#generals rebalance

27 messages · Page 1 of 1 (latest)

supple yarrow
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Xiphos:
Cost to 500g 200m
Damage to 20(+15H)
Pop to 5
Training time to 30

Archis and kytchu:
HP to 250
Base damage to 30
Pop to 7
Training time to 40 seconds
Archis tether: 75% more shot range and applies 2 poison

Spearos and atreyos:
Block ability to 3+10%
Base damage decreased by 5
Extra damage increased by 5
Atreyos stand in: instead of giving speartons increased movement and attack speed, gives them knockback and stun immunity and 15% damage resistance

Thera:
Heal to 30
Heal cooldown to 2
Heal and cure at the same time
Healing ward cooldown to 50
FOTF heals 150 HP
FOTF heals all units within range for 20 HP upon the ability ends
Pop to 10 (maybe)

Marrowkai:
HP to 300
Hellfist damage to 60
Hellfist range increased by 50%
Hellfist speed increased by 75%
Summon ability summons 6 riser deads
Reap deals 15(+10L) damage
Reap prioritizes non-giant backline units, especially magic units, during UC the player can choose which unit to reap
Real cooldown to 15 seconds
Hellfist and summon cooldown to 20 seconds
Cost to 500/500
Pop to 10
Training time to 60

teal sentinel
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Buff marrowkai

supple yarrow
teal sentinel
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Nerf all the others

supple yarrow
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What

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No

teal sentinel
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👎

supple yarrow
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Why

teal sentinel
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I hate them

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Die generals

supple yarrow
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That seems biased

teal sentinel
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What no

teal sentinel
supple yarrow
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You want to nerf them because you hate them

teal sentinel
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Yea

supple yarrow
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That seems very biased

teal sentinel
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Also because they are annoying

supple yarrow
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Biased

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100%

teal sentinel
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: (

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What is FOTF

supple yarrow
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Flight of the foretold

teal sentinel
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Foretold?

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Wut

supple yarrow
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Thera's ability

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The one where she flies up and "saves" units from dying

teal sentinel
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Yeah she definitely saves units