#native faction

84 messages · Page 1 of 1 (latest)

topaz current
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Sicklewrath will be removed from the order faction and added to the native faction

Native miner:
Native/Light

HP: 55
Damage: 4(+2H)
Aspeed: 1 (4/6 DPS)
Mspeed: miner
Bag capacity: 150
Gold and mana nodes take 5 swings to fill the bag
Mining speed: 10% faster than other miners
Cost: 225 gold
Training time: 15 seconds
Pop: 3

Native spearton (tank of the native faction):
Native/Heavy

HP: 300
Damage: 9(+4L) 20% 3AOE
Aspeed: 1.098 (8.19/11.83 DPS)
Cost: 300g 50m
Mspeed: normal
Training time: 14 seconds
Pop: 4

Ability:
Block: blocks one enemy attack, negating all damage, stun and knockback taken from that one hit, cooldown 17 seconds

Toxophilite (main ranged unit of the native faction):
Native/Light

HP: 60
Damage: 6(+4L)
Aspeed: 1.6 (3.75/6.25 DPS)
Range: 10% more than archidon
Mspeed: 5% slower than normal
Cost: 275g
Training time: 13 seconds
Pop: 3

Shaman (spellcaster of the native faction):
Native/Light

HP: 175
Damage: 4(+2L)
Aspeed: 1 (4/6 DPS)
Mspeed: meric
Cost: 200g 250m
Pop: 6
Training time: 20 seconds

Abilities:
Spike line: raises stone spikes from the earth in a line, each spike dealing 30(+10L) damage, casting this ability deals 25 damage to the shaman, cooldown 15 seconds
Push: uses magic to push enemy units away, has a max AOE of 3, 35€ more knockback than magikill fulminate, deals 10 damage to the shaman, cooldown 12 seconds

Note: native units have 10% more vision (they cover 10% more of the fog of war than other units)

topaz current
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Wingadon (flying ranged unit of the native faction) (I know this is just the eclipsors name in the sw2 game code but just ignore that):
Native/Light/Flying
HP: 75
Damage: 14(+4H)
Range: 3% less than archidon
Aspeed: 2 (7/9 DPS)
Mspeed: 1.5% slower than toxophilite
Cost: 400g 50m
Pop: 4

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Brutum (giant of the native faction):
Native/Heavy/Giant

HP: 600 (690, 780, 870)
Damage: 20(+10H)
Aspeed: 1.2 (16.66/25 DPS)
Mspeed: 10% faster than giant
Cost: 950g
Pop: 8
Training time: 27 seconds

tepid slate
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Unnecesarry

topaz current
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Okay

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Why

tepid slate
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The third faction was elemental for a reason

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3 factions of the same is repetitive

topaz current
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?

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Would the shaman be good as a chaos magic unit?

tepid slate
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Tragic bad grammar?

tepid slate
topaz current
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I don't get what you mean by "3 factions of the same is repetitive"

tepid slate
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chaos is a order variaton

topaz current
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?

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What

tepid slate
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And this too

topaz current
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The whole point of different factions is to execute the same role in a different way

tepid slate
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Okay i get it

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Isn't unnecesarry

topaz current
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Anyways

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Is it balanced

tepid slate
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250 gold for a miner is quite a lot

topaz current
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But the miners bag capacity is 50% more than other miners

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And it also mines faster

tepid slate
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You can't do archer start i think

topaz current
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You can do an archer start

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But without being able to train another miner

tepid slate
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How many gold do you have on the start?

topaz current
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500

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300g for an archer, you're just 50 gold away from being able to do a start with this miner and an archer

tepid slate
tepid slate
topaz current
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Will it work in rush decks?

tepid slate
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I think

topaz current
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Your miners mostly won't be attacked and they can mine better than other miners

tepid slate
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Not at all

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Sometimes when i play rush deck against another rush deck i set all my miners to attack

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And i mostly won

topaz current
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Miner rush

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The native miner is an economical menace but is very fragile compared to the other miners

tepid slate
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Against archers would suck

topaz current
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Against any rush down they're terrible

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You WILL have to protect them

tepid slate
topaz current
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The only miner that can't just steamroll a crawler

tepid slate
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I would mostly use chaos miner than the native one

topaz current
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Should I decrease the native miners cost to 200 or 225?

tepid slate
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Sounds pretty risky

tepid slate
topaz current
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Decreased the cost to 225

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Are the rest of the units balanced?

tepid slate
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Native spearton passive

topaz current
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Is it OP or underpowered?

tepid slate
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Probably OP or would feel like RNG

topaz current
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It's once every 4 hits

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Like the giant avatar passive in swl

tepid slate
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Maybe make it like a hability

topaz current
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?

tepid slate
topaz current
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Make it an ability to negate damage for one hit?

tepid slate
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Like shadowrath parry

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The old one

topaz current
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I was thinking about making it like that but I thought it'd be too similar to shadowrath parry and seem like a straight up copy-paste of it

topaz current
tepid slate
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Shadowrath parry has a change where can stun more than 1 unit

topaz current
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Changed the passive to an ability

tepid slate
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Why toxophilite have more range than a archidon with the almost the same speed and same cost

topaz current
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Nerfed it

tepid slate
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The dps is the same as a archidon

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5 H, 7,5 L?

topaz current
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Yeah

tepid slate
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Probably is gonna outclass archers

topaz current
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Rebalanced it

tepid slate
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I think is good maybe 275 gold cost would work