#major chaos rebalance

165 messages · Page 1 of 1 (latest)

bitter swift
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Chaos passive heal:
Heals 0.15 HP every 0.2 seconds instead of healing 6 HP every 6 seconds, passive heal will be decreased from 1hp/s to 0.75hp/s

Crawlers:
Cost to 100 gold
Training time to 10 seconds
Population to 2
HP to 60
Damage to 6(+2L)
Aspeed to 1
Mspeed to 5% more than current bomber

Bomber:
Damage to 30
Mspeed increased by 10%

Eclipsor:
HP to 100
Mspeed to normal
Pop to 4

Dead:
Mspeed increased by 10%

Tdead:
Mspeed increased by 10%
Base HP to 250 (300 with RoR)
Poison damage to 6
Pop to 4

Marrowkai:
HP to 300 (360 with RoR)
Hellfist damage to 40
Hellfist range increased by 25%
Hellfist speed increased by 50%
Summon summons riser deads
Reap prioritizes non-giant backline units (during UC player will choose which unit to reap like how they choose where to cast a spell)
Reap deals 15(+5L) damage
Summon and hellfist cooldown to 20 seconds

Giants:
Both attack animations are now a consistent 3.5 seconds (10 DPS)

Juggs:
Cost to 450g 50m
HP to 450
Damage to 14(+3L)
Aspeed to 1.21 (11.57/14.04 DPS)
Mspeed to normal

soft needle
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no since

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we mostly downgraded rn

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have 1 gen plus our troops are slow (undead) and jug is a good balance between speartons and stuff

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yet we get bullied because slowness is weakness

quartz abyss
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Deads units needs magikill or meric speed!! And increase normal dead pop to 2

sand spruce
bitter swift
soft needle
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that I can honestly agree with since the minor having feels like nothing until you realize that an army can regenerate but that doesn't make it well if it's just dead and not toxic since flying can kill the dead since they can't hit them :/ toxic on the other hand are annoying

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mostly range killed undead unless it's toxic then it's a different story

bitter swift
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What

uncut otter
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honestly only giant, marrowkai needs a buff, most other changes are unnecessary. I do agree nerfing chaos heal passive just a bit is fine

bitter swift
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If chaos passive heal is nerfed then chaos units will need to be buffed

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The passive heal might also be the reason why chaos units are slow

uncut otter
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honestly most chaos unit are in a good place in 1v1s, theres not much reason to change

bitter swift
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The passive heal literally carries chaos

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Because of the sw3 deck system, chaos having a powerful passive heal won't work anymore

uncut otter
bitter swift
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In SE, all empires had a powerful healing source, order always had merics, elementals always had water eles, and chaos always had a passive heal which healed 1 HP every second, but now because decks won't always have merics (which order had to rely on for healing), order won't have a reliable healing source, and merics also suck right now, and chaos can heal 6 HP every second right now which is basically 1 HP every second, and that makes them tankier than order units and because they're tankier than order units, the devs had to nerf them in some way, either by making them slow or making their attacks inconsistent

uncut otter
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I see what you mean, but healing is not as powerful as most would've think. Theres almost no purpose to bring vamp for the healing as they are used to cure poison and fire. When merics were used in the old days, they were mostly used for shield and counter against poison. Healing never really was a big factor for fighting as no1 really cares about the passive chaos heal when simply fighting. Yes as vamp were buffed poison was no longer an issue for most people and dead decks were dead. Imo the really thing chaos brings is healing on eminer and poison cure, they never made them tankier.

bitter swift
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It does

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In SE, even though juggs and spears were similar in stats, juggs would always win a 1v1 because of the passive heal making them tankier

uncut otter
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ofc they would matter if fights were as long as 40 seconds

bitter swift
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It still matters

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Chaos can heal outside of battles too

uncut otter
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Outside battle just retreat, not big of a deal

bitter swift
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The chaos passive heal and garrison heal stacks

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And if you retreat your tanks, your backline will be exposed

uncut otter
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I don't see issue with that, why would u ever retreat ur tanks, if they are low just give them away

bitter swift
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What if they're like 50% health and you don't have the resources to replace it but you desperately need a higher health tank?

wintry haven
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Sacrifice low health tanks with new ones👍🏻

bitter swift
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What if you don't have the resources for that

uncut otter
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those situations only exist early, u would never use early jug over spear

wintry haven
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Bring smithy

uncut otter
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also HHW exist

bitter swift
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Not everyone brings HHW

wintry haven
uncut otter
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also I wouldn't see why I wouldn't see how waiting 200 sec would be more useful than training another 1

bitter swift
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Why would you sacrifice a tank unit when you have the pop for more tanks?

