cheap and doesnt even have mana cost

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Training Time to 1 is... something

warped raft
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I forgot to add the 0 dead_serious

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Pack mentality should be a passive for crawlers as it's basically the one thing that makes crawlers actually worth using and without it they have terrible damage

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And I really don't want to use another card just for crawlers to be useful