uncut otter
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Why would I sac that tank, just chill with it

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extra 20 hp wouldn't make a difference

bitter swift
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It can be a cover for ranged units for like 1-2 seconds

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That's still a big difference

uncut otter
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The thing is you ain't gonna chill with that situation

bitter swift
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Just send the tank like a spiriton and send the ranged units after

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Harass the enemy

uncut otter
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Yeah thats would you are suppose to do

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but when would like 12 hp matter

bitter swift
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You say that you should just send it away

bitter swift
uncut otter
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I cannot imagine how jugs will be better than spear with ranged units

bitter swift
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They are

uncut otter
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early game jugs are even worse

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Unless you using enslaved giant or smth

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The thing is, chaos passive cure will not matter when using jugs, they do not make a difference

wintry haven
bitter swift
uncut otter
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spearcher better than jugcher

wintry haven
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No

bitter swift
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How dare you

uncut otter
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spears are more tanky

bitter swift
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No

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Juggs are tankier

uncut otter
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spear is tankier

bitter swift
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Spears are only tankier against things with low base damage

wintry haven
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Jugg more dps

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Better for getting tower

uncut otter
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why would dps of jug matter with jugcher

bitter swift
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The jugg charge can come in clutch sometimes

wintry haven
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Can't get tower when I was playing with neko because he's playing jugg

uncut otter
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Spear do bad damage, but better at defense, jug more aggresive

bitter swift
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I know from experience

wintry haven
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Jugg better with melee decks

bitter swift
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Everytime I used spearcher, I got destroyed by juggcher, and I destroyed multiple spearchers with juggcher

uncut otter
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yes jugs are better with melee cuz they do more dmg and is more aggresive

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thats why jugcher is worse than spearcher

bitter swift
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Juggs are better than spears in rush decks

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And are literally just better

uncut otter
bitter swift
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I had level 4 tower with spearcher, and I got destroyed by juggcher who's deck was heavily tower dependant

wintry haven
uncut otter
bitter swift
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What

wintry haven
uncut otter
bitter swift
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Like 6-7 juggs

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I had like 7 spears

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The rest were archidons

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We both had projectile barrier

uncut otter
uncut otter
bitter swift
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Because archidons

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And egiants

wintry haven
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Pb good

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There's just better cards to use

uncut otter
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not very good imo

bitter swift
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It can be good for harassing the enemy because you won't have to worry as much about CA

uncut otter
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that is for rush decks

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why would u worry about ca if u are mainly arch based

bitter swift
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Archidons and most damage dealers will temporarily become useless

wintry haven
uncut otter
bitter swift
wintry haven
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Use vampbomber_troll

bitter swift
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Vamp doesn't work on the statue

uncut otter
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how tf u get fck up by cd with a heavy

bitter swift
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That's why castle deads are so annoying to fight against

bitter swift
uncut otter
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this is getting offtopic but just wanna say chaos heal passive is not that impactful

bitter swift
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I think that's literally what carries juggs

bitter swift
uncut otter
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what carries jugs over spear is constand +7 dmg

bitter swift
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?

uncut otter
bitter swift
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You still have to worry

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Some decks just have more late game potential than other decks

uncut otter
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like?

bitter swift
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Juggcher is better for late game than swordcher

wintry haven
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Really?

bitter swift
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Any deck with monstrosity and giants

bitter swift
uncut otter
wintry haven
uncut otter
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wait wtf sword cher

bitter swift
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Juggcher can also be a rush deck

wintry haven
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Because swords are light

wintry haven
bitter swift
uncut otter
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rush decks are melee and spell based

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no heavy?

bitter swift
uncut otter
bitter swift
uncut otter
bitter swift
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2 spells

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Which are literally there just for the sake of summoning staff

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It's still good tho

uncut otter
bitter swift
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Juggcher rush

wintry haven
uncut otter
bitter swift
wintry haven
uncut otter
wintry haven
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It's just spearcher rush but instead of spears it's juggs

wintry haven
bitter swift
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Juggs are better for rush

wintry haven
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But juggcher is still effective

uncut otter
bitter swift
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Swordjugg terrified me

wintry haven
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Swordjugg is not that scary TBH because players can't rush

bitter swift
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Seeing 4 raged swords and a jugg while I only have 3 vamp archidons and that one summoning staff dead that got summoned by miner hustle is terrifying

bitter swift
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I still won the match because I was training a jugg while I got attacked and then managed to reclaim tower

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But the fact that it was against a SILVER RANK terrifies me

wintry haven
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Silver op

uncut otter
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smh this is totally offtopic

bitter swift
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I buffed the chaos passive heal to 0.75 HP/s